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Mooneaterwolf

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Mooneaterwolf

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15 comments

  1. VylenKR95
    VylenKR95
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    could You please update this mod to the new patch? Its not working anymore :(
  2. Laevatheinnn
    Laevatheinnn
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    I had hoped this was the legendary Axe, cool mod though!
  3. SubL
    SubL
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    could you add optional versions for all your returning weapons that are more balanced for how early you can get them, or maybe some instructions on how i can edit them myself? returning pike is the best throwing weapon for the first 1.5 acts and that one just gives you homing + 1 enchantment so im balancing it around that, either that or maybe a way (depending on how simple this is I can try to do it myself) to allow these weapons to feel more naturally spread out through act 2 + 3 by being placed behind tough enemies or hard chests(or probably just traders with a high price seems the easiest to implement according to other item mods)
    1. Paradigmed
      Paradigmed
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      I totally agree with this - downloaded your combo mod, without reading it detail - love the weapons but I am leaving them behind because they are far too early in the game so seriously O/P.

      Would love to see these spread appropriately later in the game.
  4. RealTelstar
    RealTelstar
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    Can you add it to act1 merchants inventory?
  5. lucidraven
    lucidraven
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    I love the way the dagger looks and how it compliments a throwing knife build.

    I also noticed that when you have it in the offhand the weapon abilities go away. Is that intentional or is it only working for Vanilla weapons?
  6. FerpinFerpson
    FerpinFerpson
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    This sounds EXTREMELY close to the Leviathan Axe from God Of War and that would be crazily awesome if you can make this into an axe!
    1. NukaCola069
      NukaCola069
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      +1  -  having an axe that could freeze enemies in place and then do extra damage when re called as a free/bonus action would be very cool
  7. wa54bi
    wa54bi
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    Thank you for your work! Would you mind making a version where the dagger is wore on the hip instead of on the back?
    1. DilutedStargazer
      DilutedStargazer
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      Hi, other option for you. If you don't mind having every weapon altogether being invisible unless unsheathed manually and not being visible in cutscenes, same unless your character's have the weapon in hand because of the cutscene, I have two mods for you that I'm using and solved that: Visible Shields - Invisible in cutscenes and Invisible weapons - hides weapons outside of combat. It's kind of a patchwork job but not really, you get used to it, better in my opinion than default game, if you want to have your weapon be visible on your characters out of combat you just use the sheathe/unsheathe key and voilà, the weapon stays in your hand. You'll still have your shield visible, which I think it wasn't before and just disapeared.
    2. wa54bi
      wa54bi
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      @DilutedStargazer I tried Invisible weapons and got exactly what I wanted. Thanks friend!
    3. DilutedStargazer
      DilutedStargazer
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      You're welcome. :)
  8. DilutedStargazer
    DilutedStargazer
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    I'm using Asator and I'm having a blast man. Astarion will use this one. Thank you!
  9. lamlai123
    lamlai123
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    Does the "return" function work if i not using it in the weapon slot but throwing object like potion for example?
  10. Durtnap
    Durtnap
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    oh man a balanced knife for act 1, nice little add for the thief builds who want a throwing dagger.