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Changelogs
Version 2.0
Refactored mod into a dependency and example for modders
API functions available for modders to call to make their own changes easily
Scraper is much better and should always work
Mcm integration to enable dumping info to console
Uploaded the wrong zip first time
Version 1.4
For character specific changes they will be reverted after you leave dialogue, this is so if another person enters the same dialogue after you they won't see your changes
Version 1.3
Included an example of changing text immediately upon session load, and another for changing it based on who begins the dialogue
Version 1.2
client side editing does not actually work. Put a warning in the script, and polished up the serverside script to be easier to plug and play for authors
Version 1.1
Added client side option for dynamic editing during open dialogue
Version 1.0
initial upload
What is this mod?
Easy to use dependency that allows mod author's to edit dialogue by passing a formatted table to this mod's functions.
It also includes a dialogue scraper that recursively scans the dialogue manager and grabs all unique handle ID's along with their text content. This will be expanded to skill rolls and other things as requested.
Moxifier's Github and Resources Page with insight and resources they used for their mods. Dialogue Parser & Datamined Dialogue here.
Thank you to: To ShinyHobo for their BG3 Modders Multitool Norbyte for their lslib tool LaughingLeader for their BG3 Mod Manager effectivemess for pointing me in the right direction for the Client Side implementation Moxifier for allowing me to link the extra resources