This page was last updated on 26 December 2024, 10:52PM
Changelogs
Version 1.4.1
Fixed an issue where Magical Arc was no longer working due to a recent related rework to its base function
Implemented Spell Dancer's Int Scaling to Performance. Unlike tabletop, this is simply an int bonus to performance due to engine limitations.
Fixed Arcane Resistance not being able to use spell slots higher than level 1
Fixed Battle Dance behaving differently from expected
Version 1.4.0
Fixed some console spam when you make a character that isn't a spellbinder
Fixed a bug where spellsword fighting style was erroneously triggering on the delivery of a bound spell
Reworked arcane resistance: Spend a spell slot to add +2 per level of the slot to a saving throw against a magical effect.
Due to arcane resistance rework, there was a void at level 14. Level 14 now confers an additional usage of Arcane Smite.
Version 1.3.0
Level 15 features implemented for all subclasses.
Level 11 feature, Arrows of Force, Reworked for arcane sniper. New effect: Bonus action to gain 1d4 force damage on all ranged weapon attacks for 1 minute.
Due to ongoing arcane sniper limitations, the level 15 feature for that subclass is simply "another 50% ranged attack range when bound and under arrows of force
Swapped level 10's Arcane Smite with level 6's Runic Beacon. Arcane Smite *also* gains an additional use at level 10, and then a third use at level 18
Area-effect spells have been enabled for spell binding by default (be careful not to blow yourself up in melee!)
Fixed a bug where multiclass progression was not working properly
The level 20 feature, Might and Magic, has been implemented
Version 1.2.1
Fixed an issue where Runic Arc from the spell dancer subclass was applying to all subclasses
Version 1.2.0
Quick Bind and The later levels of this class were mostly reworked:
level 2, Quick Bind was restricted to only cantrips
At level 10, Reweave was dropped and reworked into the new ability "Arcane Smite". Once per long rest, make a weapon attack as a bonus action after binding any spell.
level 13's second charge of Arcane Resistance was moved to level 14. Level 14's Preternatural accuracy was dropped.
level 17 and level 18 have become empty due to reworks of their base skills, level 18 was replaced with a second charge of arcane smite
level 20's feature was reworked: Now choose any level 1 spell to *basically* behave as a cantrip (cast it without a spell slot and can cast in place of an attack during battle magic). (Note: as of this release, this feature and the level 15 subclass features are still not yet implemented, just leaving this note here as a record of when the homebrew changed)
The Spell Dancer subclass was also almost fully reworked, removing its dependency on charisma.
Level 3 you now gain an extra 10ft/3m of movement whenever you expend a charge of a bound spell. This movement does not provoke attacks of opportunity.
Level 7 you now gain a flat 1 AC when meeting the no-medium-or-shield conditions after expending a charge of a bound spell. This bonus increases to +2 at level 11 and +3 at level 15.
Level 11 the uses of misty step now key off Intelligence to determine uses per day.
Version 1.1.0
Added the ability to change your mastered weapon on a long rest
Version 1.0.3
Reworked Enchanter's level 3 feature to use interrupts to be consistent with smites, sneak attacks, and other similar effects.
Reworked Magical Beacon to act like a spell you cast separately from the effect that triggered it. It'll still need to be used in sequence, but it'll show up as a temporary spell instead of an interrupt so as to not compete with enchanter's interrupts and also reduce interrupt noise
Fixed bound cantrips to work as spells proper. Now effects that trigger off a cantrip will trigger off a bound cantrip being triggered
Made "bind spell" casting animations not sheathe your weapons so you look more like you're properly binding to your weapon
Version 1.0.2
Fixed an issue where known upcast spells gain a version that can be cast for free
Version 1.0.1
Fixed a bug where bound spells were somehow no longer working on ranged weapons since I first internally tested them. Also fixed an issue where charges of a bound spell were applying the full effects of the base spell instead of a single charge.
Version 1.0.0
Initial release; full progressions up to level 13, spell slot, spells learned, and feat progression up to level 20