Install guide: extract the .pak that is inside the rar you downloaded Add through https://github.com/LaughingLeader/BG3ModManager to avoid problems (remember to save order before launching the game) or if you don't want to use mod manager just unpack the pak to %Appdata%/Local/Larian Studios/Baldur's Gate 3/Mods
and please check the cog in the lower left before you make a dice roll, that is where the dices will be they are unique they don't replace the games original ones
HI, thix for th e great dice but i'm having an issue. I used bg3 mod manager (oct 30 release lastest available), the dice appear in game but it completly breaks dialogues. I can't talk to any NPC or companions. I have the same issue with other paks. Is this related to patch5 and latest hotfix#13? or is it related to the bg3mm version which is pre-patch? Thanx modders!
Hello! Excuse the noob question, but does this mod disable achievements? I know they usually do but I saw some texture packs that didn't and I was wondering if that was the case for this one too
Also didn't read a previous comment and was informing about Crystal Green, Crystal White and Black Stone dice looking different (at first I thought it was only an issue with the green variant, sorry).
But, anyways, thanks a lot for your dice work in general!
Note about this, it affected only the newly added dice I am using new version of my files testing them out if enough want the extruded look I will bring it back thanks for the feedback :)
Instead of raised numbers, I'd love for them to be indented like the cheap gaming store dice that are so prevalent. It seems like every custom dice modder only makes flat numbers or ones sticking outward, but none like the real dice we play with.
Thanks for having one of the only teal dice mods that isn't funky dunky! I tried making my own and could *not* figure out the dang dice renderer, so having these crystal beauties is wonderful! I think all you need is Green, Pink, Black and White and you'd have the whole classic shebang! :D
Also, after the update I did have an issue where having this mod installed prevented me from making any rolls in game, once removed it worked like normal again. I think it's like you replied before, that improved UI is no longer needed for dice mods, will update after giving that a go because I want my teal shinies back.
any news on your retry? I can't get them to work. I tried with BG3MM, and just copying them to the folder. in all cases I can't interact with any NPCs. I made sure everything was updated, even tried with Improved UI. Not sure what I am doing wrong at this point so no shiny dice for me.
Unfortunately, the mod breaks the game for me. With Patch 2 and the very latest version of Improved UI, adding any of these pak files to my load order in BG3 (or adding them to the mods folder as listed in the install guide) causes me to be unable to interact with anything in the game world; I can't even talk to companions.
I've tested extensively by permanently deleting *all* mods and exporting an empty modlist, then verifying the integrity of game files, then adding one of these pak files and ONLY one of these pak files; time and again, I am able to reproduce the bug. When I remove the pak file, the bug is gone. This occurs whether or not ImprovedUI is installed.
In my own tests, the game breaks for me if I don't have ImprovedUI with my dice mods, that is why I am listing it. However, I have gotten reports that say it works without it feel free to try without it, for me it breaks my game
When I tried to use them as a replacement without ImproveUI the dice where just off a bit. They worked just offcentered graphics. Which is unfortunate since I do not use the ImprovedUI mod. The dice themselves are beautiful - absolutely the best on this site. Endorsing it even through I winded up not using it due to the requirement of ImprovedUI.
29 comments
extract the .pak that is inside the rar you downloaded
Add through https://github.com/LaughingLeader/BG3ModManager to avoid problems (remember to save order before launching the game)
or if you don't want to use mod manager just unpack the pak to %Appdata%/Local/Larian Studios/Baldur's Gate 3/Mods
and please check the cog in the lower left before you make a dice roll, that is where the dices will be they are unique they don't replace the games original ones
Thanx modders!
Also didn't read a previous comment and was informing about Crystal Green, Crystal White and Black Stone dice looking different (at first I thought it was only an issue with the green variant, sorry).
But, anyways, thanks a lot for your dice work in general!
Also, after the update I did have an issue where having this mod installed prevented me from making any rolls in game, once removed it worked like normal again. I think it's like you replied before, that improved UI is no longer needed for dice mods, will update after giving that a go because I want my teal shinies back.
I've tested extensively by permanently deleting *all* mods and exporting an empty modlist, then verifying the integrity of game files, then adding one of these pak files and ONLY one of these pak files; time and again, I am able to reproduce the bug. When I remove the pak file, the bug is gone. This occurs whether or not ImprovedUI is installed.
Thanks a lot
(if you're ever thinking of adding some more colours, I'd love to see some pastel tones or black!)
The great Dungeon Master himself is surely smiling down on you for this.