This mod really needs to be updated to keep up with the latest version of Pactbound. In addition to the "no Force damage" option no longer working, it would seem that Eldritch Master no longer grants an additional Eldritch Blast beam. While the extra Invocations version does give an extra Invocation selection at Levels 9 and 11, it also removes one of the selections at Level 7. I'm assuming this is due to this mod being created back when Pactbound only gave one Invocation selection at Level 7 instead of the two it has now.
I've added the scaling for the spells learned. Only difference is it requires warlock lvl 12 to unlock the lvl 6 spell variants as a way to incentivize staying with warlock
Honestly dude. I'm gonna recommend you revamp pact of tome to do what i linked above for 3 reasons:
1. A pact of the tome warlock is likely never in range of melee in bg3 (for daredevil gloves effect). Enemies' focus is on the front facing fighter classes. 2. massive synergy between book of ancient secret invocation and pact of the tome in the linked mod. 3. Your Eldritch Master is overtuned.
The linked mod is widely considered the smartest and most balanced pact of tome mod.
I may consider creating a separate file, though the improvements are based on the Pactbound Mod, there is no Book of Ancient Secrets invocation in his invocation list. For the eldritch master invocation which part do you consider overtuned? the extra beam or the combination with an extra use of magical cunning?
The whole point of pact of the tome is casting spells and regen on those spells. Let pact of the blade do its thing in melee range, where more danger is, and let Pact of Tome do spell slot spell casting (lvl 5 spells) which is strong. Something more interesting would be to refresh the mystic arcanum long rest cooldown.
I've been away from the game and modding for a while, I'll try to update the mods according to the last Pactbound Update. I will probably add all the changes in one single mod for convenience. I'll consider what you said about the overtuned eldritch master, I'll think of some other change since I find it kinda lacking something else than just an extra use of magical cunning
I've been away from the game and modding for a while, I'll try to update the mods according to the last Pactbound Update. I will probably add all the changes in one single mod for convenience.
with the More spellslots and invocations file, Eldritch smite no longer works as a reaction once you reach 4th level spellslots at lv7. after removing the file Eldritch smite functions properly. could you update the file with a fix please?
This is great, is there any way you could add the ability to summon weapons as a bonus action for pact of the blade? This mod does it here and it's the only thing im missing from all this. https://www.nexusmods.com/baldursgate3/mods/7572
The weapon enhancement upgrades would be great too if possible but the bonus action is what i miss the most.
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1. A pact of the tome warlock is likely never in range of melee in bg3 (for daredevil gloves effect). Enemies' focus is on the front facing fighter classes.
2. massive synergy between book of ancient secret invocation and pact of the tome in the linked mod.
3. Your Eldritch Master is overtuned.
The linked mod is widely considered the smartest and most balanced pact of tome mod.
The weapon enhancement upgrades would be great too if possible but the bonus action is what i miss the most.