Great mod, only issue I'm currently having is that loading a save where I was at full HP (62/62) sets me to 48/62 HP instead, and I can only assume the HP increase from this feat is the cause as I don't have anything else that messes with that, and a 30% increase on 48 leads to 62. Anyone else have the same issue?
I was thinking of finally starting a solo playthrough but thinking back on this mod I think reducing all incoming damage by half may be too strong if you used DamageReduction boost because it will stack with Damage Resistance (making player receive only 25% of all incoming damage) like Blade Ward or Elixirs, becoming a bit OP. At the same time, if you were to just give the player damage resistance to everything instead it'd be boring because it'd take away a possible buff/strategy from the player to use (since you can't stack resistances). What are your thoughts on this?
Looking good, each update makes the mod closer and closer to ''perfection''. I'm waiting on the customization (hopefully MCM?) update as that's the thing I'm most excited for so I can fine-tune it to my tastes depending on the type of playthrough I'm going for.
I considered opting for more passive selectors and I may still do that if I can't find the will to figure out MCM for it. But getting this mod to its finished state will definitely be in the books once I finish the rest of my stats and what not for the Injuries 2.0 release in collaboration with osirisofinternet which will be crazy.
One thing I forgot to say, the description of this mod (and its screenshots) are kinda incomplete (and what's there is outdated). It'd be nice to have a clear enumeration in text of the features included in this mod and how they are added to the character (and when, if conditions apply).
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Future plans:
I wanted to know if a port for the in-game mod browser was something you'd consider ?
E: you need to be level 4 to pick feats. Turns out I am stupid