Edit* : I have two things to ask for, could you increase the range of tactical teamwork by 3-5 meters, because its almost impossible to be literally on top of my teammates while they attack. Also could you make the warlord weapon actions (IE: Bladesinger, Etc) stay in the characters skills after you change weapons somehow? It gets annoying having to go into my spellbook every other turn to bring drag the skills back in.
Thematically, because the Augur's prescience comes more from subconscious awareness than situational calculus. Mechanically, because 1/2 and 1/3 casters generally don't use the primary stat of the main class for spellcasting.
Got it. I'm guessing you're forgoing weapon attacks in favor of cantrips, so you wouldn't need to worry about your Str/Dex and would focus on your Int and Wis instead.
This is a great mod! Very interesting, I really like the concept of Warlord!
Back in DoS2 days, even in my very first campaign, I built an Archer - Rogue hybrid! So often changing weapons mid-battle, which in vanilla DOS2 is really bad meta-wise as you need to spent AP on them. But it was very fun!
I'm still in the middle of playing this mod and I believe this will be a lot of fun!
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I am struggling a bit how to make this class "online" though
Back in DoS2 days, even in my very first campaign, I built an Archer - Rogue hybrid! So often changing weapons mid-battle, which in vanilla DOS2 is really bad meta-wise as you need to spent AP on them. But it was very fun!
I'm still in the middle of playing this mod and I believe this will be a lot of fun!
Thanks you!