If you'd like to add support for True Darkness in your class or any other type of a mod, you're free to do so.
You can download the Modding Resource file, which has an extensive guide and VFX templates on how to convert your custom Darkness spells into True Darkness, so all the base spell effects function correctly.
Feel free to ask if you have any questions either here or on Discord.
Its when you cast darkness and hide i it. The AI just passes their turn without doing anything. Probably happena because the "last seen location" is out of sight(in darkness)
Then yes, they don't avoid darkness like that anymore
The way it works with AI is they will prefer to target characters outside of darkness if they can, especially if you can see in magical darkness and they can't, but they will go straight to you if you're the only potential target, even though you're hiding in darkness
Oh thats kinda cool! i'll try your mod then :) I'm honestly not sure if I like all the changes but I'll see and worst case I'll learn how to adjust it for my game. Thanks!
I might make it modular in the future, so it's possible to disable all the changes except the darkness. The original idea for the mod was to make the spell work as close to D&D as possible, so all the other changes are there to support that.
I have Eyes of the Dark (can see normally in darkness), they don't
I still receive Disadvantage for "Enveloped in Darkness"
That doesn't make sense. I can see the enemy normally since I'm not blinded, why are they benefitting from Enveloped in Darkness? This results in just a normal attack instead of an attack with Advantage...
This is not the case for the Warlock with Devil's Sight in the same party, they get Advantage normally.
I do like this mode quite a lot, but sadly my MP buddies are annoyed by it and I want to revert to vanilla.
How do I remove this without breaking the game?
It doesn't seem to specify that it becomes a hard dependency anywhere, but when I try to deactivate it I can no longer load the save, I get a "Error: Server shutting down" error.
Does this mod touch Counterspell logic, somehow? When I have it installed, I get a prompt to Counterspell all kinds of odd things, like my own use of the Bind Pact Weapon ability. Removing this mod fixes the issue.
It does add additional conditions to all the spells that require sight according to 5e rules, but it's done automatically with Script Extender, so it should be compatible with any other mods touching those spells and makes it more likely that all of those spells would be broken rather than just Counterspell.
Do spells like Healing Word, Haste, Magic Missile or Hold Person work for you without issues?
Yes, those spells work fine. The only issue I have is that when I do nearly anything - for example, make a weapon attack - I get a pop-up option to counterspell it (my own attack, to be clear).
The only other mods I'm running are 5e Spells and Item and Spell Bug Fixes, if it helps!
On further testing, it appears that this bug only occurs when both this, and the bug fix mod, are enabled. If either mod is enabled without the other one, Counterspell works fine. It is kinda funny how many things the bug lets you try counterspelling (your own spells, and enemy melee attacks, for example)!
Hope I'm not wasting your time with this report, as a result! Obviously a fix would be lovely since that mod is very popular and this one is almost indispensable for a Warlock playthrough, but totally understand if mod conflicts are too niche to spend time on.
Looks like there are a few formatting errors in the bug fixing mod, including with the counterspell, so any changes to the spell other than from that mod break the conditions for using it and the reaction is prompted without any checks at all.
I'll account for that and release a fix once script extender gets updated to the new hotfix 30.
Thanks for the RAW mods. Had a question about Shadow Magic and this mod. The spell Eyes of the Dark is greyed out even though I can select it but still can't cast the spell. So should I wait for an update to this mod or is it possible I might have another mod causing the issue? Currently I only have your mod and 5e spells as far as things that effect spells.
Thanks for the hard work, I love all mods that make the game RAW
i just downloaded this mod for the first time, im currently playing on patch 8 is this working properly on patch 8 or am i just having a mod conflict? (this mod is loaded pretty late, almost last just to test it)
my problem: i am standing in darkness and i get the conditions for "Blinded" and "Enveloped in Darkess". only when im sneaking within in the darkness i get the condition for "heavily obscured" the tooltips for "Enveloped in Darkess" and "heavily obscured" are identical i do not have dark vision or devils sight on my character i can still cast firebolt and ray of frost on anyone standing outside of darkness i can not cast Haste on myself but almost any other selftargeted spell works
This is kind of a debate on tabletop. RAW blind and therefore Darkness without Devil's Sight, means just disadvantage. It's not like bg3 where darkness is like a wall where the projectile doesn't go through. Some DMs make it so that if you are blind and attack someone, you must know the general location of the target (through hearing, remembering the location or other means) to make an attack with disadvantage. Other DMs use Darkness as an area of denial, wheren nothing inside is visible and you can't even make attacks with disadvantage, much like bg3.
