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nick

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YouMeAndBG3

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19 comments

  1. felivanz
    felivanz
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    The mod looks cool, although a bit underpowered, perhaps consider scaling the effects of Spellfire Burst in some capacity with sorcerer progression
    1. YouMeAndBG3
      YouMeAndBG3
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      They do scale, bro. Did you even read the description? Perhaps consider trying something before you say it's underpowered.
    2. felivanz
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      My bad, what I meant is that for most of the game it is under-powered, then it jumps into place starkly. Perhaps consider something like cantrip progression, or adding level earlier, to smooth out the curve? (this observation is based on the description)
    3. YouMeAndBG3
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      Keep in mind that it's a free action. You'd also probably use the temp hp feature instead of the damage. Also, this was a commission based on 5e UA, so it is what it is.
    4. felivanz
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      Thanks for the reply! Damn, free action you say? nevermind, I thought it was at the very least a bonus. I understand the design now, Its UA for a reason I guess, good job with the mod nevertheless
    5. YouMeAndBG3
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      Thanks! Sorry I got a little sassy.
  2. CaptainKitchou
    CaptainKitchou
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    Hello, I hope you are well I came to you because I loved your latest creations and I have some ideas for classes.
    I thought of a class linked to the planets (Mars, Earth, Neptune, Saturn etc..) with powers linked to them.
    I also thought of a class related to minerals and gems (Ruby, saphire, topaz, gold, silver, bronze, carbon etc..).
    And finally a last class on periodic elements with chain reactions (Hydrogen, mercury, helium, nitrogen etc..). I already have lots of ideas for spells and subclasses.
    Could my project interest you?
    Take care of yourself and thank you in advance for reading me.
  3. Fenragon
    Fenragon
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    Oh; this is interesting. I'll give it a whirl.
    Could be fun to RP as some kind of antimage :D
    1. YouMeAndBG3
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      Great idea. Enjoy!
  4. GavinBG
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    ok, i have an odd request.

    there are 3 other spellfire mods and they all use the same .pak ID. Is there any chance you could update and change the .pak file name? I have tried manually on my end to no effect. 
    1. YouMeAndBG3
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      That's annoying. I'll look into it tonight after work. Thanks for letting me know.
    2. GavinBG
      GavinBG
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      My thanks in advance! I foresee myself playing this class a lot! (love spellfire from the early days of table top)
    3. YouMeAndBG3
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      Nice! I hope you enjoy it. I only used it for play testing, but it was pretty fun.
  5. Konrankemono
    Konrankemono
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    Once per short rest seems like a pretty huge nerf to Spellfire Burst, was that something they asked for in the commission?
    1. YouMeAndBG3
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      It's once per short rest OR whenever you expend a sorcery point. We added the short rest aspect because you don't have sorcery points at level 1.
    2. Konrankemono
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      Ah, that makes a lot more sense.  Instead it's actually a small buff :)
    3. YouMeAndBG3
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      Yep :)
  6. Limb0
    Limb0
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    Always have counterspell prepared? Does that mean you can cast it even if you're out of spell slots?
    1. Konrankemono
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      It's like a cleric's domain spells.  They're always known, not that they're free.  You don't have to choose it when you're leveling up, you'll just get it.