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BaldursGoonsack

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BaldursGoonsack

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59 comments

  1. BaldursGoonsack
    BaldursGoonsack
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    PLS ENDORSE!

    Future plans:

    • MCM support, with sliders and customisation for the lone wolf buffs
    • Option to apply the buffs without needing the feat
  2. BJIADblKA
    BJIADblKA
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    Hi, can you tell me how to remove the action point in the mod's config, maybe you need to unpack it and change it in the BootstrapServer.lua file?
  3. myaccount929
    myaccount929
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    Great mod, only issue I'm currently having is that loading a save where I was at full HP (62/62) sets me to 48/62 HP instead, and I can only assume the HP increase from this feat is the cause as I don't have anything else that messes with that, and a 30% increase on 48 leads to 62. Anyone else have the same issue?
    1. BaldursGoonsack
      BaldursGoonsack
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      Reported already, view the bugs tab. Aint gotten around to working on the mod for Patch #8, but it seems to have wrecked my s#*! sadly.
    2. myaccount929
      myaccount929
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      Gotcha, thanks for the mod though
  4. vrstal
    vrstal
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    this is awesome, thank you!
  5. dreams897
    dreams897
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    Is this compatible with patch 8?
    1. BaldursGoonsack
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      Everything is custom, it should be fine.
  6. Gussifriz
    Gussifriz
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    Hi, thank you for the mod it's perfect.
    I wanted to know if a port for the in-game mod browser was something you'd consider ?
    1. BaldursGoonsack
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      Nah. This mod requires SE, never happening. 
    2. Gussifriz
      Gussifriz
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      Ah yeah of course, forgot this detail. Thanks anyway !
  7. Jakin
    Jakin
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    would it be possible to make a version without the halved damage?
    1. CursorDance
      CursorDance
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      second this
    2. DivineTruth56t98
      DivineTruth56t98
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      I also really like this mod, EXCEPT for the half damage because it's completely busted.
    3. BaldursGoonsack
      BaldursGoonsack
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      Uploaded an optional version without the DR, still plan on making it configurable but I've been working on other projects.
  8. subversa666
    subversa666
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    Am I stupid? How do I use this? It is installed, but how do I pick feats?

    E: you need to be level 4 to pick feats. Turns out I am stupid
    1. BaldursGoonsack
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      Universal Feat Every X Level(s) - MCM can be used until improve the implementation.
  9. chizfreak
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    I was thinking of finally starting a solo playthrough but thinking back on this mod I think reducing all incoming damage by half may be too strong if you used DamageReduction boost because it will stack with Damage Resistance (making player receive only 25% of all incoming damage) like Blade Ward or Elixirs, becoming a bit OP. At the same time, if you were to just give the player damage resistance to everything instead it'd be boring because it'd take away a possible buff/strategy from the player to use (since you can't stack resistances). What are your thoughts on this?
    1. BaldursGoonsack
      BaldursGoonsack
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      Yeah if I don't get around to MCM soonish I'll just do passive selectors to customise buffs as a placeholder.
  10. EliSc
    EliSc
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    Love your implementation. Any chance you could add extra reaction and some carry weight as well?
    1. BaldursGoonsack
      BaldursGoonsack
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      Done dawg.
    2. EliSc
      EliSc
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      Thanks!
  11. chizfreak
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    Looking good, each update makes the mod closer and closer to ''perfection''. I'm waiting on the customization (hopefully MCM?) update as that's the thing I'm most excited for so I can fine-tune it to my tastes depending on the type of playthrough I'm going for.
    1. BaldursGoonsack
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      I considered opting for more passive selectors and I may still do that if I can't find the will to figure out MCM for it. But getting this mod to its finished state will definitely be in the books once I finish the rest of my stats and what not for the Injuries 2.0 release in collaboration with osirisofinternet which will be crazy.
    2. chizfreak
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      One thing I forgot to say, the description of this mod (and its screenshots) are kinda incomplete (and what's there is outdated). It'd be nice to have a clear enumeration in text of the features included in this mod and how they are added to the character (and when, if conditions apply).