Ill be offline up till start of June. Im sorry for all who are waiting for bug fixes but I have IRL stuff to do. After that Ill look and fix those. Thank you all for understanding!
I've downloaded the latest files today (fresh install, didnt tried it before) and the icons from the tooltips and the icon left to the character-portrait are big squares. In the bugs-section it was one of the first reported bugs and you wrote that you fixed it. Maybe Patch 8 changed something?
Once I return from state exams Ill be making first update to Warlock then to this. I have something in mind as to what change. Also VFX effects that I use from Shivero dont work as of Patch 8.
So far I have been able to import grey visuals into game. I'm not yet able to import colour file and adjust scale and orientation of weapon. When I find how to do rest yes I have plans to import artifact weapons.
There is no video guide how to do that and other modders told me to look at some written guides but they are useless to me now.
Esta muy bueno tu mod, no te importaria agregarle mas dotes y ademas de ello al crear el personaje con la armadura inicial no cuenta con competencia podrias agregarle que inicie con las competencias pertinentes? y que su armadura de inicio sea de placas para entrar mas en el rol de caballero obscuro.
Could you make Rune Tap an on/off passive? Would do two things.
1. i wouldn't have to activate it every turn, i tend to forget sometimes.
2. pets with AI would use it automatically, otherwise they don't do it on their own, so never in AI mode. Since many things cost runes, they only use the 6 runes at the beginning and then not at all for 20 rounds in battle. But there are many skills with runes, so I thought it would be a good idea.
In the skill description(blood) it says that at level 3 butchery is available as a passive to recharge Runic Power per kill and by 5 points at the end of the turn. However, the passive doesn't seem to be available, at least I haven't skilled it on Blood at level 4. Has the passive been moved to later levels, or is it buggy? Without this passive, Runic Power charges very slowly with an attack roll of 18-20, i.e. with a 15% chance, and the flow of the game stagnates somewhat. If the passive has been removed, I would rather use a 16-20 dice result to charge Runic Power. So 25% chance with an attack.
I play without the mod that increases the levels to 20. So for me it only goes up to level 12.
Awesome mod with a lot of potential! Great artwork as well!
I have kept my eye out for bugs and haven't encountered any yet, although there is one thing I think I should probably mention. Does 'Festering Scythe' have some sort of special condition that needs to be met before it becomes usable? As it stands, at least in my game, its been greyed out since I received it. I thought it was weapon specific, so I swapped out to all the weapons I thought that would trigger it, but nothing has worked. Could you explain this please or point to the relevant place where I can find it. Thanks!
Just seen your message about exams. Good luck on them and I will just shelve this mod till you come back.
I'm really impressed with the effort here, and I love that it uses strength for spellcasting! I hope your irl things go well, looking forward to the next update :D
Several things ae not working. WInter Horn, Virulent plague and Outbreak. Considering it's been a month and the creator hasnt even replied, I guess this mod has been abandoned.
Okay, so the description is a bit misleading, I was unable to get the mod working in the configuration I wanted initially (feats every level + hero talents), so if anyone faces the same issue, here's what you need to do: 1. There are essentially 2 Main files: a) without feats every level b) with feats every level. Both are of 39.8 MB. You need to install only one of these.
2. There are two optional files for Hero Talents: a) if you have don't have feats every level main file b) if you have feats every level main file Both are 3.6MB. Install only one of these depending on which your main file is and if you want Hero Talents.
Also, I am using the Lvl 30 - Enhanced mod (which also adds feats every level) and I have loaded this DK mod after that one. With this I was able to get everything to work properly.
Mod author please correct me if anything I've mentioned is wrong, and thanks for the mod!
I had to go this route as well, and I think the confusion comes in when all the file descriptions say "Install this OR main mod file" so you're led to believe you only need 1 file. The file you are wanting, be it feats only every level or hero talents only every level or feats+hero talents every level, but you chose between them or go for the one under the 'Main Files' banner and chose it. But ahh-ahh, 1 file is not enough see, you will need 2 files!
OP, you may want to clarify that some, or you will have a crap ton of non-readers bombarding you with practically the same question over and over. Which file do I chose?
If someone has an error with the VFX library, you probably have version 1.4.2.0, which for some reason is considered to be 1.4.1.0. Install 1.4.1.2 and everything will work.
59 comments
As balancing stuff Im opened to your opinions how this class feels - if it isnt too much overpowered.
those. Thank you all for understanding!
In the bugs-section it was one of the first reported bugs and you wrote that you fixed it.
Maybe Patch 8 changed something?
So far I have been able to import grey visuals into game. I'm not yet able to import colour file and adjust scale and orientation of weapon. When I find how to do rest yes I have plans to import artifact weapons.
There is no video guide how to do that and other modders told me to look at some written guides but they are useless to me now.
Could you make Rune Tap an on/off passive? Would do two things.
1. i wouldn't have to activate it every turn, i tend to forget sometimes.
2. pets with AI would use it automatically, otherwise they don't do it on their own, so never in AI mode. Since many things cost runes, they only use the 6 runes at the beginning and then not at all for 20 rounds in battle. But there are many skills with runes, so I thought it would be a good idea.
In the skill description(blood) it says that at level 3 butchery is available as a passive to recharge Runic Power per kill and by 5 points at the end of the turn. However, the passive doesn't seem to be available, at least I haven't skilled it on Blood at level 4. Has the passive been moved to later levels, or is it buggy?
Without this passive, Runic Power charges very slowly with an attack roll of 18-20, i.e. with a 15% chance, and the flow of the game stagnates somewhat.
If the passive has been removed, I would rather use a 16-20 dice result to charge Runic Power. So 25% chance with an attack.
I play without the mod that increases the levels to 20. So for me it only goes up to level 12.
Great artwork as well!
I have kept my eye out for bugs and haven't encountered any yet, although there is one thing I think I should probably mention. Does 'Festering Scythe' have some sort of special condition that needs to be met before it becomes usable? As it stands, at least in my game, its been greyed out since I received it. I thought it was weapon specific, so I swapped out to all the weapons I thought that would trigger it, but nothing has worked. Could you explain this please or point to the relevant place where I can find it. Thanks!
Just seen your message about exams. Good luck on them and I will just shelve this mod till you come back.
Look at Level 5 on Unholy, there is a description of the condition. It seems you have been unlocky with procc.
1. There are essentially 2 Main files:
a) without feats every level
b) with feats every level.
Both are of 39.8 MB. You need to install only one of these.
2. There are two optional files for Hero Talents:
a) if you have don't have feats every level main file
b) if you have feats every level main file
Both are 3.6MB. Install only one of these depending on which your main file is and if you want Hero Talents.
Also, I am using the Lvl 30 - Enhanced mod (which also adds feats every level) and I have loaded this DK mod after that one. With this I was able to get everything to work properly.
Mod author please correct me if anything I've mentioned is wrong, and thanks for the mod!
yes thats exactly how it works.
Mod doesnt have any other dependecies that are not listed in "Requirements" section.
Im happy that you enjoy it and dont forget to endorse!
OP, you may want to clarify that some, or you will have a crap ton of non-readers bombarding you with practically the same question over and over. Which file do I chose?