Hi! I'm playing on a Steam Deck, so modding is kind of a nightmare lol, but I was wondering if you had the PublishHandle and Version64 values so I can manually input them. Thanks for this mod BTW, I wanted to play origin Astarion but I didn't want Karlach to die
Would you consider making some edits so that it's possible for Wyll do make some of the bigger choices of his questline on his own without the player having to choose for him? Like the other companions do? *-*
This was on my to-do list, because Wyll definitely needs this! It's kind of a shame that no matter your approval level or past choices, Tav can just straight up make Wyll's biggest life decisions for him.
But I learned that another modder (a more talented one, I should add) already has this in the works, so I'm leaving it to them :)
I see! Wonderful someone else is also giving Wyll some much needed attention too ^^ Would you mind sharing who? Wanna follow them for whenever it's released :D
@Maanestov You should check out magnetuning's mods. He is wonderfully dedicated to enriching Wyll's character + story, and most likely the talented modder HyperspaceTowel is referring to.
@HyperspaceTowel Thanks for taking the time to do all these fixes in your mods. You're wonderful! ♡˖☆˖♡
Hello, question /clarification if you don’t mind. I’m currently on my third play through as the dark urge and while I’m not romancing Karachi I do want her to have a good ending so this mod seems perfect, but I’m a bit confused regarding party composition come the final boss.
In order to for this mod to work do I need to have both wyll and karlach in my party at the end or will wyll go with karlach regardless of who I have with me at the docks? Just want to be sure since this mod seems perfect I don’t want to presume since in act 2
Nope, they don't need to be in your endgame party. Everyone you're recruited as a companion that hasn't perma-died/left will be there on the docks at the end :)
Hello, quick question: I noticed that in the in-game mod manager that this mod was disabled, but in the BG3MM it was still in my overrides section. Is that normal, or should I enable it through the game's mod manager? Thank you for all the great mods!
Oh hi! Unfortunately I am a bit of a mod hoarder, and I am having trouble finding this mod, in the in game mod manager menu, in order to load it for my play through. I vaguely remember it being called something different there, when I used it in a past play through, but I can't remember what... any chance you know? I love your mods by the way, Thank you so much!
Thank you for the mod. I got to the end of the game. Rage quit. Looked for a mod to fix this issue. Found this. Reloaded a save right before the brain fight and got a happier ending. And Karlach even has dialogue in the epilogue referencing you running off to fight the Lich queen. Thank you for the mod. Fond it a tiny bit buggy (had to space bar through some dialogue as the scene wouldn't progress), but that could just be because I installed it so late in the game. But it was very manageable bug. Much less infuriating then the alternative.
Glad you like the mod! I agree; the ending is so frustrating if you fly away -- why is your rebellion so urgent that you can't be there to say goodbye to Karlach? Why does the Blade of Avernus do nothing and say nothing in your absence?
Where did you experience the bug, btw? Was it on the docks with Karlach or the cutscene with Wyll after?
It started right after the portal to Avenance. Basically the scene wouldn't progress automatically so once they finished a line, I just had to hit the space bar to move onto the next one.
Ah that's actually a bug in the vanilla game (this mod doesn't touch the "arrived in Avernus" scene). Not sure what causes it, but it's happened to me a few times and definitely annoying!
The old loose files version has a bug for the "flying away with Lae'zel" ending that was fixed in v1.0.0.2. I recommend downloading the latest pak or latest loose files (if you prefer those -- I just uploaded v1.0.0.2) to avoid this bug. IMO .pak is easier to deal with for this mod because the loose files will be spread across different folders
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But I learned that another modder (a more talented one, I should add) already has this in the works, so I'm leaving it to them :)
You should check out magnetuning's mods. He is wonderfully dedicated to enriching Wyll's character + story, and most likely the talented modder HyperspaceTowel is referring to.
@HyperspaceTowel
Thanks for taking the time to do all these fixes in your mods. You're wonderful! ♡˖☆˖♡
In order to for this mod to work do I need to have both wyll and karlach in my party at the end or will wyll go with karlach regardless of who I have with me at the docks? Just want to be sure since this mod seems perfect I don’t want to presume since in act 2
Where did you experience the bug, btw? Was it on the docks with Karlach or the cutscene with Wyll after?