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ItIsMeWaldo

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ItIsMeWaldo

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143 comments

  1. actualsailorcat
    actualsailorcat
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    Do the creatures spawned by this mod mid-combat share any sort of common status, passive, or tag I could look for?
    1. ItIsMeWaldo
      ItIsMeWaldo
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      Do you mean the goldmembers that are spawned? Or the mobs that are spawned in endless suffering?

      Or the new bosses?
    2. actualsailorcat
      actualsailorcat
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      Uhhh, whichever mobs would spawn when another creature enters combat. I'm closing an endless loop between this and Valkrana's Skeletal Challenge.
  2. DragonMiron
    DragonMiron
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    Tell me, is there any way to make sure that this golden NPC doesn't follow me? Not only does he spoil the balance, because I want to play the game normally, but he also kills Scratch in the camp if he appears there.
    1. ItIsMeWaldo
      ItIsMeWaldo
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      This is fixed
  3. forceofwiII
    forceofwiII
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    patch8?
    1. ItIsMeWaldo
      ItIsMeWaldo
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      Works
  4. ItIsMeWaldo
    ItIsMeWaldo
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    Major new patch updated now here on nexus aswell!

    Lot of new stuff and fixes. All also seen on discord
    1. DemonEyesZero
      DemonEyesZero
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      Have the controller icons been fix?
    2. ItIsMeWaldo
      ItIsMeWaldo
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      Sorry, I don't know how to fix that one.
  5. HearthCipher
    HearthCipher
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    I just want to ask if you can turn off Goldmund's moonbeam when he's out of combat or make his moonbeam hostile only? Another option may be to make his  He has a really high chance of killing Scratch when he's running around the camp. Scratch has only been in my camp for 2 days and he's dead. I can't roll back saves to test further cause I'm playing in honour mode.

    Edit: I tried to revive Scratch which turned him into a neutral npc which may or may not caused him to receive damage from Goldmund's flaming aura as well. Maybe you can look into whether it's his moonbeam or aura that is the issue
    1. ItIsMeWaldo
      ItIsMeWaldo
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      This kind of mayhem is to be expected in the mod, lot of things can happen differently from expected.

      Edit: This is now fixed. was a bug
    2. DragonMiron
      DragonMiron
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      That's how bad it is. This NPC is breaking the balance. He should not run after the player, much less be in the camp. Author, is there anything we can do about this?
    3. ItIsMeWaldo
      ItIsMeWaldo
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      I have made a fix for this on newest patch
  6. RockstarWorld
    RockstarWorld
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    It didn't ask me for the easy or hardmode but is their a way to change this after the fact?
  7. 1Cyanide101
    1Cyanide101
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    Awesome mod, love it.

    Make sure you level up outside of camp far away from friendly Npcs.

    Random info. My Durge Tav killed Pandinra in the grove, Picked up her body and went to my camp to loot and hide the body.

    Looting her is considered A crime. If any gold guys are in camp They may report it and you may gain the enemy of justice status. 
    Theft leads to hate and, hate leads to the enemy of justice status.
    In un-modded bg3 the enemy of justice stat is bugged (bugged on modded games too)

    Nothing wrong with the mod, Just a heads up for others who may hate the enemy of justice debuff as much as I do.  
    Spoiler:  
    Show



     The gold guy was running all over the place in my act 1
    wilderness camp breaking stuff and wounding party members.
    So I did his mission where you killing gold folks on top of mountain
    near the crash and scripted grove wyll/goblin/human fight. 
    Spot where you normally kill spiders and find harper stuff. 
    then I killed the quest giver who was running around breaking stuff in my act 1 wilderness camp.
    Now gale is running around breaking stuff in my act one wilderness camp.
    Is this a bug or intended mayhem?
    Have a great day.

  8. ukdouble1
    ukdouble1
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    I don't understand something. I see that people manage to play with this mod. I, unfortunately, do not. In the first battle, my characters don't even have time to get control and make a move: on the third or fourth imp hit, everyone dies and the game is over.  The suffering mechanics can't be enabled if the game difficulty is set to tactics or higher? 
    1. ItIsMeWaldo
      ItIsMeWaldo
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      Seems like you have enabled the Endless Suffering then at the beginning. Its optional if you want to play with it or not
    2. ukdouble1
      ukdouble1
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      Thank you for your reply (and for mod). Is there any way to activate suffering mode not from the start of the game?
    3. ItIsMeWaldo
      ItIsMeWaldo
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      Only at start you can enable it
  9. acephalus
    acephalus
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    Managed to kill Goldmund just as an experiment. He had like 5k hp and close to infinite spell slots.
    Took a 300 hp dragon, 2 lava eles(300 hp), 1 lava ele(with 600 hp), 3 death knights(350hp each). Basically a big army. 
    Hes reaction usually instakills most things, however it didnt work on some of the npcs i used against him, mainly the dragon, lava elementals and death knights.
    I would guess that it messes up the mod right? Thing is if i kill him i can revive him as a "summon-like" creature and have him fight for me.
    1. ItIsMeWaldo
      ItIsMeWaldo
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      Well done if you managed to kill him :D Depends where you killed him, but it doesn't usually mess up everything. You will notice that he will appear again. Could he be just sending simulacrums?
    2. acephalus
      acephalus
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      The fight took part near Grym, Ancient Forge. On the upper part. 
      I just reloaded a previous save. Using him as an ally with AI control is too busted. He instakills everything near him with hes AoE Bhaal death nuke reaction. :D
      I would guess that hes staff is otherwise obtainable in the mod? Thats the only item he had on him.
  10. shadow2216
    shadow2216
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     I am really enjoying this mod lol.

    Edit: Moved request to proper place