Hey, I know for the Wild Shape Overhaul it's updated for Patch 8. This is probably a dumb question but this mod should work with your Wild Shape Overhaul right? That page said this mod is recommended.
Edit: Whoops I'm dumb as hell it's on the mod page.
Hi, would this mod be compatible with druid subclass mods? i'm thinking for example a circle of the sea mod or the circle of stormchasers mod, specifically. Especially since the later also adds damage to cantrips.
I have a question, does the 5r Druid still have the multiattack of Wild Shape?
I looked through the rules website but it didn't solve my doubts. I don't know if the Druid's multiattack still exists.
When using the mod in the game, I found that only the third multiattack of Wild Shape can't be used (although the spell container is still glowing). So the latest version of Druid only has two multiattacks?
I see, multiattack was added by Larian. You just lowered it slightly.
But I have another question, why can my Wild Resurgence be used in combat? I saw that the description does not allow it to be used in combat, it is just a quality of life spell. Or can 5r druids use it in combat?
And I love this mod and I'm looking forward to your implementation of the remaining advanced features!
Regarding the increase in the range of Potent Spellcasting at level 15, it seems that some mods have achieved similar effects (such as Spell Sniping in Rebalance feats, which adds 10ft range to all spells). 300ft is indeed not suitable for game, but can it be considered to be implemented in a similar way to the numerical reduction?
5R Druid mod implements Wild Resurgence that is available in combat, as per 5R. 5R Features module for Druid Wild Shape Overhaul adds Wild Resurgence which is NOT available in combat (as it would be too OP with the full HP replacement of 5e Wild Shape).
You shouldn't use both at the same time. 5R Features module of DWSO is basically a limited version of 5R Druid which includes everything.
As for Potent Spellcasting range - I've also been thinking about something like that. I'll look into that at some point.
As for "multiattack" - Wild Strike was indeed added by Larian. I didn't change it here. I removed Improved Wild Strike that gives you 3 attacks per turn at level 10 - with my Druid Wild Shape Overhaul mod, not here.
I finally understand that because 5r druids can use spell slots to exchange Wild Shape Charges every round in combat, constantly refreshing the fake health is part of the original mechanism. Your Wild Surge just simplifies the process of using Wild Shape to re-transform (although I am still surprised that the Moon Circle can continuously replenish 3 times the level of fake health in combat).
Thank you for answering my questions in your busy schedule!
The file is a zip file, and my Vortex mod manager is going crazy saying it cant find the mod on Nexus Mods. How should I install it to avoid issues and still use the easy update features of Vortex?
Edit: Nevermind, I was stupid, Vortex just refused to download for whatever reason, has nothing to do with the file format. Fixed it now!
Any chance you be interested in creating an addon that would allow Conjure Animals and Summon Beast Spells to complete the Conjure Animals (WIP) moon druid piece that is missing from your mod?
Is there any chance you could make an addon to have Conjure Animals and Summon Beast Spells override Summon Beast? It's FAR superior. Or is that something I would have to ask Chizfreak?
You can just use it as is alongside this mod as far as I know. My mod's spells don't conflict with this one in any way (you might see you have two ''Summon Beast'' spells, you just pick the one from my mod and that's it). I guess I could make a ''compatibility patch'' so my own summon beast overrides ShadyDax's but it would be out of convienence more than necessity.
after giving it a shot, I gotta say that this mod is fantastic. haven't experienced any bugs and all the features make moon druids much more fun to play. I thought removing the HP conversion and short rest giving you only 1 wildshape charge would make moon druids weaker but the extra new features you get counter that and actually make it even better.
I'm loving all then new features except the HP conversion thing. I feel like it nerfs moon druids for no reason. I understand that it's a hassle in table top but in BG3 all the calculations are already done by the computer
Personally, I think that's the best change. Makes druid in WS actually worth to heal now, and the amount of THP you get still gives you A LOT of tankiness.
Your base health stacks with the Temporary HP now according to the rules, which wasn't a thing before, so it opens a new way of strategy of making your character more tanky HP-wise because now that HP will stack with the Temporary HP of the Wild Shape, since losing the Temporary HP doesn't kick you out of Wild-Shape. So now, unlike before, making your Druid tankier HP-wise makes your Wild-Shape tankier too.
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I know for the Wild Shape Overhaul it's updated for Patch 8. This is probably a dumb question but this mod should work with your Wild Shape Overhaul right? That page said this mod is recommended.
Edit: Whoops I'm dumb as hell it's on the mod page.
I have a question, does the 5r Druid still have the multiattack of Wild Shape?I looked through the rules website but it didn't solve my doubts. I don't know if the Druid's multiattack still exists.When using the mod in the game, I found that only the third multiattack of Wild Shape can't be used (although the spell container is still glowing). So the latest version of Druid only has two multiattacks?I see, multiattack was added by Larian. You just lowered it slightly.
But I have another question, why can my Wild Resurgence be used in combat? I saw that the description does not allow it to be used in combat, it is just a quality of life spell.
Or can 5r druids use it in combat?
Regarding the increase in the range of Potent Spellcasting at level 15, it seems that some mods have achieved similar effects (such as Spell Sniping in Rebalance feats, which adds 10ft range to all spells). 300ft is indeed not suitable for game, but can it be considered to be implemented in a similar way to the numerical reduction?
5R Features module for Druid Wild Shape Overhaul adds Wild Resurgence which is NOT available in combat (as it would be too OP with the full HP replacement of 5e Wild Shape).
You shouldn't use both at the same time. 5R Features module of DWSO is basically a limited version of 5R Druid which includes everything.
As for Potent Spellcasting range - I've also been thinking about something like that. I'll look into that at some point.
As for "multiattack" - Wild Strike was indeed added by Larian. I didn't change it here. I removed Improved Wild Strike that gives you 3 attacks per turn at level 10 - with my Druid Wild Shape Overhaul mod, not here.
Thank you for answering my questions in your busy schedule!
The file is a zip file, and my Vortex mod manager is going crazy saying it cant find the mod on Nexus Mods. How should I install it to avoid issues and still use the easy update features of Vortex?Edit: Nevermind, I was stupid, Vortex just refused to download for whatever reason, has nothing to do with the file format. Fixed it now!
EDIT: It's from 5e spells (I think).
Yeah it literally is just a tidiness thing, nothing crucial.