62 comments

  1. Siaell
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    For more troubleshooting, feedback sharing, possibly testing features early before Nexus release, follow my activity or just chill, consider joining my Discord Server.
  2. Adelwolfs
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    hi Siaell, firstly thanks for the mod(love archers:)) secondly wanted to ask if i needed optional file(i am in patch as most others, so wondering if it works). I am asking this because i dont want lvl 20 progression(yet) and if i install it is it the same till lvl 12 and some other skills are added after it or the existing skills are distributed to all 20 lvls?
    1. Siaell
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      Hey, the level 20 progression only adds content, it doesn't alter anything with the first 12 levels.
      The whole level 20 progression is available in the article.
      There was a mistake with the file versions, if you're on patch 7, use 1.3.1, if on patch 8 use 1.3.
    2. Adelwolfs
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      man for some reason the subclass is not showing up(i downloaded mid game). First i downloaded main(v. 1.3.1) and optional didnt show up, read you post, downloaded v1.3 and deleted old one, still didnt show up, and yes i have both requirements(community library and script extender
      )
      EDIT: the answer to my problem is that i am dumb. All good now thanks man. Will be waiting for a weapon for this mod as you said to a different person) 
    3. Siaell
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      I don't plan to do that anytime soon, but I recommend Ghoul Touch - Necrotic Finesse Weapons or Ghoul Touch Weaponry - Necrotic Weapons (they are the same), the ranged options happen to fit this mod really well.
  3. 2200xh
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    Why not give a Devil's Sight passive instead? The current Darkvision doesn't work against magical darkness.
    1. Siaell
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      True Sight
      You can’t be Blinded and can see in magical Darkness.

      Doesn't it work?
    2. 2200xh
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      Sorry, indeed there is no issue.it must be that my translation patch overwrote the original mod.
    3. Siaell
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      Alright :) 
  4. Frightenedpenny
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    Disclaimer: I have multiple mods in my list, so the issue I've found may need more thorough research if my initial findings isn't enough. If that's the case then I'll keep looking at it on my end! 

    I may have found an incompatibility between this mod, and the mod "Ghoul Touch Weaponry" (https://www.nexusmods.com/baldursgate3/mods/15659?tab=description)

    Equipping the Hand Crossbow "Cataclysm" and attempting to use the "Hide" action, it causes my game to immediately crash. I've noticed this issue only on this class, Umbral Archer. I attempted to Hide with the Hand Crossbow  to other modded/vanilla classes, and no immediate crash to desktop happened when attempting to hide. I am level 12 using the Umbral archer class using the Level 20 progression optional file. I tested sneaking for each level, and it seems to crash when I level up to that level. Level 11 and lower, I don't have a immediate crash to desktop. So my initial impression is that one of the passives earned when you reach level 12 is causing the crash

    Apologies if perhaps this is not best suited to direct this issue towards you, or if this scenario is either vague or too complicated (due to my 400 modlist conflicting other places that I am not aware of).
    1. Siaell
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      It is a good starting point, I will investigate. Would you be so kind to join the Discord and do the testing part while I isolate the cause then try to fix it?
    2. Frightenedpenny
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      Hello! There's no problem with me joining the Discord and give you feedback through there! 

      1 thing of note as well, I'm testing this on the latest Patch #8, if it's of significance. 

      I also did not exhaustively tested every single weapon provided by the mod, so I'm unsure on what other weapons can be affected, but I can investigate! 
  5. kms4money
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    I couldn't use arrow of darkness, and the tooltip for it is empty (no name, no description, unclickable). Everything else from the subclass like withering arrow and frightening arrow work just fine. Are there any requirements for the load order that I need to pay attention to? I have both compatibility framework and script extender, the mod show up just fine.

    Happy easter btw. And thanks for all the mods you made. It's rare to see mods that rework game mechanic to such an extend. really freshen the game up for me.
    1. Siaell
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      Are you on patch 8? This action inherits a lot from the vanilla arrow of darkness (the action from the item), so if they changed that it makes sense.
      Care to come over Discord and test the fix? I'm not actively playing and not yet on patch 8 myself.
    2. kms4money
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      I'm on patch 8. Didn't realize there is an option to stay on patch 7 before it's too late, as I've already update half my mod for the game, returning would break things even further.

      I'm not that active on discord, but have joined the channel. Couldn't see the patch fix anywhere tho
    3. Siaell
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      I need to make it first, post a message in the right channel, I'll get to you asap (have a couple of things on my plate to take care of first ;) )
    4. kms4money
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      I was going to post it and you've already made a patch. tks a lot. I'll see if the issue persist after updating the mod
  6. kvintessen
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     hi Siael. you made a mod for archer. it's time to add some ranged weapons for deathsong set. What do you think about it?
    1. Siaell
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      Hey, I won't be adding ranged weapons to Deathsong set, but I may one day make an item set for this mod. 
  7. Antvnio
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    cant get it to show up
    1. Siaell
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      Do you have the requirements? 
    2. Antvnio
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      Yep both
    3. Siaell
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      Can you come on Discord and share your load order?
    4. Konstantin19
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      The error is completely the same as that of this user
    5. Antvnio
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      I was missing the community library - oops. Its a req for the compatibility framework. 
    6. Siaell
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      Glad you figured it out :)
  8. Antvnio
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    cant get it to show up
  9. cskim67
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    so nice mod 
  10. ShindenTS
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    Yo, I would like to ask if it is possible for the sneak attack to share its LevelMap with the rogue? I'm playing a multiclass ranger/rogue, and with my limited bg3 modding knowledge the only way I know how to make both damages to be applied is to put the reference on the damage spell for both the LevelMaps, yours and the standard sneak attack. 

    Is there a better way of doing this?
    1. Siaell
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      This mod's sneak attack should scale with global level, if I'm not mistaken, not sure about the rogue one but maybe it does too. 
      I'll test, and if it doesn't work that way I'll try my hand at making it so and get back to you.
    2. ShindenTS
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      Yes, figured it scales with global level. Didn't notice earlier, but i found another problem. The sneak attack can activate 2 times on a single attack.
      If you attack with the sneak attack interactor, and have the interruptor activated the damage of the sneak attack will go 2 times. 
      So either you leave it disabled and will cannot use sneak attack as part of the damage for a second attack if you miss the first or it will go through 2 times on the first attack.
    3. Siaell
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      Fixed it in 1.2.2
    4. ShindenTS
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      Thanks for your effort on correcting this fast. Awesome mod.
    5. ShindenTS
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      Found another possible problem. It is different as it seems.
      You are still able to make 2 sneak attacks per turn if you multiclass Umbral Archer and Rogue. I think it is probably because both use the actionResource Sneak attack when adding the ability? 

      But I don't know if there is an alternative for it.
    6. Siaell
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      Yes, they both grant the same hidden resource. 
      For some reason Larian decided to use a hidden resource instead of the usual cooldown. 
      To fix it, both versions would need to be changed to using a cooldown, this could create conflicts with other mods.
      It's also not a big issue imo, you're actively multiclassing with redundancy (Umbral Archer having several features from rogue and rogue subclasses), and I'd say it's suboptimal to do so (maybe you did for the dialog tags), so I'm thinking I might leave it be.
  11. Knightfell
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    I was wondering, love the mod btw, would it be sensible that in higher levels the ranger would get a more natural resistance to necro?
    1. Siaell
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      What do you mean? Immunity at higher level?