hmmm some reason I can't seem to throw companions with this idk if its a mod compatibility thing or what ? I put it at bottom. (I was able to throw things like dead bodies with no issue)
SWitching this mod with Actions Enhanced - Throw and it works (though am worried enemies with it are able to as does not specify it wont and maybe that was the fix for this to make them unthrowable . ).
*note* (only started a fresh new game and been testing out the mods to find ones with issues)
The old one allows you to throw companions too, but that also meant enemies will throw you too. It was pretty unplayable since every enemy abused it. I did not see any method of making companion throwing player only.
Sorry, I have no idea how linux modding works and no longer mod this game so dont have any of the tools/files that are necessary to do this.
If you use https://github.com/Norbyte/lslib/releases you can see all the files inside everyones mods. I think the meta.lsx would have all the info you would need? That way you would be able to get a json for any mod you ever need.
Thank you for your production. It's a very interesting work, but my suggestion is not to set players and companions to be unable to be thrown! This undermines some of the fun of the game.
yes mod fixer should be in the override section of BGMM correct? i did save and export too. as for my other mods, im using Wasd control, companion ai, playable ogre, 5e spells, aether ui.
The old one was fine(unless you saw some other version) The new one is just to clarify who made it originally and that it is the proper fix rather than a bunch of old bugfix/ea versions.
Edit: I see where it went wrong, ogres have their own throw entries ingame, my mod is built to allow player characters to throw things.
the one that this mod links too, everybody is saying it does not work in the comments. as for the ogre issue, it seems it does not work with any of the other characters either so that cant be it.
As far as the mod fixer, i still use the old one personally. The official announcement said it was the same thing, but yeah, I'm seeing complaints on it now.
Thanks for this, was wondering at the same time if you have considered a 'grounded' option that extends the range of what you can throw but not everything like the current file?
I can self impose rules of course but that is never my first preference.
Right now I'm playing a duo Duergar playthrough, and I always find it weird that when I'm Raging, and Enlarged, I cannot throw Drow for example. I can understand I cant throw other dwarfs, but was surprised I was not able to throw female humans, Drow, couple of objects etc.
My request is entirely cosmetic and from a luxury position since we have this mod now,but If you decide to make a grounded version I would be thankful nonetheless, even more then I already am, Installing the mod as we speak.
A grounded version would in my eyes be;
able to throw Drow, female Humans, female Tieflings, absolutely Githyanki, Elfs. If possible, not their big body variants, just small ones and/or female-like only.
I think there is something to gain here rp-wise. Maybe even differences in enemies wearing heavy armor or not?
I'd like to make it work that way, but that would require new lines of code. That is way beyond me. I got the throwing part this mod to work by removing the check for something like "is liftable"
Thanks for the mod. Could you manage to make it so that it's possible to put any throwable object into the inventory? Alternatively, if that's not feasible, at least heavy corpses.
A slightly improved version is up. It disables the ability for shove/throw to be used on playable characters though. Best version I think I will be able to make.
I would have preferred it that way too. For most basic things the ai and the player shares the same lines though.
I am looking into a possible way to work around that but i don't know if it can be balanced well there either.
32 comments
That being said, coming back to update mods every 2-3 weeks is unrealistic for a game I no longer play.
Mods may or may not work with updates.
SWitching this mod with Actions Enhanced - Throw and it works (though am worried enemies with it are able to as does not specify it wont and maybe that was the fix for this to make them unthrowable . ).
*note*
(only started a fresh new game and been testing out the mods to find ones with issues)
The old one allows you to throw companions too, but that also meant enemies will throw you too. It was pretty unplayable since every enemy abused it. I did not see any method of making companion throwing player only.
If you use https://github.com/Norbyte/lslib/releases you can see all the files inside everyones mods. I think the meta.lsx would have all the info you would need? That way you would be able to get a json for any mod you ever need.
Hope it helps.
Did you save/export the order once you added it?
If that isn't it, what other mods are you using?
Edit: I see where it went wrong, ogres have their own throw entries ingame, my mod is built to allow player characters to throw things.
As far as the mod fixer, i still use the old one personally. The official announcement said it was the same thing, but yeah, I'm seeing complaints on it now.
I can self impose rules of course but that is never my first preference.
Right now I'm playing a duo Duergar playthrough, and I always find it weird that when I'm Raging, and Enlarged, I cannot throw Drow for example.
I can understand I cant throw other dwarfs, but was surprised I was not able to throw female humans, Drow, couple of objects etc.
My request is entirely cosmetic and from a luxury position since we have this mod now,but If you decide to make a grounded version I would be thankful nonetheless, even more then I already am, Installing the mod as we speak.
A grounded version would in my eyes be;
able to throw Drow, female Humans, female Tieflings, absolutely Githyanki, Elfs. If possible, not their big body variants, just small ones and/or female-like only.
I think there is something to gain here rp-wise. Maybe even differences in enemies wearing heavy armor or not?
I would have preferred it that way too. For most basic things the ai and the player shares the same lines though.I am looking into a possible way to work around that but i don't know if it can be balanced well there either.