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Ninjoma

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Ninjoma

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About this mod

Adds a few additional abilities and mechanics to Rogues to make their gameplay less one dimensional.

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Rogues are one of my favorite archetypes, but I find their gameplay in BG3 to be a bit monotonous. I have made the following additions to make them more interesting to play.

General Rogue Changes

Sneak Attack
-Charges are now shown in the UI.
-Level map extended to level 16
-Level 13: 7d6
-Level 15: 8d6
Level 1

Deadly Instinct:
New Ability
-Makes your next attack this turn a critical hit. You make this attack with advantage and +2 to your attack roll.
-Costs a bonus action
-Once per short rest cooldown
-Can only be used in combat



New Proficiency
-Scimitars
Level 2

Born Killer:
New Passive
-Landing a killing blow with Sneak Attack does not cost a Sneak Attack Charge
-Also works with Rakish Sneak Attack
Level 4


Dastardly Deed Charges: New Resource
-4 Charges
-Refresh on Short Rest


Dastardly Deeds: New Abilities
-Dastardly Deeds cost a bonus action + a Dastardly Deed charge


Flash-bang Powder: 
Dastardly Deed
-CON Save
-Short range AOE cone
-Once per turn cooldown
-Damage uses the following level map
-Level 4: 1d4
-Level 8: 2d4
-Level 12: 3d4
-Level 16: 4d4
-Applies Off Balance for 2 turns
-Does half damage on save (does not apply Off Balance)



Brainfog Bolt:
Dastardly Deed
-Ranged weapon attack
-Damage: Normal weapon damage
-On hit, enemy must succeed a wisdom save or be confused for 2 turns.  


Low Blow:
Dastardly Deed
-Melee weapon attack
-Damage: Normal weapon damage as bludgeoning
-Uses an unarmed attack animation, but counts as a weapon attack for the purposes of calculating the attack and damage rolls.
-On hit, enemy must succeed a constitution save or be stunned for 1 turn



Shadow Step:
Dastardly Deed
-Allows you to teleport up to 60ft from an obscured area to another obscured area
-Your next melee attack this turn will have advantage
Level 5

Fast Hands:
New Passive
-You gain an additional bonus action (stacks with thieves fast hands)


War Crimes:
Dastardly Deed
-Ranged weapon attack
-Once per turn cooldown
-Deals normal weapon damage to a target. Deals half weapon damage as force to 3 other nearby enemies
-Applies Bleed for 3 turns to secondary targets
-Still applies Bleed to secondary targets on miss



Collateral Damage:
Dastardly Deed
-Melee, moderate sized cone AOE. Attack roll
-Once per turn cooldown
-Deals weapon damage as force damage to all enemies in the cone.
-Applies Bleed for 3 turns
-Still applies Bleed on miss
Level 7

Dastardly Deed Charges

+2 Charges (6 total)


Execution:
Dastardly Deed
-Melee weapon attack
-Once per short rest cooldown
-Can only target enemies with less than 50% of their HP.
-Deals sneak attack damage as force damage 


Capital Punishment: Dastardly Deed
-Ranged weapon attack
-Once per short rest cooldown
-Can only target enemies with less than 50% of their HP.
-Deals sneak attack damage as force damage 
Level 10

Dastardly Deed Charges
+2 Charges (8 total)
Level 11

New Passive

-Cunning Opportunist: The number you need to roll a Critical Hit while attacking enemies with less than half their HP is decreased by 2.
Swashbuckler

Dirty Trick: Flick o' the Wrist
-Changed to a maneuver save from a Charisma spell save


Dirty Trick: Sand Toss

-Changed to a maneuver save from a Charisma spell save
-Damage increased from 1d6 to the following level map
-Level 4: 1d6
-Level 8: 1d8
-Level 12: 1d10
-Level 16: 1d12
Recommendations:
Level 12 Plus Plus (If you want access to scaling for levels 13+)
Soul Exchange (for the hand crossbows)
Aether's Useful Daggers

Compatibility Notes:
-Should be compatible with rogue subclass mods.
-Will contradict with other mods that make changes to the rogue base class. This is on a  per level basis. For example, if another mod changes Rogue at level 4 only changes from one mod (the one lower on your load order will take effect). If another mod has a compatibility framework implementation for their mod, they may work together if you load my mod after theirs.