This page was last updated on 16 January 2025, 6:07AM
Changelogs
Version 0.1.8
Reverted various multi hit spells that were unintentionally changed to "On-Hit" mana cost. They were consuming full mana per hit. This should be now just be a cost per cast.
Version 0.1.7
Cadet now receives an Extra Attack at level 5.
Cadet now receives proficiency in Constitution Saving Throws at Level 1. Each Subclass gets it's respective proficiency to saving throws in their primary stat. Knight (Strength), Archer (Dexterity), White Mage (Wisdom), Black Mage (Intelligence)
Cadet now receives two additional points to assign to class skills at level 1.
Dragoon Lancet/Launch now deal additional damage based on both strength and dexterity modifiers.
Samurai Iaido skills now add spellcasting ability modifiers to spell damage.
Various melee abilities will no longer cost mana on misses. This should function similar to Paladin's Smite.
Bard songs should now properly use the associated instrument and (should) now have unique melodies.
Bard Primary was not properly providing musical instrument proficiency. This should now be fixed.
Version 0.1.6
Fixed Regen proccing off casters HP.
Adjusted Quick description to fix a typo and changed wording to show an extra action instead of turn.
Heals and most damaging AOEs should be adjusted to no longer affect items.
Adamantine/Nether Blade has been adjusted to properly show the intended damage type.
Crush punch has been updated to no longer KO below a certain threshold. It now has a 25% chance to deal double damage.
Infernal Strike now properly restores mana.
Unholy Sacrifice no longer costs two action points.
Version 0.1.5
Updated to fix Mithras's Mod so it no longer overwrites any of his mod.
Version 0.1.4
Updated Various Punchart tooltips to better reflect damage.
Reaction: Critical MP should now properly show as a buff on the sidebar.
Hamedo's infinite range has been reduced to 2m.
Tame should no longer continually attempt to charm knocked out enemies.
Class is now compatible with Mithras's Regneration mod. Mana will replenish according to short rest timers. Overwrote the REGENSHORT buff used by Mithras to include FFT's Mana resource.
Version 0.1.3
Float now grants Levitate (fly) skill. It also prevents fall damage and (should) allow movement over damaging surfaces. VFX is still in the works and planned down the road.
Lancet, Chakra, and other various mana regeneration skills have been moved to combat only to prevent endless out of combat replenishment.
Lancet now properly heals the user and replenishes mana.
Death Ward and Regen were proccing on beneficial spells. This should be adjusted to be damaging effects only.
Autokill effects with HP thresholds will no longer be effective on polymorphed targets.
Support: Tame has been falling off during combat/rests. It has been adjusted to help remain permanently applied.
Version 0.1.2
Magma Surge should now properly cast on ground.
Updated Flare VFX to no longer shoot icicles.
Version 0.1.1
Doublehand should now apply to abilities instead of only weapon attacks.
Soldier skills have been updated. Cherry Blossom, Finishing Touch, and Meteorain will now benefit from Arcane Strength.
Samurai Iaidos are now properly flagged as spells to benefit from Arcane Strength.