For People having issues getting the Potion to appear in the chest. When starting new Game.
Here is what you need to do.
1 You need to go in game and start up a new game in the tutorial area and make a clean unmodded save here. I recommend saving before you climb up the two walls towards shadow hearts cell.
2 Close the game then you go back out to vortex and install the mods you want. Then restart the game. Then load up the unmoded save in the tutorial area with the mods active.
3 The potion should appear in the chest then.
For those who got access to console commands. So you can spawn in potions. The potion GUID is. 5c40f464-4228-403d-b59f-18bee0a7536b
Could you add the lunar legionary passives that the Moonlight Silvers have that enable Brand of Silverlight & Lunar Radiance? And also add Selune's Ire as a Passive?
This mod is so cool & inspiring!! How did you make it? I have some ideas for my own personal use & I'd like to make it. If you used any guides that would be so helpful. Thank you!
maaaaaan I would love just the immortality for a vampire build, as there are other immortality mods, but those straight up bring you back to full HP after dying, which is a bit more unbalanced than this
hey, sorry for replying late and thanks so much, I didn't think you'd actually reply so quickly!
if possible, make the name for the passive "Bleak Harbinger", and the description can be: "You are a Demigod, embodying wrath and justice, bringing celestial retribution to a fractured world."
Alright i made the passive, its in a potion in the tutorial chest. The amount of work it would take for the custom Icon, made me drop it, was apparently not as staight forward as i initially though it would be. https://bg3.wiki/wiki/File:Generic_Ethereal.webp So i used this one as a replacement. Hope it will suffice, albeit not as epic as yours.
I did also throw in a Aasimar tag for your character aswell. (doubt there is any dialogue ingame that was made for aasimar specificly, but if there is. You can probably access it now.
The file is under Miscellaneous files on this mod page. Enjoy :)
Hello I have certain mods that allows me to use custom Aesthetics and races and even classes but according to some of the pinned post essentially we need to use a basic version of the game in order to get this mod working so essentially I can't use 90% of my mods with this until this issue is fixed essentially is what I am reading
Well im not sure what version you are playing etc. So i dont know to what extent it would be compatible, but you wont know until you try it i guess XD.
... I installed the potion version of the mod but I don't see the potion in the tutorial chest? It's active in my BG3MM... what could I possibly be missing here?
Sorry its an issue apparently that has been caused by the latest update. (for new game playthroughs) When i was testing it, it was on a slightly older saver, which is why why it was working for me. I need to figure out a way to patch it. Im still fairly new to this so i didnt expect (changes that has nothing to do with my mod) To brick it.
Alright after some testing ive figured out something here. (for new playthroughs)
1 You need to disable all mods on vortex.
2 then you need to go in game and start up a new game in the tutorial area and make a save here. I recommend saving before you climb up the two walls towards shadow hearts cell.
3 Close the game then you go back out to vortex and install the mods you want. Then restart the game. Then load up the unmoddedd save in the tutorial area with the mods active.
4 Should appear in the chest then I tested it myself and it worked.
Just to reply to all your questions in one comment. Ive uploaded the versions you requested under optional files, on their respective Mod pages. I had to use another way to add damage for it to work on spells too. This method isn't a visible increase on weapon damage by hovering over your weapon icon in inventory(will just say normal damage of the weapon).
But if you look in combat log when hitting or using spells. You see the 2d10 radiant damage rolls are added on top to the normal damage rolls. (when the holy empowerment passive is toggled on) Be it bow, melee sword, unarmed fists, or spells.
The reason why they complain if installed together. Its because they come from the same project originally. Had i made two different named projects or the rename function in the toolkit actually did anything but superficial changes(which ive tried before). It would have been fine.
But i didn't plan on people using both.
The feat version for example grants any and all playable character access to it, so one doesn't really need the potion, if its about being available to multiple people.
But some dont want to use feats for it or they want it to be exclusive to one character only (which i understand). Thus the potion version was also made.
37 comments
Here is what you need to do.
1
You need to go in game and start up a new game in the tutorial area and make a clean unmodded save here.
I recommend saving before you climb up the two walls towards shadow hearts cell.
2
Close the game then you go back out to vortex and install the mods you want.
Then restart the game. Then load up the unmoded save in the tutorial area with the mods active.
3
The potion should appear in the chest then.
For those who got access to console commands. So you can spawn in potions. The potion GUID is.
5c40f464-4228-403d-b59f-18bee0a7536b
You tell me what name, Icon and description you want the passive to be.
Then i can make it.
if possible, make the name for the passive "Bleak Harbinger", and the description can be: "You are a Demigod, embodying wrath and justice, bringing celestial retribution to a fractured world."
you can use this for the icon:
Bleak Harbinger
yeah, I kind of ditched the vampire idea and went for a harbinger aasimar, inspired by the oath of the bleak walkers mod, regardless it's pretty cool I think
again, thanks a lot for your help!
The amount of work it would take for the custom Icon, made me drop it, was apparently not as staight forward as i initially though it would be.
https://bg3.wiki/wiki/File:Generic_Ethereal.webp So i used this one as a replacement. Hope it will suffice, albeit not as epic as yours.
I did also throw in a Aasimar tag for your character aswell. (doubt there is any dialogue ingame that was made for aasimar specificly, but if there is. You can probably access it now.
The file is under Miscellaneous files on this mod page. Enjoy :)
it's unfortunate that the custom icon didn't work, but you chose a good replacement
thanks so much!
Hello I have certain mods that allows me to use custom Aesthetics and races and even classes but according to some of the pinned post essentially we need to use a basic version of the game in order to get this mod working so essentially I can't use 90% of my mods with this until this issue is fixed essentially is what I am reading
When i was testing it, it was on a slightly older saver, which is why why it was working for me.
I need to figure out a way to patch it. Im still fairly new to this so i didnt expect (changes that has nothing to do with my mod)
To brick it.
(for new playthroughs)
1 You need to disable all mods on vortex.
2 then you need to go in game and start up a new game in the tutorial area and make a save here.
I recommend saving before you climb up the two walls towards shadow hearts cell.
3 Close the game then you go back out to vortex and install the mods you want.
Then restart the game. Then load up the unmoddedd save in the tutorial area with the mods active.
4 Should appear in the chest then
I tested it myself and it worked.
Should be this one if you got a way to spawn it in.
5c40f464-4228-403d-b59f-18bee0a7536b
I can do a non VFX version of this mod(remove the fire effect from holy immolation).
I Upload it under Optional Later.
Alright both files are under optional files.
No Blue flame VFX on character, enjoy :)
Ive uploaded the versions you requested under optional files, on their respective Mod pages.
I had to use another way to add damage for it to work on spells too. This method isn't a visible increase on weapon damage by hovering over your weapon icon in inventory(will just say normal damage of the weapon).
But if you look in combat log when hitting or using spells. You see the 2d10 radiant damage rolls are added on top to the normal damage rolls. (when the holy empowerment passive is toggled on)
Be it bow, melee sword, unarmed fists, or spells.
So have fun :)
Had i made two different named projects or the rename function in the toolkit actually did anything but superficial changes(which ive tried before). It would have been fine.
But i didn't plan on people using both.
The feat version for example grants any and all playable character access to it, so one doesn't really need the potion, if its about being available to multiple people.
But some dont want to use feats for it or they want it to be exclusive to one character only
(which i understand).
Thus the potion version was also made.
I'm glad you like the mod though :).