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The Wailing Bard

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12 comments

  1. choco1212
    choco1212
    • supporter
    • 1 kudos
    any chance we could get a slightly bigger radius?
    1. TheWailingBard
      TheWailingBard
      • supporter
      • 23 kudos
      Maybe. I know the short range can be a little fiddly, but I'm a little hesitant to boost things further. The subclass's identity is all about grouping up and getting close, but if it did get any bigger, it'd have a larger range than a Paladin's aura.

      A tad frustratingly, inside the game's code auras only let you use whole numbers. That is, they can't have a range of 4.5m: it's gotta be 4 or 5. It's not something that would normally really matter, but when you're making a close-range class, suddenly finding that sweet spot can get trickier.
    2. Xerheef
      Xerheef
      • member
      • 0 kudos
      Edit: NVM, it doesn't.
      The Flaming Sphere Flame Aura has a distance of 1.5, not sure if this can help.
  2. Smack94
    Smack94
    • supporter
    • 5 kudos
    Any chance of a compatibility patch for this mod?

    Home Brew - Comprehensive Reworks

    Your mod would fit in very well.
  3. ChemicalPrime
    ChemicalPrime
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    • 0 kudos
    So may I ask what changed for the 1.0.0.8 update?
    1. TheWailingBard
      TheWailingBard
      • supporter
      • 23 kudos
      It's just me adding a quick subclass icon to the class:
      

      Otherwise, should be mechanically the same. When Patch 8 comes around, I'll have a look at how Larian implement Oath of the Crown's Divine Allegiance, to see if the take-damage function can be pulled off in a cleaner way.
  4. thewhitemoe
    thewhitemoe
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    • 0 kudos
    Exactly the sub I've wanted. And thank you for the icon!!
  5. perkaholism
    perkaholism
    • supporter
    • 0 kudos
    Whenever I choose the reaction to take damage for an ally we both take the damage.
    1. TheWailingBard
      TheWailingBard
      • supporter
      • 23 kudos
      As currently implemented, both characters should visibly take damage -- but your ally should then immediately recover the health lost, as the damage is "transferred" from them. Is that happening, or does the damage just stay on both characters?

      I don't think it's the cleanest implementation, so I'll think what I can do. If it's not working at all, I'll try to figure out what's breaking it.
    2. perkaholism
      perkaholism
      • supporter
      • 0 kudos
      Oh I see now, yes it's working as you stated. Just wasn't realizing it. Thanks for the clarification.
  6. ThancredLux
    ThancredLux
    • premium
    • 4 kudos
    seeing as you like laserllama stuff like me, I wouldn't mind a full take from you on his full class reworks, like alternate fighter, alternate monk, alternate warlock, etc. would be awesome. And as replacers of the actual in game classes

    yeah, i know, there are a couple of mods already, but they are abandoned, buggy and quite incomplete.
  7. Lumaterian
    Lumaterian
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    • 120 kudos
    Hells yeah! Another subclass off my to-do list, very nice :)