I've been noticing a particular thing when using the misty step spell on the boots, though. Whenever I cast the spell, it changes the color of the entire outfit from the green and white default look, to blue and red. I went and equipped a pair of boots from Neil's Banging Bard Gear which also features the same misty step spell (requiring a bonus action and no spell slot), and the result was the same; the outfit changed color to blue and red.
Uneqipping and re-equipping the outfit reverts the color to green and white.
Has anyone else happened to mention this?
Again, thanks for the work. I've really enjoyed the mod.
EDIT: did a little testing with this, and removed all my mods except for this one and started a new save with Gale. I got the outfit on the nautiloid and equipped it immediately to test. Using the misty step on the boots still reverted the green and white default look to blue and red. After this, I re-enabled my mods and went to a save where I'm in act 1. I used the Drake General dye from the camp chest on the entire outfit and did a misty step, and the gear stayed that color, without changing.
I kinda like the default color, not gonna lie. Is there anything you might be aware of for me to counteract the color change?
Thanks again for the work on the great mod. I've really enjoyed it since I've downloaded it.
I wish I had an answer for this. I've had issues with making colors stay applied before. That red and blue is sort of an in game default. I kinda feel like the game doesn't like applying and making persistent colors on modded armors. I have the colors set in the materials.lsf file, which is the same location most Larian armors get their color assignments as well. Dye remover doesn't work without unequipping/reequipping too. It's bizarre.
Love the mod! Just wanted to let you know that the misty step applied to the boots is overriding the default misty step spell in game and causing issues when the default is in a character's spell list. It's causing warlocks to be unable to cast it when their spell slots are beyond level 2, and (on wizards at least, haven't checked other classes) if they're wearing any equipment that adds misty step and try to prepare the spell in their spell list, it will duplicate and misty step will take up two prepared slots.
I was able to fix it myself by just changing the spell unlock in stats to the default misty step spell, but I thought it pertinent to let you know! :-)
Ugh, I've been a bit MIA haven't I? Thank you to the below comments for the reported issues. I thought I was being clever with the simple spell modification, but I guess not.
As for the color change issue, I have no idea. That blue and red seems to be what the game itself defaults to when there's no color applied to a dyable armor. I have the colors set in the materials.lsx which so far seems to be the most reliable way to make colors apply and stay applied.
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But… is it just me, or does it make a flat chest on female characters??^^
spek7re
Would it be possible to make the female version look more feminine, pretty please?
I've been noticing a particular thing when using the misty step spell on the boots, though. Whenever I cast the spell, it changes the color of the entire outfit from the green and white default look, to blue and red. I went and equipped a pair of boots from Neil's Banging Bard Gear which also features the same misty step spell (requiring a bonus action and no spell slot), and the result was the same; the outfit changed color to blue and red.
Uneqipping and re-equipping the outfit reverts the color to green and white.
Has anyone else happened to mention this?
Again, thanks for the work. I've really enjoyed the mod.
EDIT: did a little testing with this, and removed all my mods except for this one and started a new save with Gale. I got the outfit on the nautiloid and equipped it immediately to test. Using the misty step on the boots still reverted the green and white default look to blue and red. After this, I re-enabled my mods and went to a save where I'm in act 1. I used the Drake General dye from the camp chest on the entire outfit and did a misty step, and the gear stayed that color, without changing.
I kinda like the default color, not gonna lie. Is there anything you might be aware of for me to counteract the color change?
Thanks again for the work on the great mod. I've really enjoyed it since I've downloaded it.
Thanks again for the reply and take care now.
I was able to fix it myself by just changing the spell unlock in stats to the default misty step spell, but I thought it pertinent to let you know! :-)
- "SPK_ARM_Wizard_Boots"
- "UNASSUMING_WIZARDS_WALKERS_MSK"
I also deleted the Spell_Target.txt for good measure, but I'm not sure if that's necessary.I uploaded a new version and pilfered the misty step from this item: https://bg3.wiki/wiki/Boots_of_Very_Fast_Blinking
I was attempting to replicate the "Gloves of Teleportation" from the Basket of Equipment mod, but apparently I missed a step {see what I did there.}
Sorry about the head ache, lemme know if you have any further issues.
As for the color change issue, I have no idea. That blue and red seems to be what the game itself defaults to when there's no color applied to a dyable armor. I have the colors set in the materials.lsx which so far seems to be the most reliable way to make colors apply and stay applied.
will you be accessorizing like your bard outfit?