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The LoveKing

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OmenCorsair

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  1. OmenCorsair
    OmenCorsair
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    HUGE THANK YOU TO NEXUS MODS COMMUNITY!!
    Check out their mod review of this mod here ⤵️


    Version 5.0 IS NOW OUT!
    Updated Lohse's Lute with a brand-new Ability & Passive!
    Far-Out Man: The range of your skills and abilities are increased by 50%.
    Does not affect melee and touch ranged skills, does not stack with Distant Spell Meta Magic.
    &
    Teleportation: Teleport a target Character or Item to a point of your choosing.
    (This ability costs an Action and a Bonus Action and deals 2d8 Bludgeoning Damage.)

    Version 4.0 IS NOW OUT!
    Updated Encourage Ability to the Pack Leader's ring:
    Encourage: Encourage allies around you, increasing their abilities by 1. They gain Advantage on Ability Checks for all Abilities. Their Carry Weight is doubled, they only take half damage from falling and they gain 6 Temporary Hitpoints. [This feature only lasts for 3 turns] (OncePerShortRest).

    Version 3.0 IS NOW OUT!
    Added a brand-new passive to the Needle-Dagger:

    • Serpent Slayer: This dagger deals an additional 1~4 Piercing damage to Lizard Type Creatures, including Dinosaurs, Dragons and Dragonborns, the previous wielder must have held a serious grudge against these particular beats. 
    • Break the Shackles: Remove / Become Immune to the following negative status effects: Disease, Charm, Petrified, Curses, Drunk, Taunted, Dominated, Madness, Confused, Paralyzed, Poison, Blinded, Stunning, Restraining, Frighten, Silencing, Asleep, Slow and gain Freedom of Movement. 
    • Flesh Sacrifice: Gain an extra action at the cost of 2~12 Piercing damage however, you also receive a +1d4 bonus to Attack Rolls and Saving Throws.

    Version 2.0 IS NOW OUT!
    Added a brand-new passive & ability to the Pack Leader's ring:
    Wayfarer:  When you make crossbow attacks within melee range, your Attack Rolls do not have Disadvantage, and your Piercing Shot inflicts Gaping Wounds for twice as long. 
    You also have Advantage against Monstrosity-type enemies.
    Encourage: This ability is now a once per short rest ability for balancing purposes. 
  2. Vashneera
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    Hello! I really love thoose items. Just curious if theres a way to not put them into the camp inventory but inside the tutorial chest or not in the game at all. Im using REL and want them to drop late into the game Random!
    1. lhaim
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      Sounds like something you should ask on REL's posts page, this mod only changes what those items do and not where you find them.
    2. OmenCorsair
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      +1
  3. NotonPCyet14
    NotonPCyet14
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    Hi, I play on PS5 and I downloaded this mod for my latest playthrough. After landing on the beach, I received the pop messasge "your dlc mod items have been added to your camp chest"
    I go to camp after recruiting my first five companions, but all that was there was the ring. I've taken a couple long rests, I tried deleting then re-downloading the mod, and I even started another campaign (speed running the nautiloid, no pop up this time, I go to camp, and nothing was there).
    My game was updated to the latest version before I started.
    Any way I can get the other items?

    EDIT: Found out what I did wrong. Items have been added.
  4. Lyserus
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    Is the mod currently functioning in Patch 8 (update is just for additional cool content) or if update is needed.?
    1. OmenCorsair
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      Yes, the mod currently functions properly and will for the for a very long time
    2. Lyserus
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      Awesome! Downloaded :p

      One tinnie tinny thing tho, it's a shame that we can't equip all six items together due to mask and hat are both headwear, is it possible to have a variant of shapeshifter mask like "Amulet of the Eternals"? This way I get to wear all six items together :p
    3. OmenCorsair
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      We would do something like this, however it would stray away from sticking true to the original concept. 
      An Optional file could be created however, The LoveKing has been enjoying Oblivion Remaster as of late and has taken a break from modding until he gets all the achievements for it lol
  5. lion1597530
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    Great mod btw, since patch 8 is live, just wondering any hints about upcoming update of this mod?? :)))
    1. OmenCorsair
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      The LoveKing is working on it! 
      He is currently occupied with the Remaster of Oblivion at the moment 🙂

