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Xelphos

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xelphos

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29 comments

  1. Reianor1
    Reianor1
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    • 4 kudos
    Some Trivia:
    It would probably be more accurate to say that those pyramids are from Divine Divinity.
    Though back then there used to only be 2 of them and you could jump to the other one right after finding the first one. Which was a calculated "short-cut", except the thing it was most likely to cut short was MC's life, since the other pyramid was on the 4th (iirc) floor of the dungeon right in the middle to all kinds of nasties that would be out of the jumper's league unless they've actually conquered the previous floors and levelled.
    Still, drop>jump>grab>return was an option. After which the pyramids were your "infinite scroll of town portal" in a nutshell.
  2. HaVeNII7
    HaVeNII7
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    Hello! I'm using this in a multiplayer save and it's working extremely well - you've done a great job with it! Though, I believe I've found a bug. We are using Party Limit Begone and so the three of us each have one companion. When we teleport to each other, our companion doesn't come with us.

    Would it be possible to update it so that when you use the gate stone to teleport, it pulls all companions chained to you as well?
  3. onyxthedark
    onyxthedark
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    • 0 kudos
    Holy s#*!, now you're making me regret having installed the other pyramid mod. This seems a lot more like what I wanted.
  4. fmalust
    fmalust
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    • 0 kudos
    My only pet peeve is the spelling error for the main Gate Stone you can use to summon all the others. It's spelled as 'Gtate Stone', unless that was intentional.

    Regardless, thank you for this amazing mod!
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      Fixed, I think.
  5. chizfreak
    chizfreak
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    As a fellow modder but also a user of this mod, I respect and appreciate your dedication to updating this mod so much, making it better each time.

    And I had one ''critique'' of this mod that I never said out loud, which was obtaining them automatically instead of ''earning'' them by finding them yourself through playing, and now version 2.0 fixed that without me even having to say it!

    Excellent work!
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      Glad you enjoy the mod.

      Also the option is still there to get them from the get go. But it's just that, an option. Obviously if you start in act 2 or 3 the only way to get them is by using the Recaller.
  6. OmenCorsair
    OmenCorsair
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    what's the difference between this mod and Pyramids of Teleport ?
    1. xelphos
      xelphos
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      • 22 kudos
      Right now. This one only uses Osiris scripting which is part of the base game. Mine is also simple, and will stay simple. No tricks like throwing them through walls or “around corners”. Just a simple here are some stones you can teleport to. 

      I may also eventually place these in world so that you need to find them rather than just giving them to the player. Basically mine is trying to be closer to the original Teleporter Pyramids from Divinity Original Sin 2, or at least how I remember them being. 
    2. OmenCorsair
      OmenCorsair
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      Oh yeah I'm definitely tracking this mod then if you're placing them in the world, because that is exactly how DOS2 operated! 
       🖲️Tracking
  7. Khaalis
    Khaalis
    • member
    • 1 kudos
    FYI, when importing the newest update into BG3MM, it is not reading it as an Update, but instead as a new mod. Was this intentional?


    Is it safe to remove 1.1.047 and replace it with 1.5.059 in an existing game, or should I remain at the Nov 4 update?
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      Should be safe. I tested updating before I pushed the update.
  8. donthatedefenstrate
    donthatedefenstrate
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    • 0 kudos
    What/where is "Gate Stone Duplicate Disabler"?
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      Should only appear if you update on an ongoing save and appear with the rest of the items when you load in. 
  9. chizfreak
    chizfreak
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    Great mod, I loved the pyramids in Divinity Original Sin 1 and 2. I must ask: is this mod safe to install AND uninstall at any point of a playthrough?
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      It should be safe to install at any time. As for uninstalling, I generally don't recommend removing any mod from ongoing saves. It should be about as safe as removing any other mod that adds items and Osiris scripts. Which is to say, I don't know.
    2. chizfreak
      chizfreak
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      • 87 kudos
      Fair, thank you for the sincere answer.
    3. donthatedefenstrate
      donthatedefenstrate
      • supporter
      • 0 kudos
      There is a mod called "mod uninstaller" that you may find useful.
  10. justxrx
    justxrx
    • member
    • 1 kudos
    I've send you russian translation in private. May i ask you to add it to this mod?
    1. xelphos
      xelphos
      • supporter
      • 22 kudos
      Just updated the mod, so your translation probably needs to be updated.

      For anyone curious. You can use the BG3 Modders MultiTool to extract my mod and get the English XML file. Also if you follow the guide over on Mod.io you can actually submit the translation to Mod. Just add mine as a dependency. https://mod.io/g/baldursgate3/r/adding-localisation