Troubleshooting PLEASE READ BEFORE COMMENTING - Thank You!
Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame." A. This is a normal warning when a mod is successfully installed. Your game will work fine.
Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod FU. The main menu in that mod requires the level ." A.Your modsettings are wrong. It's missing the GustavDev information.
Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator. A.You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
Heads up, if you take the Spells and Trinkets into the Self-Same Trial and your doppelganger knocks you out with Vestal Orbs Ball, the only way to remove Knocked Out from yourself is by using the following Script Extender command (while the KO'ed character is selected):RemoveStatus(GetHostCharacter(), "KNOCKED_OUT")
Hi, I was googling for any wish spell mods for bg3, and this comes up as the first result. I was wondering if this mod implements a wish spell and perhaps some level 8 spells?
Any chance you'd give the spell "Book of Invisibility 10' Radius" its own mod page? It's really the only spell I want from this. Would be great if it had a larger radius, too.
It seems after this last update the ring is not appearing in the tutorial chest. Not sure why it was working before and I do not have any mods that I think would conflict. I have not gotten to Aron yet to see if it is there. I had to start a new game due to another mod wigging out on me.
edit: It does showing the vendor (Aron) but it will not show in the tutorial chest.
66 comments
Update Includes:
August 10 ,2023
-clintmich
PLEASE READ BEFORE COMMENTING - Thank You!
Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame."
A. This is a normal warning when a mod is successfully installed. Your game will work fine.
Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod FU. The main menu in that mod requires the level ."
A. Your modsettings are wrong. It's missing the GustavDev information.
Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator.
A. You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
RemoveStatus(GetHostCharacter(), "KNOCKED_OUT")
edit: It does showing the vendor (Aron) but it will not show in the tutorial chest.
I have a question would it be possible if you can make the "incubate death" spell learnable for charcaters?
would be so awesome