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Rockhounding

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Rockhounding

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  1. Rockhounding
    Rockhounding
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    Hi, please note I am no longer actively modding so all my current mods are in their final version.

    I haven't made any changes since Patch 8 dropped so if there area any issues, I'd recommend you look for an alternative mod that adds something similar!
  2. hakinaro
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    Hey this looks cool I can recreate Isabella now.  Is there any issue with improved dual wealding https://www.nexusmods.com/baldursgate3/mods/1028?  Namely this part of the compatibility section. 
    This mod is designed to be compatible with anything that doesn't change main-hand/off-hand standard attack actions, the Two-Weapon Fighting style, and the Dual Wielder feat
  3. CatDude55
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    hi, i'm a new modder trying to create a new bard subclass, and wanted to know how you learned to do so. i can't seem to really find a guide on how to make a subclass for a preexisting class.
    1. Rockhounding
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      Hi the two things that helped the most were this official guide from Larian: https://mod.io/g/baldursgate3/r/adding-new-classes

      And the Larian discord: https://discord.gg/larianstudios, specially the dev-toolkit-forum for modding as you can see questions previously asked or even ask your own questions if you're stuck on something.

      A lot of using the toolkit is looking at what's already in the game files and copying it + tweaking it for your own mods.
  4. ndfb72
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    Might I suggest the duelist have an offhand main gauche (parrying dagger) or sword catcher that adds +2 for AC (basically a shield but has image of dagger or unique dagger)?

    Adding riposte would be essential.
    1. Rockhounding
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      I can see about adding a once per combat Riposte, seems thematically fitting enough.

      Dueling (Level 6 Passive) already gives you +2 AC for having light Armour and a Finesse weapon and I'm not very familiar with editing visuals of items. Thanks for the suggestions!

      Edit: Unfortunately, it's not possible to control the cooldown of Reactions from what I can see so won't be able to implement the ability in a balanced way.
    2. CatDude55
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      Doesn't your own brawler mod have a reaction that's available once per combat? What's the difference here? (asking out of curiosity)
    3. Rockhounding
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      Thanks for pointing that out, looks like my description was a little out of date! It's actually once per turn (for the same reasons most likely). Outside of some finnicky coding using custom statuses or resources, it doesn't seem to be possible to limit the uses of a reaction in my testing at least. Will be updating the Brawler description.