Baldur's Gate 3
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AStonerII

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astonerii

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About this mod

This instructions leverages 2 different mods to come up with over powered hyper leveled character creation potential.
UnlockLevelCurve https://www.nexusmods.com/baldursgate3/mods/377?tab=description
133 Levels https://www.nexusmods.com/baldursgate3/mods/895

as well you need to download export tool https://github.com/Norbyte/lsl

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So, this is not a MOD, I am not willing to upkeep a mod and some others have asked me to create the ability for them to do what I did and this will allow anyone to create their own tailored level package for their characters.

So, I am going to upload a zip file with the correct folder structure and correct file names along with reference data that recreates my level 229 levels character.

Note, depending on your computer hardware, the game begins to stutter when your character's skills interact with the game environment in certain locations, which are many, and the level at which your computer begins to stutter varies, mine started in the level 60 range. I think this has to do with how many skills you have that the game has to test whether you spot something or get a chance to react or what ever. By level 229, my $10,000 computer was far too laggy to play, so I cut my game down to only a level 60 character that is level 20/20/20. 


How it works.

extract the UnlockLevelCurve file using the ExportTool into it's own directory.

I extracted the UnlockLevelCurve MOD, edited the files for 229 levels and repacked it. 

These are the basic files that need to be changed. 

stats/Generated/Data/Data.txt
stats/Generated/Data/XPData.txt
stats/Generated/TreasureTable.txt

Step 1 is to pick a total number of levels you want to have.

Step 2 is to take the XPData.txt file and create the individual levels and assign them experience values for each level. 

It will look like this for a total level 3:
key "Level1","300"

key "Level2","600"

key "Level3","900"

key "MaxXPLevel","3"

You need to have a key for each and every level you want to have and finish with key "MaxXPLevel","X"

Now, add up all the XP numbers from your XPData.txt file, for the above it is 300+600+900 = 1800.

Open up the Data.txt file and fill in the xp amount.

key "MaximumXPCap","1800"

I am not sure how this really works, and to be honest, I think I ended up having to increase it past that number to get it to work for me, but try the adding method first and if it does not work add a 0 to the end, so 18000...

Then you should go the the TreasureTable.txt file and change the lines that are 

EndLevel "20"

to what ever maximum level you assigned. Here I picked level 3...

EndLevel "3"

Then you simply use the export tool to create the .pak file and rename it the same as the original pak file. Replace the old PAK file with the new PAK file in your MODs directory.

That should work just great for you. The file that I am providing first is the unlock level curve 229 only.zip which contains the above 3 files zipped and if you want 229 levels, 11 level 19 plus 1 level 20 class characters, it should be plug and play for you.

I added a zipped PDF file that shows you how to add class levels, particularly level 21 to the game so that you can have multiple level 20 classes on a single character. It is in the optional files drop down.