Patch 8 is out so I'll be doing some testing on features and hopefully cutting up Witch+ to decouple the feats and spell options.
Known Issues Pt 1: Bond of Transfiguration transformations causing lag. (Mostly Fixed) Bond of Transfiguration does not unlock Drider form. (Fixed) Witch Feature: Crash on casting final feature of Craft of the Three in one for 13-20 progression. (Fixed) An embarrassing amount of spelling mistakes...
With patch 8 being released and ImpUI no longer being required for most of it's features, can it's dependency be removed from this mod, or are there plans to remove it?
ImpUI should no longer be needed on versions 2.3+. Now quick asterisk on that since from my testing it works but with all kinds of configurations out there I really won't know till someone else tries.
I'm really enjoying the class and all its flavor, but I feel like I'm running out of Witchery very quickly. Since it fuels all of the class's gimmicks, I feel like I use it up in every fight. For whatever reason, I hate taking frequent long rests, so I wish there were a way to replenish the resource other than a night's sleep. If I could harvest it from kills or brew Witchery potions or even sacrifice spell slots like a sorcerer, that would add to the power fantasy and help it keep witching all day long. Or even just a larger pool would be pretty nice.
Really like the concept of Bonding witch n all summons, but i notices few weird stuff. Is transfiguration should work that way like okay if its only 6 rounds, but why i cant use it again after? Like i can use it only once per long rest? N also some buff animal spells that req. more then 3 int or smth dont work on animals after bond buff, even tho their int become 15 or smth. Tnx for the mod tho, best witch related stuff ive seen so far
Compact of Transfiguration applies a Transfiguration Ready buff which is once per compact. It's a balancing measure on my part since some of the transformations get very "out there," to not create something that is better Moon Druid. In order to get the buff again you'll need to compact the summon again. This would mean 2 transforms per long rest at 6 Witchery since the bond itself costs 3. Each tier of options get more powerful the the duration actually lessens, T1-6 turns, T2-5 turns, T3-4 turns. To compensate, the summon gets two new abilities outside of just transforming.
I'm not sure about spells that require int, can you give me an example so I can take a look?
Is there any way that a charisma based version could be added in like the optional files or a patch or something? I want to use this but have it be CHA based instead of INT for my playthrough. Great work!
Will this mod work with mods that add 1 feat per level? It would be neat if it did. What can I say, I'm a munchkin. :D <Edit> I found a mod that would work but I have a different question! Why is your starting equipment a rapier if you cant use a rapier? Shouldn't it be a simple weapon instead? I'm not sure what would count as a more witchie weapon a dagger or a quarterstaff. Maybe one of those? Oh and I like your mod. I endorsed it!
5e hasn't been updated in a while, so I was a little concerned about compatibility down the road. But since optional files are so easy to make, let see if I can get one up sometime later.
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Known Issues Pt 1:
Bond of Transfiguration transformations causing lag.(Mostly Fixed)Bond of Transfiguration does not unlock Drider form.(Fixed)Witch Feature: Crash on casting final feature of Craft of the Three in one for 13-20 progression.(Fixed)An embarrassing amount of spelling mistakes...
EDIT: Also this need to be fix on the controller side of thing
I'm not sure about spells that require int, can you give me an example so I can take a look?
<Edit> I found a mod that would work but I have a different question! Why is your starting equipment a rapier if you cant use a rapier? Shouldn't it be a simple weapon instead? I'm not sure what would count as a more witchie weapon a dagger or a quarterstaff. Maybe one of those? Oh and I like your mod. I endorsed it!
Literally says in the description that it is tagged as a druid. A lot of homebrew classes are tagged as something iirc