I would love to see this added to the mod manager for PC and Console.
I would also love to see a Feruchemy class. -Metalminds with charge limits. resets default amount during short or long rest. (assumed to have been storing during this time) -after a short or long rest you can choose to take debuff/s until your next rest to store charges. Amount determined by in game time spent, but with a maximum that metalmind can store. -Tapping into effects can work be toggle-able passives. The passives can have "spell levels" to determine the strength of the effect and how many metalmind "charges" per/duration is spent. -Better yet open the door for coffeelock like shenanigans and make the mistborn and feruchemy classes able to fuel eachother if multiclassing.
Twinborn/misting origin backgrounds or feats would also be great.
Is it possible to make a patch that adds the 13-20 features to somewhere from levels 10-12 for those not using the Unlock Level curve but still want to get those abilities?
Wanted to ask if there is any chance of a version dependant of mystras spells or a version that even if it deletes features at least works without 5e spells?
Pretty sure Mystra's will not conflict with my mod. As for 5e Spells, the following abilities uses stuff from it: Copper Nondetection, Bronze Detect Magic, Bronze Detect Evil and Good, Duralumin-enhanced Bendalloy bubble, Duralumin-enhanced Cadmium bubble. As long as you don't plan to use these abilities, you should be fine not using 5e Spells.
This mod has seriously made my day, I love Mistborn, it's my all time favorite book! And I just love seeing fan content being made for it! Can't wait to go through even more playthroughs recreating the crew!
OMG as a Sanderson Fan, Thank you for Making this class. Coulf you Maybe make an option to become an actual mistborn (I guess a mixture of all the subclasses)
Also, I cannot wait for you to make a mod for Surgebinders. Even if its not all the Radiant orders yet, I am sure the popular ones like Windrunners and Light weavers are doable.
I'm ngl this might be the best class mod out there. Definitely my favourite of all time. I don't think anything is overpowered, and it hits just the right spot between interesting and powerful
OH MY GOD I LOVE THAT THIS MOD EXISTS SO STORMING MUCH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH IT SEEMS AMAZING PLEASE I CANT WAIT FOR MORE YESSSSSSSSSSSSSSSSSSSSSSSSSSSSS YOU'RE AMAZING
24 comments
I would also love to see a Feruchemy class.
-Metalminds with charge limits. resets default amount during short or long rest. (assumed to have been storing during this time)
-after a short or long rest you can choose to take debuff/s until your next rest to store charges. Amount determined by in game time spent, but with a maximum that metalmind can store.
-Tapping into effects can work be toggle-able passives. The passives can have "spell levels" to determine the strength of the effect and how many metalmind "charges" per/duration is spent.
-Better yet open the door for coffeelock like shenanigans and make the mistborn and feruchemy classes able to fuel eachother if multiclassing.
Twinborn/misting origin backgrounds or feats would also be great.
Wanted to ask if there is any chance of a version dependant of mystras spells or a version that even if it deletes features at least works without 5e spells?
Also, I cannot wait for you to make a mod for Surgebinders. Even if its not all the Radiant orders yet, I am sure the popular ones like Windrunners and Light weavers are doable.