      If you'd like to stay up to date feel free to visit our Discord Server: Omen Corsair 
      At https://discord.gg/Qb4WFgSqpb
    2. lion1597530
      lion1597530
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      great news :) have a fun game ! 
  6. lion1597530
    lion1597530
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    really nice mod!!   i enjoying it!  theres only one issue there,  i think the lute cantrips ' teleportation' could be 1 use per short rest, cuz its a bit op. 
    1. OmenCorsair
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      When Patch 8 comes out I will update this mod :)
    2. lion1597530
      lion1597530
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      thx for reply, this is a great mod and one one the best dlc item edit mod, keep supporting :)
    3. lion1597530
      lion1597530
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      oh ! btw there is a ring called    Pack Leader's ring:
      Encourage  skill :  also effect all items and object in that area, Wondering should supose only effect on players or living creature? XD
    4. OmenCorsair
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      EVERYTHING GETS ENCOURAGED EVEN ITEMS BAHAHAHAHH
  7. masterjau
    masterjau
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    Does this mod move the items somewhere? I no longer get the adventurer's pack with the dlc items when starting a new game, only Ifan's ring gets placed on my traveler's chest.
    1. masterjau
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      Nevermind, I was using the mod manager to bypass Steam, seems the DLC wasn't being detected. I launched the game with Steam opened and the items were added.
    2. OmenCorsair
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      ah, I'm glad you found the issue lol 
    3. Wikt0r1us
      Wikt0r1us
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      Omfg really? We need to have Steam open for the DLC items to work? That's absolutely ridiculous.
    4. OmenCorsair
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      it's a minor inconvenience lol
    5. Kungfukangaroo82
      Kungfukangaroo82
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      I'm having the same problem but on ps5 of only having packleaders ring in my chest. Any idea of what to do to get the other items to show up?
    6. OmenCorsair
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      New game start fixes that
  8. lhaim
    lhaim
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    First of all, you did a great job with these, I love the references on them.

    Do you have any plans on buffing the Soul Wolf? It basically summons a lvl 3 wolf akin to the one Rangers can get, but he doesn't scale as you level up?

    The only item that could improve in its reference is the Mask of the Shapeshifter, which basically the closest thing we have is the Detect Thoughts. I don't know how realistic it is to have a character act in the same turn again, but maybe giving it a skill that allows another action in the same turn could be a thing? Eternals are also source vampiric so maybe a skill that allow you to steal the higher level slot an enemy has and refill yours? I don't know, just throwing some ideas out there, because it is the only item I don't use.
    1. OmenCorsair
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      Good stuff here, 
      I found the wolf summon to be overpowered keeping it at a lvl 3 just adds a distraction on the board, making it level with you would undermine the point of playing as a Beast Master. On the other hand, the Mask of the Shape Shifter time warp abilities seems like an intriguing option.
      I'll keep this in mind for when Patch 8 is released, at which time I'll resume working on mods for Baldur's Gate 3.
    2. lhaim
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      I understood your balancing for the Soul Wolf now, it makes sense and you already balanced it with the other passives the ring has. Thanks for clarifying it!

      I will be looking forward to what this mod will bring when Patch 8 is out.
  9. Quasar0216
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    Hey! Nice mod. I just found this mod while looking for a way to deal with madness (my class gets hit with it a lot). The description says:
    "Break the Shackles: Remove / Become Immune to the following negative status effects: Disease, Charm, Petrified, Curses, Drunk, Taunted, Dominated, Madness, Confused, Paralyzed, Poison, Blinded, Stunning, Restraining, Frighten, Silencing, Asleep, Slow and gain Freedom of Movement."
    But it doesn't seem to have any effect on madness. Is it possible that the page just hasn't been updated? This happens regardless of difficulty settings.
    1. OmenCorsair
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      oh haha that was a typo! thank you for bringing this to my attention!
  10. Hasmodan
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    But these object are too powerful, especially for the first chapter. I wanted to enhance these items, but not that much. This is banal cheating.
    1. OmenCorsair
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      Well there are other versions that enhance the dlc items out there lol you don't have to use this mod xD
    2. Hasmodan
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      It would be more interesting if the bosses had these items. And it would be possible to get them only after their death, for example, from the druids of the grove. It would make the goblin storyline a little more enjoyable.
  11. dracolucis
    dracolucis
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    Very nice -- thematic and fitting, and I finally don't just auto-chuck the stuff in the chest. Thank you for this, love it, especially the lore-based buffs. <3
    1. OmenCorsair
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      hey thanks for the comment! <3