Tell me, is there any way to make sure that this golden NPC doesn't follow me? Not only does he spoil the balance, because I want to play the game normally, but he also kills Scratch in the camp if he appears there.
I just want to ask if you can turn off Goldmund's moonbeam when he's out of combat or make his moonbeam hostile only? Another option may be to make his He has a really high chance of killing Scratch when he's running around the camp. Scratch has only been in my camp for 2 days and he's dead. I can't roll back saves to test further cause I'm playing in honour mode.
Edit: I tried to revive Scratch which turned him into a neutral npc which may or may not caused him to receive damage from Goldmund's flaming aura as well. Maybe you can look into whether it's his moonbeam or aura that is the issue
That's how bad it is. This NPC is breaking the balance. He should not run after the player, much less be in the camp. Author, is there anything we can do about this?
Make sure you level up outside of camp far away from friendly Npcs.
Random info. My Durge Tav killed Pandinra in the grove, Picked up her body and went to my camp to loot and hide the body.
Looting her is considered A crime. If any gold guys are in camp They may report it and you may gain the enemy of justice status. Theft leads to hate and, hate leads to the enemy of justice status. In un-modded bg3 the enemy of justice stat is bugged (bugged on modded games too)
Nothing wrong with the mod, Just a heads up for others who may hate the enemy of justice debuff as much as I do.
Spoiler:
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The gold guy was running all over the place in my act 1 wilderness camp breaking stuff and wounding party members. So I did his mission where you killing gold folks on top of mountain near the crash and scripted grove wyll/goblin/human fight. Spot where you normally kill spiders and find harper stuff. then I killed the quest giver who was running around breaking stuff in my act 1 wilderness camp. Now gale is running around breaking stuff in my act one wilderness camp. Is this a bug or intended mayhem? Have a great day.
I don't understand something. I see that people manage to play with this mod. I, unfortunately, do not. In the first battle, my characters don't even have time to get control and make a move: on the third or fourth imp hit, everyone dies and the game is over. The suffering mechanics can't be enabled if the game difficulty is set to tactics or higher?
Managed to kill Goldmund just as an experiment. He had like 5k hp and close to infinite spell slots. Took a 300 hp dragon, 2 lava eles(300 hp), 1 lava ele(with 600 hp), 3 death knights(350hp each). Basically a big army. Hes reaction usually instakills most things, however it didnt work on some of the npcs i used against him, mainly the dragon, lava elementals and death knights. I would guess that it messes up the mod right? Thing is if i kill him i can revive him as a "summon-like" creature and have him fight for me.
Well done if you managed to kill him :D Depends where you killed him, but it doesn't usually mess up everything. You will notice that he will appear again. Could he be just sending simulacrums?
The fight took part near Grym, Ancient Forge. On the upper part. I just reloaded a previous save. Using him as an ally with AI control is too busted. He instakills everything near him with hes AoE Bhaal death nuke reaction. :D I would guess that hes staff is otherwise obtainable in the mod? Thats the only item he had on him.
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Or the new bosses?
Lot of new stuff and fixes. All also seen on discord
Edit: I tried to revive Scratch which turned him into a neutral npc which may or may not caused him to receive damage from Goldmund's flaming aura as well. Maybe you can look into whether it's his moonbeam or aura that is the issue
Edit: This is now fixed. was a bug
Make sure you level up outside of camp far away from friendly Npcs.
Random info. My Durge Tav killed Pandinra in the grove, Picked up her body and went to my camp to loot and hide the body.
Looting her is considered A crime. If any gold guys are in camp They may report it and you may gain the enemy of justice status.
Theft leads to hate and, hate leads to the enemy of justice status.
In un-modded bg3 the enemy of justice stat is bugged (bugged on modded games too)
Nothing wrong with the mod, Just a heads up for others who may hate the enemy of justice debuff as much as I do.
The gold guy was running all over the place in my act 1
wilderness camp breaking stuff and wounding party members.
So I did his mission where you killing gold folks on top of mountain
near the crash and scripted grove wyll/goblin/human fight.
Spot where you normally kill spiders and find harper stuff.
then I killed the quest giver who was running around breaking stuff in my act 1 wilderness camp.
Now gale is running around breaking stuff in my act one wilderness camp.
Is this a bug or intended mayhem?
Have a great day.
Took a 300 hp dragon, 2 lava eles(300 hp), 1 lava ele(with 600 hp), 3 death knights(350hp each). Basically a big army.
Hes reaction usually instakills most things, however it didnt work on some of the npcs i used against him, mainly the dragon, lava elementals and death knights.
I would guess that it messes up the mod right? Thing is if i kill him i can revive him as a "summon-like" creature and have him fight for me.
I just reloaded a previous save. Using him as an ally with AI control is too busted. He instakills everything near him with hes AoE Bhaal death nuke reaction. :D
I would guess that hes staff is otherwise obtainable in the mod? Thats the only item he had on him.
Edit: Moved request to proper place