I really love this mod. I especially love how comprehensive you were in your efforts to rebalance the game. I appreciate all of the balance changes. For anyone who wants the game to be harder, this mod might be all you need. Though the fight with W'wargaz becomes especially brutal with this mod applied; maybe a bit overtuned for how early it takes place in the game. Every other fight feels risky and challenging while also feeling fair.
Do you think you could make a version of this mod that doesn't add quite so much health to the enemies? Or maybe add a way for the player to tweak the health themselves? I would love to try this mod paired with mods that increase the number of enemies. As it is, your mod just adds too much health for that The fights just get too tedius when stacked with added enemies.
I think there is a problem with the enemy attack bonus since the base ones from tactitian remain and are added to the proficiency ones from the mod so it becomes really high.
Also enemies proficiency gets added to enemy damage rolls as well (noticed it with the goblin fight at the grove) and so it becomes a pretty deadly combination
In the meantime, could you please provide more specifics? Keep in mind that, enemies have weapon/spellcasting proficiences just as players. Tactician difficulty adds 2 on top of that. I merely changed the Tactician bonus to be equal to Proficiency Bonus, instead of 2, so I wonder what the problem could be.
A level 4 (and lower) enemy should have +2 attack roll from Weapon/Spellcasting Proficiency and +2 attack roll from Tactician difficulty bonus. Do you see another +2 on top of those two? And for the damage rolls, enemies should add their Proficiency Bonus to damage rolls only once from Weapon Proficiency. Tactician difficulty bonus shouldn't apply to damage rolls. Do you see Tactician Difficulty bonus added to damage rolls on top of normal weapon proficiency?
Thank you for trying the mod and the answers in advance.
Nice. I was just thinking about tweaking the game to make it a bit more difficult than honor and then this pops up! I'll give it a try, changes read nice so far
8 comments
Do you think you could make a version of this mod that doesn't add quite so much health to the enemies? Or maybe add a way for the player to tweak the health themselves? I would love to try this mod paired with mods that increase the number of enemies. As it is, your mod just adds too much health for that The fights just get too tedius when stacked with added enemies.
I think there is a problem with the enemy attack bonus since the base ones from tactitian remain and are added to the proficiency ones from the mod so it becomes really high.
Also enemies proficiency gets added to enemy damage rolls as well (noticed it with the goblin fight at the grove) and so it becomes a pretty deadly combination
In the meantime, could you please provide more specifics? Keep in mind that, enemies have weapon/spellcasting proficiences just as players. Tactician difficulty adds 2 on top of that. I merely changed the Tactician bonus to be equal to Proficiency Bonus, instead of 2, so I wonder what the problem could be.
A level 4 (and lower) enemy should have +2 attack roll from Weapon/Spellcasting Proficiency and +2 attack roll from Tactician difficulty bonus. Do you see another +2 on top of those two?
And for the damage rolls, enemies should add their Proficiency Bonus to damage rolls only once from Weapon Proficiency. Tactician difficulty bonus shouldn't apply to damage rolls. Do you see Tactician Difficulty bonus added to damage rolls on top of normal weapon proficiency?
Thank you for trying the mod and the answers in advance.
Then the damage bonus seems to have been an interaction with another mod, I tried it again with a new save and it didn't happen again.
Sorry to have bothered you and thanks for the reply, will keep trying it. I think the difficulty is just right now.
I'll give it a try, changes read nice so far