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Yoesph

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10 comments

  1. Yoesph
    Yoesph
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    Hey all please leave feedback here and bugs here. Also let me know how the default adaption speed feels and if it should be tweaked. I mostly shot from the hip on default values, and since you can adjust how you want if anyone finds a nice balance please let me know.
  2. ImMortalYT
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    Is it possible to make a version compatible with Patch 6 and MCM ver 1.16.0? please :3
  3. Aperture32
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    For some reason, the attack roll/damage adaptations don't work for magic. If I have a wizard, I can adapt with the basic physical attacks, but not the cantrips or any other magic
  4. Itchrevenge
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    Is there a way to use it with the Dark Urge? An adaptable Durge is a good Durge
  5. MatiaR
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    Hello Joseph first thank you for sharing this mod. i'm really curious about how it works, i've read Arsfey post and learned that there is regeneration. I have about 130 mod that change game mechanics (not interested in heads, hairs etc) so I understand there is a lot of changes but in the first 10 hours of play no character had some kind of regen. As Arsfey said it is very difficult to understand what's happening to the characters with this mod. Maybe isn't working for me because a lot of other mods? what do you suggest as load priority? what can we do to undrstand if the mod is working correctly? Thanks in advance for your suggestions and your amazing work!
    1. Yoesph
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      If it is an existing save before the latest version go ahead and go into console and put the following command in while having your character selected. The first version incorrectly removed the regen on being downed or resting.
      Osi.ApplyStatus(GetHostCharacter(), "Mahoraga_Regen_1", -1, 100, GetHostCharacter())
  6. Arsfey
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    Is the regeneration supposed to stop after long resting? Tested in a new game with MCM, this mod and Universal Armour Fixer, up right before the first long rest, the regeneration was working fine, regenerating health per turn(setted all adaption rate to default in MCM). I’m not sure if its only the regeneration that stopped working after long resting because there doesn't seems to be any status effect or features that shows the adaption progress in what you have adapted to, only adaptive body in the notable features. Would be nice if you can add those so that we can see the progress on each different adaption. And lastly, thanks for the mod! Since you seem to be the first one to make a Mahoraga mod in bg3, really appreciate it.
    1. Yoesph
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      I did have some odd issues with Regen in my testing but thought I fixed it. Will take a look at that. And yeah I didn't want to clutter the screen up but I'll look into a way to check your progress. Glad you are enjoying. 

      Edit: I fixed it. Had forgotten to add the ignore resting and apply to dead flags on the status
  7. Wikt0r1us
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    Perfect for a saiyan race mod!!
  8. malikcactus
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    Using this now. An entire class around this would be absolutely amazing. Do buffs last only until long rest? or are any permanent.
    1. Yoesph
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      Thanks hope you enjoy! And they are all permanent.