I would like to point out that the subclass is treated by the game as an Oathbreaker immediately, without you having broken your oath.
This means that the oathbreaker NPC will not appear in the camp if you want to restore the oath in order to possibly reskill.
I then made another character a paladin and murdered an innocent to make the oathbreaker NPC appear in the camp.
But there's a problem. At first, the Oathbreaker NPC didn't even recognize me as an Oathbreaker. I reloaded and he recognized me as an oathbreaker and offered to restore my oath, which I did in exchange for a lot of gold, but the oath is still not restored. The oathbreaker NPC keeps offering to restore the oath.
So reskilling the undead still didn't work.
So if you choose this class, you can't reskill from within the game itself.
My only solution was to load a respec mod. This allowed me to bypass all queries and then immediately perform a respec.
I ran into the same issue, but found a somewhat easier solution. You can use this command to respec if you have script extender with console enabled: Osi.StartRespec(GetHostCharacter())
I dissagre, the spell is fine but is heavily overshadowed by seal of damnation. I would suggest nerfing that one instead to bring them more in line with one another
It is absolutely over tuned, it gives you hold monster without concentration! at level 3, whilst yes it is only for 3 rounds that is enough to kill most bosses as a paladin.
As for burning torment i think of it as an inverse of Spitefull Suffering from oathbreaker.
I play honour mode with tactician plus max health increase
hi there, im looking at the mod description at it looks very cool so far, how does it work with multiclassing? and I saw in the comments you mentioning that the subclass is already a "oathbreaker" will that reset like the normal oathbreaker if you were to like edit the class later on?
Running into an issue where the subclass isn't showing in my game. Tried to adjust the load order but still nothing.....any ideas as I'd love to add this to my playthrough. I do have compatibility framework installed.....could it be a conflict with other class mods?
You mean why is there an artwork as any other classes and subclasses mods?
Because i wanted an image to represent the concept of this subclass and it also happens to be the official image of one of my TT campaign npc which inspired me to create this mod.
42 comments
This means that the oathbreaker NPC will not appear in the camp if you want to restore the oath in order to possibly reskill.
I then made another character a paladin and murdered an innocent to make the oathbreaker NPC appear in the camp.
But there's a problem. At first, the Oathbreaker NPC didn't even recognize me as an Oathbreaker. I reloaded and he recognized me as an oathbreaker and offered to restore my oath, which I did in exchange for a lot of gold, but the oath is still not restored. The oathbreaker NPC keeps offering to restore the oath.
So reskilling the undead still didn't work.
So if you choose this class, you can't reskill from within the game itself.
My only solution was to load a respec mod. This allowed me to bypass all queries and then immediately perform a respec.
I wish we had gear that looked like that image! Would be perfect.
You don't have any oath to break since it's tagged already as oathbreaker (like the blackguard mod).
I'm open to any suggestion to improve the abilities and balancement.
At first Burning Torment should have imposed vulnerability to Fire but i thought it was too much strong after the addition of Hellfire Smite.
As for burning torment i think of it as an inverse of Spitefull Suffering from oathbreaker.
I play honour mode with tactician plus max health increase
And yes i confirm the BT is a reverse Spiteful Suffering which doesn't synergy that well with a martial class, that's why it's damage is higher.
mery Christmas and a happy new year in advances ^^
Requirements for Compatibility and Load Order at Baldur's Gate 3 Nexus - Mods and community
I found it in the mod it applies to, all ideas and suggestions is theirs.
Because i wanted an image to represent the concept of this subclass and it also happens to be the official image of one of my TT campaign npc which inspired me to create this mod.