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GraphicFade

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  1. Applejaxc
    Applejaxc
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    For anyone playing with a mod list full of new magic items, and struggling to get the game to feel balanced, Zerd's RAW has an option to add attunement to BG3. You can match the tabletop limit of 3 items, or follow the Listonomicon example of a 5-item limit, or any more or less you think you need. To save you time unpacking every mod on Nexus so you can add modded items to the attunement list, I have made a file for GraphicFade's mods you can download/use/copy/modify/whatever. There are also files for about 31 other mods :)
  2. nicobaguio
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    I'm not sure what's happening but Robe of the Arcane Duelist no longer grants Arcane Acuity. I'm currently on Patch 8 and I've tested it with both the new Booming Blade and old spells like Shocking Grasp (I also tested spells like Lightning Bolt in melee range).

    I'm not sure its the cause, but it was working before I equipped the Band of Minor Arcana. (either that or it was just a coincidence).
    1. GraphicFade
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      I'm unable to replicate this issue, I tested it with several spells - vanilla, 5e and homebrew. Not sure when it doesn't show stacks of Arcane Acuity gained - it only appeared once in the combat log, but I was getting 2 stacks per enemy hit which is intended.
      https://imgur.com/rZjyMgE
      https://imgur.com/8YsabXt
    2. nicobaguio
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      For now I have no idea why its not proccing but the mods I currently have enabled for this save are:

      - Entire FED mods (distribution + each class mod)
      - MCM
      - Party Limit Begone
      - AlreadyInspected
      - FearTaylor's Camp Clothes
      - Normal Half Illithid
      - TransmogEnhanced
      - CommunityLibrary
      - featsextra
      - 5espells
      - Tactician Plus Health & Tactician Plus Stats
      - Vesnelle Hair
      - Vemperen's Other Heads
      - Compatibility Framework
      - 5e Cleric Subclasses Combined
      - Expansion
      - Smart Containers

      it comes back every now and then. I can't figure out how it gets removed. I've tried using:
      - Booming Blade with Transmog
      - Booming Blade without Transmog (both after immediately removing Transmog and removing, saving, reloading save)
      - Booming Blade with dual wield.

      I've tried damaging both Gale & some random Duergar in Underdark. 

      None of them are currently triggering the Cloak. 
    3. GraphicFade
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      I have no idea either, I have a lot of the same mods you listed above, besides a few.
    4. nicobaguio
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      is there anyway for me to see a complete log of what happens (like a script log in SE or something) that can help you identify what's happening? this was a pretty big bladesinger item for this mod and i can't use them :( hahaha
    5. GraphicFade
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      Not that I know of in this situation. It won't occur if you are attacking an ally, it only applies when you attack enemies.
    6. nicobaguio
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      yeah I figured that could be the reason as well so I tried attacking enemies too and nothing procc'd
  3. STBxWIZARD
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    Awesome mods, new to bg3 and the mod scene. Trying to understand how the "Staff of Whispering Thoughts" improved critical hits works, is this only applied to the physical attack or does it apply to spells and cantrip as well? Thanks ahead of time!
    1. GraphicFade
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      It applies to all forms of damage
  4. Hugozin
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    Just noticed Weaver's Edge is locked on intelligence modifiers for hit and damage. The weapon description says nothing about it.

    Nice to know, works well for bladesinger, but maybe the fact it's the spellcasting modifier that is valid for hit/dmg should be registered in the item description.
    1. GraphicFade
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      Weaver's Edge is part of the druid items, and someone has mentioned it before. Thought I thought I removed it. It uses the users spell casting modifier, not only intelligence.
  5. Darkfie1d
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    Sorry to ask this here, I can't seem to remember where the "Gloves of the Cinderbrand" is, I only manage to find them in one playthrough. Does anyone know where they are?
    1. GraphicFade
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      Here is a list of all locations ---
      https://docs.google.com/spreadsheets/d/1z3cWzrOjA9mdouwg6C-lcyq7KAXQ-ETYegqkE7gWUeo/edit?usp=sharing
    2. Darkfie1d
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      Thank you very much!
  6. Suzuha94
    Suzuha94
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    Hey, love your mods! Any plans on adding some Bladesinger specific gear to this mod? Maybe some light armour and a sword?
    1. GraphicFade
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      Thanks
      Not on this mod, possibly in my future mod pack
  7. blabloom01
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    Hey thanks for the great mod! Had a question: do items like band of minor arcana and robe of the crimson conduit stack with each other and other base game items like elemental augmentation? Or can the spell casting modifier only be added to a cantrip one time?

    Thanks!
    1. GraphicFade
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      I believe they stack, they are damage riders not damage sources.
  8. WizardMeThis
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    Are all your equipment mods compatible with each other? Can I install each and every one kind of thing?
    1. GraphicFade
      GraphicFade
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      Yes
    2. WizardMeThis
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      awesome thank you!
  9. SicongLiang
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    I have a question about Netherese Staff, how does that echo work? I casted tons of spells but no slot was regained, I wonder how to trigger it correctly? Thank you!
    1. GraphicFade
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      Hello, it's described under the Minor notes regarding a few items under the act 3 section. It has a % chance depending on spell level cast.
    2. SicongLiang
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      Now it's clear to me, thank you! Love your mods!
  10. RedNova25
    RedNova25
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    Hello GraphicFade, thank you so much for this mod!
    I see in the changelog for version 1.0.0.5 that you say:


    • Netherese Staff: The weapon enchantment has been fixed to a static +3 bonus. Previously, the scaling enchantment was only applying to attack rolls and not damage rolls

    I'm confused though because there wasn't any listed scaling enchantment on the Netherese Staff, unless you were talking about the scaling for spell slot absorption chance based on spell level. Did you mean to say Mystra's Lost Robe instead? (which originally had a scaling enchantment for spell attack rolls based on Wizard Level / 2)

    Whenever you have time, please update the screenshots. But I understand if you are busy.
    1. GraphicFade
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      The weapon enchantment scaled with character level, I had this information under the Minor Note section on the description page but it is now removed. This is what it stated before.
      Weapon Enchantment scales with level, Levels 1-4 (+1), Levels 5-8 (+2), Levels 9-12 (+3), Levels 13-16 (+4), Levels 17-20 (+5)
  11. minitrollmt2002
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    Currently gloves of the cinderbrand passive interacts with the heat condition which makes yourself errupt with flame and also add another 1d4 damage on top of the heat damage you take every turn. Can you check it out pls ?
    1. GraphicFade
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      I will, thanks for the report