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MaskedrPGFan

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MaskedRPGFan

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19 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    TODO:
    - add a custom icon, I was not able to do it after a whole day of trying (I was able to make it for tooltip but not for 64x64 icon from atlas )
  2. YKJordan
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    Does this add another shadow strike at lower levels for the fun of the ability, but doing less damage until you reach the original?
    1. MaskedRPGFan
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      Does this add another shadow strike at lower levels for the fun of the ability, but doing less damage until you reach the original?
      Exactly.
  3. BNodius
    BNodius
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    Any chance of an updated version B but at level 3 and compatible with Home Brew - Comprehensive Reworks.
  4. Gaunt13
    Gaunt13
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    Hey dude, cool mod.

    Any chance you could make a version which is 9m range, 1ki cost, don't need to be hidden to use it?

  5. ArchonHIDE
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    is it possible to make this mod compatible with the Shadow Ninja mod? if not possible then its alright, your mod makes way of shadow more fun early :)

    Link to Shadow Ninja Mod:
    https://www.nexusmods.com/baldursgate3/mods/1691?tab=description
    1. MaskedRPGFan
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      Try C, should be compatible.
    2. ArchonHIDE
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      ty you are a legend!
  6. 1GurU9
    1GurU9
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    Thank you for the mod. This is exactly what I was looking for for my second playthrough with a assassin like character. 

    Is it possible to add this spell to the monk spell list instead of a certain subclass, so I could take it on way of the open hand for example?
    1. MaskedRPGFan
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      Use C.
    2. 1GurU9
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      Thank you very much. Exactly what I was looking for! I unpacked your original mod to take a look if I can fiddle with it, but I couldn't find out where it is actually appendend to the skill tree. 
  7. Dellirium
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    Do you need to be "Hiding" or is you being obscured / heavily obscured / in darkness enough?
    1. MaskedRPGFan
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      Yes.
  8. Lockindal
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    Can you make a 2 ki cost variant of this please that has reduced range and doesn't require being hidden or invisible?
    1. MaskedRPGFan
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      B ready.
  9. Zenosyn3
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    does this work with https://www.nexusmods.com/baldursgate3/mods/1090?tab=description balance tweaks mod?
    1. MaskedRPGFan
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      If this mod does not touch shadow monk lv 3, yes. If not I can do patch. Just check and tell me results.
    2. Zenosyn3
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      its 2am for me now so can only check tmrw, but here are the changes for now if it helps

      Monk Changes - Monk is definitely on a lot of people's radars as needing help. There is more I want to do, but this might at least help start.

      • Shaping of Ice is now a Bonus Action instead of an action
      • Step of Wind Disengage and Dash no longer cost Ki Points
      • Ride the Wind now costs 3 Ki Points down from 4
      • Pass Without Trace costs 1 Ki Point down from 2
      • Dark Vision costs 1 ki Point down from 2
      • Hold Person now costs 2 ki points down from 3
      • Increased the amount of damage Deft Strikes gives you from 1-4 at level 1 to 1-6, going up to 3-12 at level 12 up from 1-8
    3. Zenosyn3
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      ok i checked it anyways, loaded it after balance tweaks in the load order and it works fine except i think its adding the deft strikes modifier on top of the psychic damage (unless this is normal? i dont play dnd and havent reached lvl11 monk for real shadow strike yet)
    4. Zenosyn3
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      ok respecc'd a previous lvl12 character, does seem like thats how shadow strike normally works, sweet as thx for this, on a lvl 3 monk now so perfect timing
    5. MaskedRPGFan
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      You are welcome


      its 2am for me now
      So you live next to me