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Jewels

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UmbralJewels

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  1. UmbralJewels
    UmbralJewels
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    Wanting to clarify how this functions to ease some confusion and stop feature requests.


    • Every NPC has an inventory that contains their items they'll drop on death
    • Some special NPCs have a special 2nd (or 3rd+) inventory that isn't actually on their person. These special NPCs are the ones the game flags as vendors.
    • If you kill one of these special NPCs (vendors) a script runs to add items from the special vendor inventory to their regular one.
    • How the script works is: Start at the most valuable item -> flip a coin -> if heads add to drops, if tails skip item -> move to next most valuable item -> stop after 3 items.
    • What this mod does is simply change 2 exposed variables used by the script. The first is to make the coin flip always heads and the second is to increase the limit from 3 to 99. 

    What this mod will never do:


    • Add the vendor gold to their drop. This is handled completely separately and I haven't found where, nor am I likely to attempt to.
    • Fix weird vendors (ie. Brem). Some vendors are configured differently from the rest by Larian. This is likely done for a reason so I will not be changing them to work with this mod. Sorry.

    Thanks to everyone who enjoys my mods! Love you all <3
  2. blobbyxx
    blobbyxx
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    What are the Name and UUID for manual installation?
    1. FrozenHam
      FrozenHam
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      Found it :)

                  <node id="Module">
                    <attribute id="UUID" value="48cc6be3-f1c4-4acb-9172-189f13b1d753" type="FixedString" />
                  </node>

                  <node id="ModuleShortDesc">
                    <attribute id="Folder" type="LSWString" value="JWL_DATL"/>
                    <attribute id="MD5" value="" type="LSString" />
                    <attribute id="Name" type="FixedString" value="JWL Drop All The Loot"/>
                    <attribute id="UUID" value="48cc6be3-f1c4-4acb-9172-189f13b1d753" type="FixedString" />
                    <attribute id="Version64" type="int32" value="36028797018963968"/>
                  </node>
  3. NuclearWerewolf
    NuclearWerewolf
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    Sticky
    A trick that I've used to achieve this in the vanilla game is to sell the trader a pouch, bag, or any storage item, and then proceed to drag their entire inventory into it. This makes it so that upon death, they drop their entire stock, including their gold, since then the game detects that one bag as just "one" item.
    Figured I'd mention this in case this gives any creative ideas on how to get around the issue of merchants not dropping their gold too. 
    1. UmbralJewels
      UmbralJewels
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      • 138 kudos
      That's pretty clever. Sell them a pouch, drag their gold into it, then kill them and the gold drops in the pouch. Never thought of that myself an am totally going to use that. I've just been selling them things and getting those things back after killing them. This is much faster!
    2. RiriV
      RiriV
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      wtf bro you're a genuis
    3. webbery31
      webbery31
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      What do you mean by "drag their inventory into the bag"?
    4. daniellxd53
      daniellxd53
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      Ha, I should have thought about that, you could do smt similar in divinity 2 but for some reason, I never thought about it...
    5. AlphaNord666
      AlphaNord666
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      This got patched
    6. GolferNick
      GolferNick
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      That is hilarious
    7. KongMemphis
      KongMemphis
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      Still works
    8. skyrimsseuser
      skyrimsseuser
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      而你,我的朋友,你是一个真正的英雄。
    9. renounce
      renounce
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      Doesn't seem to work. Saw in a video that you can do this in the bargaining menu though so I might try that (been trying on the selling menu).

