Hello, I know you don't have time to further develop this mod, and I don't know how to contact you right now, but I do have the time and ability to try to update it based on the ideas you left behind, even though it may seem rudimentary. Raizans has made some fixes to your files, thank you both very much, and I will provide further information when I release the mod. If you can see it and may have an opinion about it, please let me know in a timely manner, and I will carry out the matter according to your request.
Hey yeah, time is getting away from me and I never was able to address issues like my mobile internet. So I do declare the mod is officially available to modify for personal use. Mod away, have fun!
Your armor update is a little too cool, which makes the foundation of this mod even better I wish you all the best in game development and hope to enjoy your game as soon as possible!
It seems to be just a problem with the display of some text. Maybe you didn't have time to write enough text Don't worry, these are all easily fixable issues. I should be able to try to fix further things as well, as the logic of the skills is relatively simple. I haven't found any major issues yet. I've made the icon displayable.
I'll take that as a no. I released a mod fix update for the current state of your mod, mostly untested, to fix some annoyances I have right now while supporting it in Plus Classes and Plus UI.
When, and if, you are ready to mod again you can use that (if you wish) as a foothold to make your own new amazing update.
That would be cool. I'm a bit out of it when it comes to modding. Was planning on just including the new armor set once we've finished. (any day now)
If you wanna take over, or walk me thru the updates hit me up sometime. I'm currently working on my game dev project so I don't have a lot of time to devote to this at the moment.
Whenever you feel like it, hit me up here or on discord (Senisk). I also need to get back to life and stop modding so much but I'm happy to help anyhow.
I already have the WOW Death Knight mod (https://www.nexusmods.com/baldursgate3/mods/1725) installed so finding out that a D&D version is in the works definitely caught my interest. What other spell abilities will it have? You're saying that this is homebrew so will it have the old Power Word Stun/Blind/Kill? I know that spell selection is limited to lvl6 only in the game but I do want to see PWK back in play.
Btw, I noticed the image below and the hellfire orb is planned for the Bane variant? Isn't it a standard ability? Why limit it to the Bane variant only? I suggest retaining the standard abilities as they are and they will be available to all variants. As for specific abilities available to each variant, that's where feats or abilities fitting the theme of the variant will come in.
Anyway, I do suggest putting in the proper spelling and descriptions for each ability and spell, not abbreviations like 'temp' or inconsistent spelling like 'hp', 'wis', etc. like the ones currently shown in the images. Make the end result look nice and official.
Not a bad mod love that the weapon levels up. Did you know someone took the WoW DK and made a class and it is really good as well. Mix both DK classes and DANG
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thank you much
https://www.nexusmods.com/baldursgate3/mods/4311
Raizans has made some fixes to your files, thank you both very much, and I will provide further information when I release the mod.
If you can see it and may have an opinion about it, please let me know in a timely manner, and I will carry out the matter according to your request.
I wish you all the best in game development and hope to enjoy your game as soon as possible!
Hey if possible, can you let me know if everything is working properly in the new upload? I don't have the game downloaded so can't tell offhand.
Don't worry, these are all easily fixable issues. I should be able to try to fix further things as well, as the logic of the skills is relatively simple.
I haven't found any major issues yet. I've made the icon displayable.
When, and if, you are ready to mod again you can use that (if you wish) as a foothold to make your own new amazing update.
If you wanna take over, or walk me thru the updates hit me up sometime. I'm currently working on my game dev project so I don't have a lot of time to devote to this at the moment.
Progress on the armor:
Btw, I noticed the image below and the hellfire orb is planned for the Bane variant? Isn't it a standard ability? Why limit it to the Bane variant only? I suggest retaining the standard abilities as they are and they will be available to all variants. As for specific abilities available to each variant, that's where feats or abilities fitting the theme of the variant will come in.
Anyway, I do suggest putting in the proper spelling and descriptions for each ability and spell, not abbreviations like 'temp' or inconsistent spelling like 'hp', 'wis', etc. like the ones currently shown in the images. Make the end result look nice and official.