Sorry for the slow response, I hadn't checked messages in a couple days. In Nexus, it is version 2.0 (the correct version). I don't know why BG3MM would be showing 1.0.03. You may want to try downloading it again. You could also try using the in-game mod manager after copying the .pak file into your BG3 mod folder: Users > [User Name] > AppData > Local > Larian Studios > Baldur’s Gate 3 > Mods.
Thanks for getting back to me. Downloaded again & performed a binary compare - no difference. Loaded 2nd download in BG3MM, still shows as 1.0.0.3.
The reason I ask... Is that its not spawning in the tutorial chest for me. Thought perhaps it was a versioning issue.
Another update...
I was able to add the cloak via the console. I've equipped the main character. However, I don't see the "martialing cry" as a condition. Is this visible?
Thanks for the update. Happy you got it to work. The martialling cry condition (Martialling Cry (Condition) - bg3.wiki) that I used is something an NPC in the game has -- it is a hidden condition. If all of your attacks are dealing max damage, you'll know that it is working correctly.
Having an interesting issue where, whenever I transmog the cloak using a transmog mod, certain passive checks in dialogue will cause the game to stutter really bad, and I have to alt-f4 in order to close the game. Went through a pretty long process to find this out, since I have a pretty chunky mod list, but not transmogging the cloak was the issue.
Thanks for the comment. I had to look up transmog; in FF14, we called it glamour. I used the visual resource of an inaccessible legacy cloak (Phasmid Cloak - bg3.wiki) to try to get a unique appearance. Stat-wise, it uses the cloak of protection as a parent resource. Not sure whether either of those could interfere with dialogue options. If the problem was the martialling cry condition (Martialling Cry (Condition) - bg3.wiki), it seems like it would be doing it even without transmogging the cloak.
Thanks for the heads up. I'm working on a couple other mods, but I might circle back around to this one to see whether I can track down the issue. Sorry for any frustration.
The GUID is cd59a7ce-8810-4130-959a-8a740e1b4732. Thanks for letting me know there are still issues. I'm going to do some more testing tonight. I'll pull the mod if people keep having problems. This one seems to be having issues I haven't encountered on my first three mods.
Thanks for the comment. I just checked in-game by spawning the chest and manually opening it, and it worked for me -- sorry the mod isn't working right for you. The cloak should spawn in the Cartilaginous Chest (aka the tutorial potion chest). I verified that I had it set to append the chest, so it should work with other tutorial chest mods. I'll have a couple friends test for me to see whether they have the same issue.
Same here, isn't appearing in the chest on a new or current game; Nor with the file at the bottom of my load order. I looked at the treasure table file and I found the strange line: treasure itemtypes "Common","Uncommon","Rare","Epic","Legendary","Divine","Unique" No other treasure table I looked at that puts things into the tutorial chest uses this line. Whats it for?
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thanks in advance
The reason I ask... Is that its not spawning in the tutorial chest for me. Thought perhaps it was a versioning issue.
Another update...
I was able to add the cloak via the console. I've equipped the main character. However, I don't see the "martialing cry" as a condition. Is this visible?
Hope that's helpful.
Thanks for the heads up. I'm working on a couple other mods, but I might circle back around to this one to see whether I can track down the issue. Sorry for any frustration.
I am not getting the cloak either. Do You have the UUID for it so I can see if I can spawn it in?
treasure itemtypes "Common","Uncommon","Rare","Epic","Legendary","Divine","Unique"
No other treasure table I looked at that puts things into the tutorial chest uses this line. Whats it for?data "Unique" "0"