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39 comments

  1. Galacticruler
    Galacticruler
    • member
    • 6 kudos
    Any chance you could give us a map of their wandering routes? kinda annoying to track down where the hell they are half the time.
  2. quackology
    quackology
    • member
    • 4 kudos
    Love this idea! Would be cool to see the merchant with a large backpack or something so they look even more like they're carrying stock.
    1. 0CH
      0CH
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      • 45 kudos
      idk how to do that I tried but couldn't find a backpacked model or equipment backpack but if you saw a ingame model with a backpack let me know.
    2. quackology
      quackology
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      • 4 kudos
      I love Jarnathan. Thank you OP, this is the best mod on Nexus.
  3. 332659
    332659
    • member
    • 0 kudos
    hello! I want to know how to make a merchant mod? Is there any tutorials? Thanks for your kindness
    1. 0CH
      0CH
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      • 45 kudos
      All you have to do is.
      1. start the toolkit and make a project.
      2.load into a level (where merchant is going to be.)
      3. design the merchant by putting a random npc character down, open the side panel and changing its appearance, stats etc.
      4. tick the trader box and set the trader items and vendor gold.
      5. save, right click on the character in assets and export to root template.
      6. set up splines (just search spline) then copy the Spline ID.
      7. set up patrol anubis (click on ... next to it) via the side panel, then edit and paste the Spline ID in the anubis config, save.
      done.
    2. 332659
      332659
      • member
      • 0 kudos
      you are so kind! thank you!that's very very helpful
  4. Rield
    Rield
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    • 0 kudos
    Do they visit camp at all? I'd love to have them visit when I play the roguelike mod to sell unwanted loot^^
    1. 0CH
      0CH
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      • 45 kudos
      I probably try to Implant it after next patch.
  5. faxcon7
    faxcon7
    • member
    • 0 kudos
    Very interesting idea. Many thanks for mod. 
  6. 1Cyanide101
    1Cyanide101
    • member
    • 2 kudos
    Awesome mod
  7. TitoVespasianus
    TitoVespasianus
    • member
    • 10 kudos
    Will the merchant's attitude be the same in act 3 if i increase it by act 2?
    1. 0CH
      0CH
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      Probably not.
  8. TitoVespasianus
    TitoVespasianus
    • member
    • 10 kudos
    Can you provide the merchant's routes?
    1. 0CH
      0CH
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      • 45 kudos
      If you unpack the mod you can find a "Spline" folder in each level, that's the route they use.
  9. rina90
    rina90
    • member
    • 1 kudos
    I'm currently in the Lower City. Will I still have a chance to meet the merchant if I add the mod now?
    1. 0CH
      0CH
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      • 45 kudos
      yes
  10. LemonMan25
    LemonMan25
    • supporter
    • 3 kudos
    Nice mod! I was looking for something to sell my wares easily. It'd be cool if the merchant could be a random one of the nine. Maybe changing after long rests, or individual camp visits. Is that possible, and if so, do you plan on making that?
    1. 0CH
      0CH
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      "individual camp visits" might be possible, but will take so much work if I want to make stands for them as well.