Revamps Charm and Domination effects to be more useful in combat
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If you ever thought that charm is a joke (makes caster unable to attack target, but can attack anyone else as normal), this mod is for you. Now charm works basically like Domination, and domination has also been reworked to be more useful. It applies to all forms of charm and domination including those possessed by enemies, so it will make some enemies more dangerous. It does work with Animal Friendship, Dominate Beast, Planar Binding as those are all also use charm/dominate status.
Old Charm effect: The creature can't attack caster. Cancels whenever is attacked by anything New charm effect: The creature joins caster's side. On every attack received and end of turn the creature makes Wisdom saving throw to get rid of charm effect.
Old Domination: The creature joins caster's side. On every damage received the creature makes wisdom saving throw to get rid of dominated effect. New Domination effect: The creature joins caster's side. At the end of its turn the creature makes wisdom saving throw to get rid of dominated effect. (so at least 1 turn of creature fighting for you is guaranteed, unless caster's concentration is broken)
Known issues: Casting Charm in dialogue checks will likely break many sequences because of how its implemented