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GabeCamomescro

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GabeCamomescro

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7 comments

  1. ngovandang
    ngovandang
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    • 53 kudos
    eh? this is not an auto ai, right?
    1. GabeCamomescro
      GabeCamomescro
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      • 56 kudos
      Nope, all it does is give an extra attack point if the NPC skips a turn. I DO have a mod that automates party members, and other AI mods exist, but this is not one of them.
  2. BigBozat
    BigBozat
    • member
    • 20 kudos
    Nice...  i had overlooked that the recent updates to your AI had removed Hurr Durr, so glad to see the functionality restored here now.
    Assuming that load order doesn't matter relative to your AI mod?

    Pairing it with Mithras666's Infinite Turn Fix for enemies to try to whack-a-mole the turn pause bug into submission. 

    As always, thanks for your work!
    1. GabeCamomescro
      GabeCamomescro
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      • 56 kudos
      Load order does not matter for this one, no
  3. EJGIII
    EJGIII
    • supporter
    • 1 kudos
    Make this game bug benefit the player. Instantly installed. Hopefully Larian can just make the ai not be stupid sometimes when Patch 8 comes out.
    1. GabeCamomescro
      GabeCamomescro
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      • 56 kudos
      Eh, this is a standalone of a function that was (until I made this mod) available in my AI mod. I don't expect the AI to improve at all.

      Also, just updated it, forgot to hide a status. No functional change, just less ugly.
    2. EJGIII
      EJGIII
      • supporter
      • 1 kudos
      Your ai mod is great, but I prefer the script as I have a seperate mod that modifies combat ai behavior.

      Yes the ai wont improve, but atleast I get benefited from this vanilla game bug now.

      Still a great mod even if it is just a script that is ported from a different mod you've made.