Baldur's Gate 3
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oogabooga66

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54 comments

  1. oogabooga66
    oogabooga66
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    Larian is doing a wonderful job patching it's game.

    That being said, coming back to update mods every 2-3 weeks is unrealistic for a game I no longer play. 

    Mods may or may not work with updates.
  2. datdudejs
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    any chance you can mod it so I can get shovel if i already used the scroll?
    1. Kookiefroggie
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      So I just spent quite some time on that and managed to get shovels summon in Act 3. Maybe this helps someone. Use the Spawn Any Item Mod from AnteMaxx. Follow the instructions there and use the ID: 6b881dce-b87f-4c3c-aa98-7ba4b07c009b (thats the special Quasit Scroll for Shovel). The scroll spawns on the ground. I picked it up and used it to summon Shovel. It triggered a dialog with Shovel and the summon spell was automatically added to my spellbar. I am playing sorcerer. I am also using Unearthed Arcana from Dungeons and Souls that allows all classes to learn spells from scrolls. Then I installed this mod from oogabooga66. Thank you for this mod, oogabooga66!
    2. oogabooga66
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      Thank you for sorting that part out, hopefully will help others in need.
  3. Erenyx
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    I'd like to add that I followed the instructions that kookiefroggie gave in the stickied comment to learn the spell permanently to summon Shovel as sorc but I had to right click the scroll and select learn spell for 50g.
  4. 1435943241
    1435943241
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    A reminder to those who are unsure if it is still valid: Yes, this mod is still valid after patch 6/patch 19
  5. anxiousherondous
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    im not sure whats changed, i tried installing the mods a few times here but it was not working. tried again after about a week and it seems to be working fine now. installed just using vortex. also have an up to date mod fixer installed and the LSLib/divine tool
  6. revak85
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    i believe patch 3 has broken this. Last night it was working fine. Now my basket has 7 hp.
    1. oogabooga66
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      I don't have the ability to test this at the moment, can anyone else confirm this?

      For the time being, do you use any other mods other than textures/audio, and are they working fine?
    2. Lex3x
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      Can confirm, I get an warning before loading a save that this mod is no longer functioning and is disabled. I tried reinstalling (vortex - same way I had it working prior to patch 3) and it is still broken. If you already have Shovel summoned the 35HP is still there but upon resummoning it's back to 7. I use many appearance mods for customization and clothing but not much else outside of that. All my mods are working except this one as far as I can tell.
    3. bbowman122
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      Useing Bg3 moder i've had no issues with it.  Vortex seems to cause issues all the time
  7. bbowman122
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    nvm someone already made one
  8. Dattman
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    You say Little "Devil" but Quasits are Demons.

    But thanks, this mod is nice little option. I've always really liked the idea of Familiars, so i'd really like some way to have them scale at least for HP if nothing else. Pathfinder 1e made Familiars have half the health of their masters, while 2e made them have 5 HP for every level their master had. Familiars in D&D 5e are primarily for out-of-combat use, but other than scouting familiars are pretty useless outside of combat in this game, can't even pick things up. An increase in HP would be entirely fair to balance out how much less useful Familiars are in the game.
    1. oogabooga66
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      Many have pointed it out, but all my follower mods are just my mental labels for the creature.
  9. SharkieSuga
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    I was looking for something like this! Is there any way you could add the "help" feature? I wish that shovel could help my downed allies so I could focus on combat :(
  10. DarthVedda
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    I did a (very lonely) solo playthrough recently, with only Shovel as my companion.  This mod made it do-able.  Thank you!  I only wish Larian gave him more voice lines.
    1. oogabooga66
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      Glad to hear it
  11. deleted3441513
    deleted3441513
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    Nice! I need this for my Durge run.
    Is there a way to add spells too? I want my little fella to cast Magic Missile and such.
    1. oogabooga66
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      Not within this simple mod.
  12. KitsuneWhisper712
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    Does this affect the quasit you get as a Warlock from the pact??
    1. oogabooga66
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      Some of the changes should carry over. Too much overlap in the way files exist in this game.
    2. EbokianKnight
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      So I was looking into this, mostly out of curiosity. I think we can actually target this specific Summon.

      Going to be testing a bit, but you increased the Quasit Base, which the Chain Quasit uses, and this little guy uses the Chain Quasit
      new entry "FOR_QuasitSummon"
      type "Character"
      using "Chain_Quasit"
      data "DefaultBoosts" ""
      data "Passives" "AttackOfOpportunity;DarknessRules;Darkvision;ShortResting;DispelEvilAndGood_Charm_Check;DispelEvilAndGood_Frightened_Check;DispelEvilAndGood_Possessed_Check"
      data "FireResistance" "Resistant"

      Followed new entry "Target_FOR_ThayanCellar_SummonQuasit"
      To the RootTemplate (which had to be converted) from this ID
      "GROUND:Summon(000c1be8-615a-4324-b59d-1f0f5637df36

      Which pointed at the above Stat line:
      <attribute id="Stats" type="22" value="FOR_QuasitSummon" />
      Looks like if you overwrite the RootTemplate you can customize the claws to use a unique damage source (probably fine the way it is) But if you wanted to only buff the stats, you can add any changed values into the FOR_ summon entry and it'll overwrite the parents. Might be able to the damage boost directly using this entry too, not sure though.
    3. EbokianKnight
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      Alright, did some testing and yeah, you can probably just update the Character.txt for this summon to get all of your effects.

      (Ah this is only 1d4 Slashing + 1d4 poison + dex mod, my bad. Also this way it doesnt show in the UI of the claws, so that would require updating all Quasits or adding a unique weapon entry for 000c1be8-615a-4324-b59d-1f0f5637df36 RootTemplate )

      new entry "FOR_QuasitSummon"
      type "Character"
      using "Chain_Quasit"
      data "Dexterity" "18"
      data "Constitution" "12"
      data "Armor" "14"
      data "Vitality" "34"
      data "DefaultBoosts" "DamageBonus(1d4,Poison)"
      data "PersonalStatusImmunities" "SG_Poisoned"
      data "Passives" "AttackOfOpportunity;DarknessRules;Darkvision;ShortResting;DispelEvilAndGood_Charm_Check;DispelEvilAndGood_Frightened_Check;DispelEvilAndGood_Possessed_Check"
      data "FireResistance" "Resistant"
    4. oogabooga66
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      What I was trying to avoid is potential situations where someone is met by enemies summoning op quasits.
    5. EbokianKnight
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      This `FOR_QuasitSummon` is a unique record, it is not a generic summon.