could you add optional versions for all your returning weapons that are more balanced for how early you can get them, or maybe some instructions on how i can edit them myself? returning pike is the best throwing weapon for the first 1.5 acts and that one just gives you homing + 1 enchantment so im balancing it around that, either that or maybe a way (depending on how simple this is I can try to do it myself) to allow these weapons to feel more naturally spread out through act 2 + 3 by being placed behind tough enemies or hard chests(or probably just traders with a high price seems the easiest to implement according to other item mods)
I totally agree with this - downloaded your combo mod, without reading it detail - love the weapons but I am leaving them behind because they are far too early in the game so seriously O/P.
Would love to see these spread appropriately later in the game.
Hi, other option for you. If you don't mind having every weapon altogether being invisible unless unsheathed manually and not being visible in cutscenes, same unless your character's have the weapon in hand because of the cutscene, I have two mods for you that I'm using and solved that: Visible Shields - Invisible in cutscenes and Invisible weapons - hides weapons outside of combat. It's kind of a patchwork job but not really, you get used to it, better in my opinion than default game, if you want to have your weapon be visible on your characters out of combat you just use the sheathe/unsheathe key and voilà, the weapon stays in your hand. You'll still have your shield visible, which I think it wasn't before and just disapeared.
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Would love to see these spread appropriately later in the game.
I also noticed that when you have it in the offhand the weapon abilities go away. Is that intentional or is it only working for Vanilla weapons?