Thank you for your further work on this rule! Is there a combined version? I believe that players who are interested in it will choose to download them in full.
Just installed and tested, works great! I finally can get opportunity attacks for my modded "Darkness" party :)
Will the "add And story" files impact a separate vanilla campaign without the intended Kekyll mods being loaded? I can uninstall to be safe, just would be convenient/reassuring to know.
If you have installed the drkekyll series mod, install ann And story as well. If you delete the mod, delete ann And story as well. This is because the statuses referenced, applied, and deleted in ann And story are modified and added in the drkekyll series mod.
When entering a certain map in ann And story, "Invisibility_LongRest", which does not exist in the vanilla game, is applied to the boss. In vanilla, the "Invisibility" state is applied for a period of -1 (infinitely).
However, in the existing drkekyll mod series, when switching between the "Invisibility" state and the "Invisibility_Seen" state, if the duration is -1 (infinite), the transition is not performed properly and the transparency state is released.
"Invisibility_Seen" should be applied for that duration by referring to the remaining duration of the "Invisibility" state, but it was problematic when the duration was -1.
Therefore, a separate state called "Invisibility_LongRest" was created and this was reflected in ann And story and modified.
"Invisibility_LongRest" and "Invisibility_LongRest_Seen" do not refer to each other's remaining durations during the transition between each other, and unconditionally apply a duration of -1 (infinitely).
9 comments
If you are willing to read and apply this long and clumsy Description, you will find it a lore-filled and challenging experience.
It worked great in my Patch7 playthrough. Not tested on Patch8.
Will the "add And story" files impact a separate vanilla campaign without the intended Kekyll mods being loaded? I can uninstall to be safe, just would be convenient/reassuring to know.
If you have installed the drkekyll series mod, install ann And story as well. If you delete the mod, delete ann And story as well.
This is because the statuses referenced, applied, and deleted in ann And story are modified and added in the drkekyll series mod.
When entering a certain map
in ann And story,
"Invisibility_LongRest", which does not exist in the vanilla game,
is applied to the boss.
In vanilla, the "Invisibility" state is applied for a period of -1 (infinitely).
However, in the existing drkekyll mod series,
when switching between the "Invisibility" state and the "Invisibility_Seen" state,
if the duration is -1 (infinite),
the transition is not performed properly and the transparency state is released.
"Invisibility_Seen" should be applied for that duration
by referring to the remaining duration of the "Invisibility" state,
but it was problematic when the duration was -1.
Therefore, a separate state called "Invisibility_LongRest" was created
and this was reflected in ann And story and modified.
"Invisibility_LongRest" and "Invisibility_LongRest_Seen" do not refer to each other's remaining durations
during the transition between each other,
and unconditionally apply a duration of -1 (infinitely).
Therefore, the transition is performed properly.
Are you satisfied with my explanation now?
Take time to read carefully