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Chance Santana-Wees

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figs999

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  1. figs999
    figs999
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    For any modder wondering how this is possible
    I discovered an unused, and therefore hidden, "Boosts" function for use in item Status definitions: 
        Weight(float x) adds kg to the weight of the boosted item

    But, be warned, weight is an unsigned integer, so if you go negative it wraps around.
  2. Wrathborne
    Wrathborne
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    I guess we can assume this is broken and abandoned
    1. NoConsequences
      NoConsequences
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      Just like me fr fr
  3. varicodin
    varicodin
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    The bag image and names are displayed as "not found" in the game. I'm assuming this means the mod is broken?
    1. StormyWanderer
      StormyWanderer
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      have this issue too
    2. MerpSerg
      MerpSerg
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      They're also obscenely heavy, both the haversack and bag of holding.
  4. sinpathic
    sinpathic
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    the bag seems to be stuck at weighing 1300 pounds nothing in it. we also have bags bags bags, and better containers mod if it helps.  
  5. RhinoOverkill
    RhinoOverkill
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    candors mod manager is now set to private... also please update for the full release of the game
  6. Arlyana
    Arlyana
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    Please update to full release and current hotfix/patch. Thank you.
  7. Hratgard
    Hratgard
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    It doesn't work for me currently. It's probably incompatibly with another mod. Probably BagsBagsBags?

    At the vendor the bag does show up, but its labeled Not Found - and I cant buy them.  
    1. maveric28
      maveric28
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      I can buy them, although they are labeled "Not Found", but they weigh 2250 pounds for the small ones and they cost about 1,000 gold! Once you realize they're worthless, the vendor will buy them back for 190 gold. That's a helluva mark up!
  8. jonlopes
    jonlopes
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    I added this mod but the bags weigh 13,000 each.  
  9. Frost27
    Frost27
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    These no longer work as of full release. They appear on the vendor but the bags weigh 6500lbs and have no item text.
  10. dolbai
    dolbai
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    I tried to figure out what the Problem is but i cant seem to find it. I know it has two Problems 1 it doesnt reset the weight on character yes we can go around it with setting the weight of the bags to an - weight. But the Second Problem is not that simple the code for Reducing the weight doesnt seem to work either.

    Either Larian has changed something about the calculation or the function itself doesnt work anymore. i know this two code parts are the Problem but i cant figure out a fix sadly.

    another small Problem is the missing .Loca file for the Localisation for that i need to find out how to make one. The localisation itself is in the mod just without .Loca file

    If someone see an Obvious typo or Fix let me pls know and i try it.

    First Code Part Reset weight: 
    Spoiler:  
    Show

    INIT
    ITEM:__Me
    FLOAT:%TotalWeight
    EVENTS
    EVENT ItemGainedStatus
    VARS
    CHARACTER:_Player
    INT:_PlayerIterator
    ON
    OnItemStatus(__Me,_)
    ACTIONS
    IF "c1"
    GetPlayerCount(_PlayerIterator)
    THEN
    WHILE "c1"
    IsGreaterThen(_PlayerIterator, 0)
    DO
    Subtract(_PlayerIterator, INT:1)
    IF "c1&c2"
    GetPlayerByIndex(_Player, _PlayerIterator)
    ItemIsInCharacterInventory(__Me, _Player)
    THEN
    //DisplayText(_Player, FIXEDSTRING:"Owner Found", 100)
    Set(_PlayerIterator,0)
    CharacterAddToInventory(_Player,"OBJ_ThrowingRock",1)//Hack to force refresh of character carry weight correctly
    CharacterRemoveFromInventory(_Player,"OBJ_ThrowingRock",1)
    ENDIF
    ENDWHILE
    ENDIF

    EVENT ItemCheckWeight
    VARS 
    ITEM:_Item
    FLOAT:_Weight
    ON
    OnIterateItem(_Item,"GatherTotalWeight")
    ACTIONS
    IF "!c1&!c2&!c3&!c4&c5"
    IsEqual(_Item,null)
    ItemIsMoving(_Item)
    ItemIsFalling(_Item)
    ItemIsDestroyed(_Item)
    ItemGetStat(_Weight,_Item,Weight)
    THEN
    Add(%TotalWeight,_Weight)
    ENDIF

    EVENT UpdateContents
    VARS
    STRING:_str
    FIXEDSTRING:_fixed
    CHARACTER:_Player
    INT:_PlayerIterator
    ON
    OnItemClosed(__Me)
    OnItemOpened(__Me)
    OnPickupItem(_,__Me)

    Second Code Part is the Reducing element:
    Spoiler:  
    Show

    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_200000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_100000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_90000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_80000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_70000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_60000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_50000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_40000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_30000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_20000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_10000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_9000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_8000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_7000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_6000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_5000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_4000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_3000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_2000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_1000")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_900")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_800")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_700")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_600")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_500")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_400")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_300")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_200")
    ItemRemoveStatus(__Me, "REDUCE_WEIGHT_100")
    Set(%TotalWeight,0.0)
    IterateItemsInInventory(__Me,"GatherTotalWeight")

    IF "c1"
    IsGreaterThen(%TotalWeight,200000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_200000",-1)
    Subtract(%TotalWeight,200000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,100000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_100000",-1)
    Subtract(%TotalWeight,100000)
    ENDIF
    ENDIF
    IF "c1"
    IsGreaterThen(%TotalWeight,90000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_90000",-1)
    Subtract(%TotalWeight,90000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,80000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_80000",-1)
    Subtract(%TotalWeight,80000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,70000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_70000",-1)
    Subtract(%TotalWeight,70000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,60000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_60000",-1)
    Subtract(%TotalWeight,60000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,50000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_50000",-1)
    Subtract(%TotalWeight,50000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,40000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_40000",-1)
    Subtract(%TotalWeight,40000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,30000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_30000",-1)
    Subtract(%TotalWeight,30000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,20000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_20000",-1)
    Subtract(%TotalWeight,20000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,10000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_10000",-1)
    Subtract(%TotalWeight,10000)
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    IF "c1"
    IsGreaterThen(%TotalWeight,9000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_9000",-1)
    Subtract(%TotalWeight,9000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,8000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_8000",-1)
    Subtract(%TotalWeight,8000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,7000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_7000",-1)
    Subtract(%TotalWeight,7000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,6000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_6000",-1)
    Subtract(%TotalWeight,6000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,5000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_5000",-1)
    Subtract(%TotalWeight,5000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,4000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_4000",-1)
    Subtract(%TotalWeight,4000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,3000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_3000",-1)
    Subtract(%TotalWeight,3000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,2000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_2000",-1)
    Subtract(%TotalWeight,2000)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,1000)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_1000",-1)
    Subtract(%TotalWeight,1000)
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    IF "c1"
    IsGreaterThen(%TotalWeight,900)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_900",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,800)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_800",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,700)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_700",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,600)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_600",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,500)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_500",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,400)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_400",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,300)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_300",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,200)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_200",-1)
    ELSE
    IF "c1"
    IsGreaterThen(%TotalWeight,100)
    THEN
    ItemApplyStatus(__Me,"REDUCE_WEIGHT_100",-1)
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
    ENDIF
  11. Caminha
    Caminha
    • supporter
    • 7 kudos
    please update