NEW-NEW versions uploaded with separated hidden perception checks as an optional file, you can now mix and match, order doesn't matter. CHEAT version retains perception checks, so it doesn't need a submod. (but if you load the submod after it will overwrite the 0 values)
1.2: Added the two last DC entries, one refers to something with Isobel, the other is set to be impossible (DC=99), only the CHEAT version will do something about it, but I put it everywhere so this mod also servs as a complete DifficultyClasses library for modders.
I have also found all of the manually set difficulty classes, and while I don't plan to edit them all (hundreds of files), which would be only relevant to integrate hidden in-dialogue DCs to the perception submods, but we never know...
ps: open question to devs/modders, I found difficulty classes uuids redirecting to nothing, but strangely similar to existing ones... Could they be botched ? Is that even a possibility ?
i pick the first one where everything is zero. well i just killed the hag with karlach did her first upgrade and just killed the old hag to save the girl. i have gotten 3 2 difficulty when it should be zero. and lost 2 crit failure when it was zero and i got 2- 6 on the dice. prob should fix a bit.
I was wondering if I could have your permission to work on an alternate version of this mod that is specifically tailored to raise/lower certain DCs based on story events and importance and gravitas and how likely a success would be given the situation/parameters in a TT game. (For immersion)
Certain DCs seem like they have been lowered significantly after Larian's latest patch. I remember the Zaithaisk final test being a 30, now its an 18.... is that just me? Some romance stuff was changed as well.
Also could you tell me how I'd make my own adjustments? I know nothing of modding but I want a version that only increases lock picking DCs by like 7. I have like 50 lockpicks because I almost never fail.
I used the flat + 10 and I still succeed the perception and consitution rolls XD I'm actually trying to fail them to trigger cutscenes that only triggers with critical miss Is it possible to have a mod that only makes you fail? Like, always 1 *-* ?
Mods are not working, when i try to talk to anyone or interact with anything it just doesn´t do anything and when i create a new game characters don´t even load, thats the only mod i have installed and i´m using difficulty classes cheat and perception cheat.
I apologize in advance if this is asking too much, is there any way to add a version that only adds +1 to critical misses in ability checks? I really the insta fails that got added to this version of DnD.
Hello! Sorry if this is a dumb question, but I've been using this mod: Highlight Everything and was looking for a dice check mod for my second playthrough and was happy to find this one. But once I installed it, suddenly the highlight everything mod doesn't work at all. Is there a way to make them both work together? Thank you very much for your time in advance :)
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CHEAT version retains perception checks, so it doesn't need a submod. (but if you load the submod after it will overwrite the 0 values)
1.2: Added the two last DC entries, one refers to something with Isobel, the other is set to be impossible (DC=99), only the CHEAT version will do something about it, but I put it everywhere so this mod also servs as a complete DifficultyClasses library for modders.
I have also found all of the manually set difficulty classes, and while I don't plan to edit them all (hundreds of files), which would be only relevant to integrate hidden in-dialogue DCs to the perception submods, but we never know...
ps: open question to devs/modders, I found difficulty classes uuids redirecting to nothing, but strangely similar to existing ones... Could they be botched ? Is that even a possibility ?
Certain DCs seem like they have been lowered significantly after Larian's latest patch. I remember the Zaithaisk final test being a 30, now its an 18.... is that just me? Some romance stuff was changed as well.
Please let me know.
Also could you tell me how I'd make my own adjustments? I know nothing of modding but I want a version that only increases lock picking DCs by like 7. I have like 50 lockpicks because I almost never fail.
I'm actually trying to fail them to trigger cutscenes that only triggers with critical miss
Is it possible to have a mod that only makes you fail? Like, always 1 *-* ?
Seems any of the perception files breaks the modsettings.
DC was 14, not 0
Also critical failure seems to just fail dialogue, unlike in this mod's description
Thank you very much for your time in advance :)