Some Trivia: It would probably be more accurate to say that those pyramids are from Divine Divinity. Though back then there used to only be 2 of them and you could jump to the other one right after finding the first one. Which was a calculated "short-cut", except the thing it was most likely to cut short was MC's life, since the other pyramid was on the 4th (iirc) floor of the dungeon right in the middle to all kinds of nasties that would be out of the jumper's league unless they've actually conquered the previous floors and levelled. Still, drop>jump>grab>return was an option. After which the pyramids were your "infinite scroll of town portal" in a nutshell.
Hello! I'm using this in a multiplayer save and it's working extremely well - you've done a great job with it! Though, I believe I've found a bug. We are using Party Limit Begone and so the three of us each have one companion. When we teleport to each other, our companion doesn't come with us.
Would it be possible to update it so that when you use the gate stone to teleport, it pulls all companions chained to you as well?
My only pet peeve is the spelling error for the main Gate Stone you can use to summon all the others. It's spelled as 'Gtate Stone', unless that was intentional.
As a fellow modder but also a user of this mod, I respect and appreciate your dedication to updating this mod so much, making it better each time.
And I had one ''critique'' of this mod that I never said out loud, which was obtaining them automatically instead of ''earning'' them by finding them yourself through playing, and now version 2.0 fixed that without me even having to say it!
Also the option is still there to get them from the get go. But it's just that, an option. Obviously if you start in act 2 or 3 the only way to get them is by using the Recaller.
Right now. This one only uses Osiris scripting which is part of the base game. Mine is also simple, and will stay simple. No tricks like throwing them through walls or “around corners”. Just a simple here are some stones you can teleport to.
I may also eventually place these in world so that you need to find them rather than just giving them to the player. Basically mine is trying to be closer to the original Teleporter Pyramids from Divinity Original Sin 2, or at least how I remember them being.
It should be safe to install at any time. As for uninstalling, I generally don't recommend removing any mod from ongoing saves. It should be about as safe as removing any other mod that adds items and Osiris scripts. Which is to say, I don't know.
Just updated the mod, so your translation probably needs to be updated.
For anyone curious. You can use the BG3 Modders MultiTool to extract my mod and get the English XML file. Also if you follow the guide over on Mod.io you can actually submit the translation to Mod. Just add mine as a dependency. https://mod.io/g/baldursgate3/r/adding-localisation
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It would probably be more accurate to say that those pyramids are from Divine Divinity.
Though back then there used to only be 2 of them and you could jump to the other one right after finding the first one. Which was a calculated "short-cut", except the thing it was most likely to cut short was MC's life, since the other pyramid was on the 4th (iirc) floor of the dungeon right in the middle to all kinds of nasties that would be out of the jumper's league unless they've actually conquered the previous floors and levelled.
Still, drop>jump>grab>return was an option. After which the pyramids were your "infinite scroll of town portal" in a nutshell.
Would it be possible to update it so that when you use the gate stone to teleport, it pulls all companions chained to you as well?
Regardless, thank you for this amazing mod!
And I had one ''critique'' of this mod that I never said out loud, which was obtaining them automatically instead of ''earning'' them by finding them yourself through playing, and now version 2.0 fixed that without me even having to say it!
Excellent work!
Also the option is still there to get them from the get go. But it's just that, an option. Obviously if you start in act 2 or 3 the only way to get them is by using the Recaller.
I may also eventually place these in world so that you need to find them rather than just giving them to the player. Basically mine is trying to be closer to the original Teleporter Pyramids from Divinity Original Sin 2, or at least how I remember them being.
🖲️Tracking
Is it safe to remove 1.1.047 and replace it with 1.5.059 in an existing game, or should I remain at the Nov 4 update?
For anyone curious. You can use the BG3 Modders MultiTool to extract my mod and get the English XML file. Also if you follow the guide over on Mod.io you can actually submit the translation to Mod. Just add mine as a dependency. https://mod.io/g/baldursgate3/r/adding-localisation