Funny Story - But I'll start with the important part: I had to summon the original staff. It shows up in Inv as yours + 4 extra spell slots etc. To get the staff use the original staff UUID TemplateAddTo("7e39ad11-f8c3-421a-940c-05348c420c7d", GetHostCharacter(), 1) Use this mod to find most Vanilla UUIDs https://www.nexusmods.com/baldursgate3/mods/9444
So the funny part. I take your UUID. I try to add the staff, nothing happens. Turns out I have to download a mod to use it!!! bwahahahah. Then it stlll didn't appear when I used your UUID. But does appear with the one I posted above. Downloading mods to use them. Oh the extra work..... :-) Thanks again!
Hmm, weird. It could be because it's the UUID of the actual weapon and not a new one. This mod is simply just a change to that weapon. So what you could try is spawn in the weapon without the mod, save the game, then add the mod to the game after. That could perhaps work. If not, I'll see what I can do :)
6 comments
UUID: d24c441f-7ebe-4229-8522-cf34c257ff20
I had to summon the original staff. It shows up in Inv as yours + 4 extra spell slots etc.
To get the staff use the original staff UUID
TemplateAddTo("7e39ad11-f8c3-421a-940c-05348c420c7d", GetHostCharacter(), 1)
Use this mod to find most Vanilla UUIDs https://www.nexusmods.com/baldursgate3/mods/9444
So the funny part. I take your UUID. I try to add the staff, nothing happens. Turns out I have to download a mod to use it!!! bwahahahah. Then it stlll didn't appear when I used your UUID. But does appear with the one I posted above.
Downloading mods to use them. Oh the extra work..... :-) Thanks again!