      EDIT: You have to go to the BARGAINING menu after selling them a pouch and drag all their inventory into the bag. It works still!
    10. SaryDrake
      SaryDrake
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      Doesn't work anymore, the count of items in the container before and after the vendor's death differs drastically. I hope the mod still works for patch 8, since I'm going to install it rn.
  4. chaos949
    chaos949
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    After updating BG3MM today, is now crashing my game (along with anything else BG3MM flags as having mod fixer still). 
  5. AlexandroRoxaz
    AlexandroRoxaz
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    Works fine, everything is in order. 
    Just left Zhentarim hideout with pockets full of trinkets I'm not supposed to have)
    Thank you so much for the mod!
    Грабь награбленное! (с) Ленин
  6. MidnightWinterLuv
    MidnightWinterLuv
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    Hello UmbralJewels, unsure if your still active but I've taken the liberty of removing ModFixer from a bunch of your mods so that they're still usable with the newest patch. With your permission may I re-upload? I'll take it down once your update a few of the mods. Tysm and I appreciate the time and effort you've put into them all. 
    1. Pyr0blad3
      Pyr0blad3
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      • 6 kudos
      please do it for all the JWL mods if possible and its not to much work, you can take it down if UmbralJewels doesnt want it, cheers <3
  7. IceFireMan73
    IceFireMan73
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    Seems to not be patch 8 compatible, it will only load to 75% with this mod on :(
    1. DaneousThemaneous
      DaneousThemaneous
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      Loads up and works for me; you might be dealing with another incompatibility or perhaps the script extender needs manual installation. 
  8. JayceHawthorne
    JayceHawthorne
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    Does this mod still work with Patch 7?
    1. cptpurplehaze
      cptpurplehaze
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      Yes.
    2. peachcoloredclaws
      peachcoloredclaws
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      It broke on my end.  It has modfixer inside of it, so if you unpack it and delete the modfixer it should work.
    3. daglez
      daglez
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      • 2 kudos
      How to delete it???
  9. MJL2999
    MJL2999
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    Any chance we can get a version of this mod in the in-game mod manager?
    1. UmbralJewels
      UmbralJewels
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      • 138 kudos
      Soon 
    2. grapecase
      grapecase
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      yay! thanks so much. i'll keep an eye out for this. i love your mods a lot, hehe.
    3. RocknTiger
      RocknTiger
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      • 2 kudos
      do you know what soon means?
  10. milkyapples
    milkyapples
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    is there a chance you'd be able to upload a version of this mod without modfixer? 🙏
    1. necr0s56
      necr0s56
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      do it yourself it's easy, or take mine https://we.tl/t-KNA62DIgS2
    2. InDepKiller
      InDepKiller
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      necr0s56 how would yo go about doing it yourself?
    3. JTyler117
      JTyler117
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      You'll need to use a tool to unpack the pak file. The LSlib tool kit works well. Download the mod and unzip it. In the PAK/LSV Tools tab, under where it says "Extract Package" set the source path as the mod's PAK file, and the Destination Path to a location of your choosing. I recommend making a new folder for where the extracted files end up. You then go into new folder you created where you'll find the loose files, where there should be a folder named mods. Once you're done clicking through the folders, there's going to be a file called forcerecompile or something to that effect. Just delete that file, then go back to the tool kit and under where it says Create Package, set the source path as the folder where you have the loose files of the mod and set the package path to location of your choosing. Click Create Package, and a new PAK will be made where you set the package path. Then from there, just install the mod as usual.
    4. Jorelh
      Jorelh
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      Thanks a lot for the explanation, it was very helpful
    5. splitpaws
      splitpaws
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      • 2 kudos
      Is it possible for you to renew the link? XD
    6. CrusadersBliss
      CrusadersBliss
      • supporter
      • 3 kudos
      darn I missed out
    7. stephnicole307
      stephnicole307
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      JTyler117 Thank you so much for this explanation! This was incredibly helpful. 
    8. Arcad1aa
      Arcad1aa
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      +1
  11. lokoleo22699
    lokoleo22699
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    • 4 kudos
    is there a way to do this with equipment? there are some itens i find not being dropped on death but i got them via command drop?
  12. DavidHogins
    DavidHogins
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    • 2 kudos
    Anyone to make a fix?
  13. kariwashere
    kariwashere
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    unfortunately the new patch 7 update breaks all mods with mod fixer in them, so this one and scratch is back are both unusable for patch 7 :'( I care more about this mod though I like being able to loot everything off vendors xD