That looks great ! Could you add an option that let you choose which class has access to which spell list ? For exemple : Custom Class Name 1 - Wizard Spell List access : Wizard, Sorcerer, Druid. So that Wizards or anyone else can get access to other class spell list ? :)
Instead of a spell slot multiplier, would an option to specify specific values for each spell level be possible? I like setting spell levels to cap at 4 slots since it fits cleanly into the UI and feels a bit more balanced than just doubling them all.
More out of curiosity then necessity - does this mod handle races with spell selection? To be clear I'm not just talking elves and cantrips here, I know of at least one race mod that adds spell selection (from it's own custom pool) on taking certain levels. So now I'm curious how those would interact. If I feel like I actually need more spell choices I'll test that myself.
Arcane trickster is bugged in various levels. Can't advance because the pending choices warning dont go away, only if I deactivate the mod. (And maybe lowering the multiplier) But then the mod is not fulfilling its purpose.
The problem is not this mod. This happens whenever there are spells inside the spell list that aren't in the game. So the game thinks you can select more, but you can't.
Is there an inverted version of this mod? Have the mod that adds an eldritch blast for each element type. I want to give myself each of the eldritch blasts, but don't want to affect my spells known for regular spells.
Does this multiply or reduce spell slots? Or does it make it so you can select spells from other classes spell lists, say a Cleric choosing Wizard spells?
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After the patch update on April 30th, the game froze after the Gale/Wizard upgrade. Can this be debugged?
For exemple :
Custom Class Name 1 - Wizard
Spell List access : Wizard, Sorcerer, Druid.
So that Wizards or anyone else can get access to other class spell list ? :)
may I ask u do a localization folder/file for translation? So that help other language player to configue in MCM more easiler
Thanks!
may I ask u do a localization folder/file for translation? So that help other language player to configue in MCM more easiler
Thanks!
To be clear I'm not just talking elves and cantrips here, I know of at least one race mod that adds spell selection (from it's own custom pool) on taking certain levels. So now I'm curious how those would interact. If I feel like I actually need more spell choices I'll test that myself.
Does this multiply or reduce spell slots?
Or does it make it so you can select spells from other classes spell lists, say a Cleric choosing Wizard spells?
Or both?
I dont understand, sorry for about that!
It does not let you select spells from other classes.