This mod takes the strict RAW implementation. Darkness without Devil's Sight imposes blind, which means attacks made with disadvantage for the affected and attacks make with advantage for everyone else. I would argue it makes sense.
My perfect scenario would be difficult to implement I guess and goes like this: - If you cast darkness centered on yourself, meaning you are a walking ball of darkness, the enemies can guess the middle point so they can attack you with disadvantage from afar. - If you cast it on a static location, then enemies without Devil's Sight, can't guess where anything is, therefore it should be like vanilla bg3, a wall of darkness that nothing passes through.
Hey I've come across a bug where there's no dark cloud but only the start up animation. Anyone inside of the circle is blinded though, there's just no VFX of the circle being dark. It looks as if nothing has happened
156 comments
If you'd like to add support for True Darkness in your class or any other type of a mod, you're free to do so.
You can download the Modding Resource file, which has an extensive guide and VFX templates on how to convert your custom Darkness spells into True Darkness, so all the base spell effects function correctly.
Feel free to ask if you have any questions either here or on Discord.
The way it works with AI is they will prefer to target characters outside of darkness if they can, especially if you can see in magical darkness and they can't, but they will go straight to you if you're the only potential target, even though you're hiding in darkness
I'm not understanding something here.
- Enemy and Me both inside Darkness
- I have Eyes of the Dark (can see normally in darkness), they don't
- I still receive Disadvantage for "Enveloped in Darkness"
That doesn't make sense. I can see the enemy normally since I'm not blinded, why are they benefitting from Enveloped in Darkness? This results in just a normal attack instead of an attack with Advantage...How do I remove this without breaking the game?
It doesn't seem to specify that it becomes a hard dependency anywhere, but when I try to deactivate it I can no longer load the save, I get a "Error: Server shutting down" error.
I can't imagine why, but just flagging!
Do spells like Healing Word, Haste, Magic Missile or Hold Person work for you without issues?
Yes, those spells work fine. The only issue I have is that when I do nearly anything - for example, make a weapon attack - I get a pop-up option to counterspell it (my own attack, to be clear).
The only other mods I'm running are 5e Spells and Item and Spell Bug Fixes, if it helps!
https://mod.io/g/baldursgate3/m/item-and-spell-bug-fixes
On further testing, it appears that this bug only occurs when both this, and the bug fix mod, are enabled. If either mod is enabled without the other one, Counterspell works fine. It is kinda funny how many things the bug lets you try counterspelling (your own spells, and enemy melee attacks, for example)!
Hope I'm not wasting your time with this report, as a result! Obviously a fix would be lovely since that mod is very popular and this one is almost indispensable for a Warlock playthrough, but totally understand if mod conflicts are too niche to spend time on.
Thanks either way!
I'll account for that and release a fix once script extender gets updated to the new hotfix 30.
Thanks for the hard work, I love all mods that make the game RAW
is this working properly on patch 8 or am i just having a mod conflict? (this mod is loaded pretty late, almost last just to test it)
my problem:
i am standing in darkness and i get the conditions for "Blinded" and "Enveloped in Darkess".
only when im sneaking within in the darkness i get the condition for "heavily obscured"
the tooltips for "Enveloped in Darkess" and "heavily obscured" are identical
i do not have dark vision or devils sight on my character
i can still cast firebolt and ray of frost on anyone standing outside of darkness
i can not cast Haste on myself but almost any other selftargeted spell works
This mod takes the strict RAW implementation. Darkness without Devil's Sight imposes blind, which means attacks made with disadvantage for the affected and attacks make with advantage for everyone else. I would argue it makes sense.
My perfect scenario would be difficult to implement I guess and goes like this:
- If you cast darkness centered on yourself, meaning you are a walking ball of darkness, the enemies can guess the middle point so they can attack you with disadvantage from afar.
- If you cast it on a static location, then enemies without Devil's Sight, can't guess where anything is, therefore it should be like vanilla bg3, a wall of darkness that nothing passes through.
1. A version of the mod which doesn't have a time limit (so long as concentration is maintained)
2. Some way to prevent companions constantly moaning and groaning from receiving the blind condition