Superb mod, however Karlach bt1 with custom shader/texture on her just ruin various modded outfits, ranging from missing shoulder textures, to perpetual dirty clothes.
but quick question, you said in a sticky that if i want the head you use in your screen shots to "use Themia head from Faces of Faerun". Will just installing it change her head when I use your mod or do I need to use something like "origin mirror unlock" as well? do I have to go in after ive recruited her to change it?
ok, easy enough but is it possible to have a version that sets it to that by default? I used a mirror mod to change it with faces of faerun but it's kind of immersion breaking. Thanks either way!
interesting. what was the last version that had it by default? is it one of the old mod version posted here? I'd love to downgrade to it and see if it works for me without bugs
If anyone finds having to change her face after recruitment super immersion breaking then try 1.0.0.23b. It has her old head and works fine so far for me on patch 8.
Thank you for update for Path 8! And I still have a problem with Karlach's clothes being too big after update... The body loads fine, I use the "Origin Mirror Unlock" mod to change appearance so it shouldn't interfere. Do you know how to fix this? :(
This mod is super well-done; seriously awesome work. Thank you!!
I do have a request, though: I've been trying to fit Karlach's regular face to body type 1 to go with this mod, but failing miserably (at everything really, but particularly getting it exported is... tough with no prior Blender exp)... Is that something you'd consider doing as a companion to this?
Edit: I made a (poor) attempt to do this myself. Use Messy Hair mod or similar to hide my failures in getting the mesh to work lmao. Anyway, for lack of a better version, here's a (bad) mod for those who want Karlach's original face: https://www.nexusmods.com/baldursgate3/mods/16426
I've been wanting a mod like this for a long time. Nice work getting her unique textures to align with a different body type. Bravo. Voted and endorsed. :)
Finally, Karlach that looks like a sorcerer. I like her char, but i ran out of thematic roles for her to play. Always wanted her to throw fireballs left and right. The theme fits but that body of hers really doesn't fit strength 8.
Can I ask how to remove this mod from my game? I think your mod is good but after install I think I love the muscular karlach more than I know. So I delete the mod from local file, after that when I use "resculpt" feature of the "Appearance Edit Enhanced" I can not confirm when finish edit and got the second head for "body type 1".
138 comments
If you want the same head as in screenshot, use Themia head from Faces of Faerun
remove faces of faerun - karlach will spawn with no head but you can edit with appearance mod
same with the braid, remove mod = no braid.
edit: make sure mod is bottom of load order
Also, after doing that, you can re-enable Faces of Faerun to choose another one.
but quick question, you said in a sticky that if i want the head you use in your screen shots to "use Themia head from Faces of Faerun". Will just installing it change her head when I use your mod or do I need to use something like "origin mirror unlock" as well? do I have to go in after ive recruited her to change it?
Thanks again for an awesome mod!!!
If anyone finds having to change her face after recruitment super immersion breaking then try 1.0.0.23b. It has her old head and works
fine so far for me on patch 8.
And I still have a problem with Karlach's clothes being too big after update... The body loads fine, I use the "Origin Mirror Unlock" mod to change appearance so it shouldn't interfere. Do you know how to fix this? :(
I do have a request, though: I've been trying to fit Karlach's regular face to body type 1 to go with this mod, but failing miserably (at everything really, but particularly getting it exported is... tough with no prior Blender exp)... Is that something you'd consider doing as a companion to this?
Thanks again in advance!
Voted and endorsed. :)
I'm honestly surprised it took so long for a mod like this to be made.
Help please!