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Mirri's Playable Cats - 1.2.2.3
Author: Mirrismods

Vortex Installation:
Download from Vortex

Manual Installation:
drop .pak in bauldersgate3/data/mods

Dependencies:
None

Credits:
Mirrismods
https://mod.io/g/baldursgate3/r/adding-new-classes
https://docs.google.com/document/d/1UEo6HoYMt1RealSmSIdUE4sGF4Z4URj2pPRBJFhiokw/edit?tab=t.0#heading=h.tfjwbl6h0m0e
https://i.pinimg.com/originals/d2/3a/68/d23a686372bfbbfc485b3e1ee229ce4e.jpg Awakened House cat inspiration
All icons made in Blender using game assets

1.2.2.3
Added player actions to Tabaxi like Hide

1.2.2
Updated tabaxi material

Changelog 1.2.1
Updated tabaxi materials
updated cat icon

Changelog 1.2.0
You can play as a tabaxi now.

Changelog 1.1.1
Added Displacer Beast w/ presets
Added Panther w/ presets
Fixed assist animation for Sabretooth
updated some icons

Changelog 1.1.0
Magic Allergy Works
Updated Icons
Added animation for help action

Changelog 1.0.9
Added Sabretooth subrace w/ fur presets
Added Gremishka subrace w/ fur presets
Added Sphynx under awakened bodytype: Strong
Cat Attack is now only given to rogues but...to all rogues. You still have to be unarmed and a cat to use it.
Added permanent tooltip warning to Cat Attack! and Cat Claws.


Changelog 1.0.8
-Fixed claw attack not being given to Awakened Cat
-Added Fur color Presets for Awakened Cat under skin colors
-Added eye presets
-Added a couple new animation fixes
-Changed cat description
-Tressym is now immune to poison
-Fixed stat blocks and Awakened and Tressym can now short rest.
-Changed House Cat name to Awakened in CC
--You must be unarmed and a rogue to use Cat Attack! (Unarmed sneak attack)
-You must be unarmed to use the Cat Claws attack

Changelog 1.0.7
-DELAYED SPELLS: improved/fixed

Changelog 1.0.6
-Fixed selecting spells for Tressym locking game
-Other small improvements

Changelog 1.0.5
-Added 'Zoomy Claws' Passive: Your swipes are very quick. Apply your dexterity modifier instead of strength to unarmed attacks.
-removed damage amount adding double dexterity to Cat Claws. Now requires player to be unarmed.
-Added new class ability "Mangle" at lvl 6 for housecat that adds dexterity modifier. (Stacks with zoomy claws). Requires player to be unarmed.
-Fixed Cat Attack! animation not showing up, fixed targeting issue, fixed damage type to Slashing. Requires player to be unarmed.

Changelog 1.0.4
-player cats can now speak with animals
-Cat Attack! can be used by claws

Changelog 1.0.3:
-Player cats can speak with animals now

Changelog 1.0.2:
-Tressym can open doors now

ChangeLog 1.0.1:
-Added "Can Fight" in root templates in order to stop cats from taking a break in combat.
-Added special cat claw attack specifying damage type in description
-Added portrait virtual resources in root templates to fix portrait not showing up
-Added cat specific sneak attack to allow claws to be used as sneak attack.
-I want to make weapons un-equippable but leave equipment.