Adds a few additional abilities and mechanics to Rogues to make their gameplay less one dimensional.
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Changelogs
Version 1.2.0.0 (4/26/25)
Flash-Bang Powder: -Damage decreased from levelx2 to a level map (see description). -Status changed from Blind to Off Balance since swashbucklers can already apply blind. -Now has a once per turn cooldown. -Prepare VFX improved.
Low Blow: -Now deals bludgeoning damage and uses an unarmed attack animation. -VFX improved.
War Crimes: -Damage to secondary targets decreased from weapon damage to weapon damage/2. -Now applies 3 turns of bleed to secondary targets.
Collateral Damage: -Damage decreased from weapon damage + proficiency bonus to weapon damage. -No longer deals half damage on miss. -Range decreased from 6m to 5m. -Now applies 3 turns of bleed.
Brutal Critical: Passive Removed
Cunning Opportunist: Crit chance buff reduced from 3 to 2 for targets below 50% hp.
Dirty Tricks (my new abilities): Name changed to "Dastardly Deeds." The new subclass uses my previous name (Dirty Tricks), so I changed mine to avoid confusion.
Swashbuckler: -Flick of the Wrist now uses a maneuver save instead of Charisma spell save. -Sand Toss now uses a maneuver save instead of a Charisma spell save. -Sand Toss now uses a level map (see description)
Extended Sneak Attack level map to level 16
Version 1.1.2.0 (4/16/25)
Patch 8 -Tested Compatibility. -Fixed an issue cause by patch 8 where deadly instinct was not being unlocked at level 1. -Added sneak attack charge refund support for Swashbuckler's Rakish Sneak Attack
Proficiency: Added scimitar proficiency
Removed ImpUI as a requirement
Version 1.1.1.2 (3/30/25)
Collateral Damage: -Fixed a bug where the game would crash when hovering over the spell in the level up screen. -Damage decreased from Weapon Damage + Dexterity on hit and Weapon Damage + Dexterity Modifier/2 on miss to Weapon Damage + Proficiency on hit and (Weapon Damage +2)/2 on miss (atypical damage calculations cause crashes on the level up screen, so this change is part of the work around to fix the issue).
Version 1.1.1.1
Fixed an issue where the interrupt version of sneak attack was refunding a sneak attack charge on non lethal interrupt sneak attacks that were made on the same turn as lethal interrupt sneak attacks.
Version 1.1.1.0
Deadly Instinct: I had to change the implementation of Deadly Instinct due to a base game bug with interrupts that trigger on attacks. Instead of being an interrupt that changes your next attack to a guaranteed critical, it gives you a status that makes the next attack that HITS a critical. You also get advantage and +2 to attack until you land a hit since it is possible to miss with this new implementation. The buff doesn't go away until you land a hit or end of turn.
Flashbang Powder: Damage changed from 2xLevel + Proficiency to 2xLevel. I want the ability to be mostly used for the blind, so I decreased the damage slightly.
War Crimes: Damage changed from half damage to FULL damage to three nearby enemies. This is to make it better and more differentiated to arrow of many targets.
Note, no compatibility changes yet. I still need to work on the compatibility framework implementation.
Version 1.1.0.2
Fixed an issue with the animation for Flashbang powder
Improved the animation for collateral damage
Version 1.1.0.1
There was an issue with the Collateral Damage animation (the animation was firing the wrong way) so I replaced it. It's not as cool now :(, but it looks correct.
Version 1.1.0.0
Big Update
Level 4: Increased starting Dirty Trick charges to 4
Level 5: Added fast hands (for all subclasses)
Level 5: Added 2 new Dirty Trick abilities
Level 7: Dirty trick charges increase by 2 (6 total)
Rogues are one of my favorite archetypes, but I find their gameplay in BG3 to be a bit monotonous. I have made the following additions to make them more interesting to play.
General Rogue Changes
Sneak Attack -Charges are now shown in the UI. -Level map extended to level 16 -Level 13: 7d6 -Level 15: 8d6
Level 1
Deadly Instinct: New Ability -Makes your next attack this turn a critical hit. You make this attack with advantage and +2 to your attack roll. -Costs a bonus action -Once per short rest cooldown -Can only be used in combat
New Proficiency -Scimitars
Level 2
Born Killer: New Passive -Landing a killing blow with Sneak Attack does not cost a Sneak Attack Charge -Also works with Rakish Sneak Attack
Level 4
Dastardly Deed Charges: New Resource -4 Charges -Refresh on Short Rest
Dastardly Deeds: New Abilities -Dastardly Deeds cost a bonus action + a Dastardly Deed charge
Flash-bang Powder: Dastardly Deed -CON Save -Short range AOE cone -Once per turn cooldown -Damage uses the following level map -Level 4: 1d4 -Level 8: 2d4 -Level 12: 3d4 -Level 16: 4d4 -Applies Off Balance for 2 turns -Does half damage on save (does not apply Off Balance)
Brainfog Bolt: Dastardly Deed -Ranged weapon attack -Damage: Normal weapon damage -On hit, enemy must succeed a wisdom save or be confused for 2 turns.
Low Blow: Dastardly Deed -Melee weapon attack -Damage: Normal weapon damage as bludgeoning -Uses an unarmed attack animation, but counts as a weapon attack for the purposes of calculating the attack and damage rolls. -On hit, enemy must succeed a constitution save or be stunned for 1 turn
Shadow Step: Dastardly Deed -Allows you to teleport up to 60ft from an obscured area to another obscured area -Your next melee attack this turn will have advantage
Level 5
Fast Hands: New Passive -You gain an additional bonus action (stacks with thieves fast hands)
War Crimes: Dastardly Deed -Ranged weapon attack -Once per turn cooldown -Deals normal weapon damage to a target. Deals half weapon damage as force to 3 other nearby enemies -Applies Bleed for 3 turns to secondary targets -Still applies Bleed to secondary targets on miss
Collateral Damage: Dastardly Deed -Melee, moderate sized cone AOE. Attack roll -Once per turn cooldown -Deals weapon damage as force damage to all enemies in the cone. -Applies Bleed for 3 turns -Still applies Bleed on miss
Level 7
Dastardly Deed Charges +2 Charges (6 total)
Execution: Dastardly Deed -Melee weapon attack -Once per short rest cooldown -Can only target enemies with less than 50% of their HP. -Deals sneak attack damage as force damage
Capital Punishment: Dastardly Deed -Ranged weapon attack -Once per short rest cooldown -Can only target enemies with less than 50% of their HP. -Deals sneak attack damage as force damage
Level 10
Dastardly Deed Charges +2 Charges (8 total)
Level 11
New Passive -Cunning Opportunist: The number you need to roll a Critical Hit while attacking enemies with less than half their HP is decreased by 2.
Swashbuckler
Dirty Trick: Flick o' the Wrist -Changed to a maneuver save from a Charisma spell save
Dirty Trick: Sand Toss -Changed to a maneuver save from a Charisma spell save -Damage increased from 1d6 to the following level map -Level 4: 1d6 -Level 8: 1d8 -Level 12: 1d10 -Level 16: 1d12
Compatibility Notes: -Should be compatible with rogue subclass mods. -Will contradict with other mods that make changes to the rogue base class. This is on a per level basis. For example, if another mod changes Rogue at level 4 only changes from one mod (the one lower on your load order will take effect). If another mod has a compatibility framework implementation for their mod, they may work together if you load my mod after theirs.