Distant party members are automatically convened depending on the situation.
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Changelogs
Version 1.1.6.1
Added Russian translation, thanks to justxrx (not verified).
Version 1.1.6
Removed the hidden icon setting for Passives (was set incorrectly and is now reflected correctly in Patch #8).
Version 1.1.5
Changed spell and passive icons (edited in-game icons).
Version 1.1.4.1
Fixed Japanese Spell names to phonetic Katakana (Hobby Japan style).
Version 1.1.4
Fixed an issue where movement assist buffs were stacking. Movement assist buffs no longer apply during performances. Movement assist buffs no longer apply in Camp. Changed the icon for removal spells.
Version 1.1.3
Fixed an issue where movement assist buffs were stacking. Fixed an issue where movement assist buffs were no longer being applied during performances.
Version 1.1.2
Fixed removal spells to remove spells from all party members.
Version 1.1.1
Changed so that you can stay hidden even when cast spells. Spells have been moved to common section instead of temporary section. You can now adjust the placement of spell icons. Adds passives and spells to all party members, not just the character you're controlling. These are automatically added and removed as members are added or removed.
Version 1.1.0
Fixed the version number, which was off by one digit. Added flying to the movement assistance buff. Increased the duration of the movement assistance buff to 1.5 turns.
This is a simplified version of Fix Stragglers, with the following differences:
No Script Extender required (works with Osiris script).
You cannot change the settings.
Adds 2 passives and 2 spells to Party members.
When the passive is enabled, every 6 seconds (1 round), a movement assistance buff is given to a distant character depending on the distance between the controling character and the character.
If distant character are more than 36m (120ft) away, distant character will be teleported.
It has no effect if a distant character is in combat or if the controling character is in combat (unconfirmed).
Similarly, it has no effect if the character is Stealth or Invisible (Makes solo scouting easier for Rogues and Rangers).
It also has no effect if the character is outside the group.
The same applies to followers and summoned creatures, but they are treated regardless of link state (Osiris cannot check link state) (follower unconfirmed).
Note This MOD only adds its own passives, spells, and the statuses required for its operation, so it is likely to coexist with other MODs. If you want to stop using the MOD, please remove the added items with the Remove Stucking Resolver spell (Don't forget to disable or uninstall it in the in-game MOD manager).