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ims21c

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ims21c

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9 comments

  1. dftgjy
    dftgjy
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    After testing in Patch 8, I found that putting the “ann And story” content into the Data folder causes both new and old campaigns to be unavailable.
    1. ims21c
      ims21c
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      Thanks for letting me know, I'll try to work on it later when I update to patch 8
  2. Ruojo
    Ruojo
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    Thank you for your further work on this rule! Is there a combined version? I believe that players who are interested in it will choose to download them in full.
    1. ims21c
      ims21c
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      Thanks for your interest. This mod is a fix mod so there is no standalone integration version. That would require more work.

      If you are willing to read and apply this long and clumsy Description, you will find it a lore-filled and challenging experience.

      It worked great in my Patch7 playthrough. Not tested on Patch8.
  3. MillerWhighte
    MillerWhighte
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    Just installed and tested, works great! I finally can get opportunity attacks for my modded "Darkness" party :)

    Will the "add And story" files impact a separate vanilla campaign without the intended Kekyll mods being loaded? I can uninstall to be safe, just would be convenient/reassuring to know. 
    1. ims21c
      ims21c
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      Ty for post. 

      If you have installed the drkekyll series mod, install ann And story as well. If you delete the mod, delete ann And story as well.
      This is because the statuses referenced, applied, and deleted in ann And story are modified and added in the drkekyll series mod.
    2. ims21c
      ims21c
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      Let me explain with a specific example.

      When entering a certain map
      in ann And story,
      "Invisibility_LongRest", which does not exist in the vanilla game,
      is applied to the boss.
      In vanilla, the "Invisibility" state is applied for a period of -1 (infinitely).

      However, in the existing drkekyll mod series,
      when switching between the "Invisibility" state and the "Invisibility_Seen" state,
      if the duration is -1 (infinite),
      the transition is not performed properly and the transparency state is released.

      "Invisibility_Seen" should be applied for that duration
      by referring to the remaining duration of the "Invisibility" state,
      but it was problematic when the duration was -1.

      Therefore, a separate state called "Invisibility_LongRest" was created
      and this was reflected in ann And story and modified.

      "Invisibility_LongRest" and "Invisibility_LongRest_Seen" do not refer to each other's remaining durations
      during the transition between each other,
      and unconditionally apply a duration of -1 (infinitely).

      Therefore, the transition is performed properly.


      Are you satisfied with my explanation now?
    3. MillerWhighte
      MillerWhighte
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      Yes that makes sense, thank you for the explanation and the mod! 
  4. Lezaza0
    Lezaza0
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    Tag and follow...

    Take time to read carefully