Just wanted to say I love the creativity you put into this collection, I love how you made even niche weapon types have really compelling effects :D My favourites are the psychadelic brewing ladle and mace of insanity
Hi i like the mod, i will probbly use it in a game soon. The only thing is that the The Mace of Sanity and Mace of Insanity just feel od to me. i dont see why you would go through the truble of getting the feat just to also waste an action during combat to swap weapons just to get an ok effect. i thing it would be better and cooler to just have the "Mace of Sanity" and make it have the sane effect when over 50% and the insane effect when below 50%. That just sound better in every way to me (and maybe change the paranoia to trigger on somthing else, love the flavor of it tho so you should definitely keep it)
You're right, I was trying to do something different with these weapons and give an actual reason for players to get the dualwield feat, but it did not turn out great. I've now combined both maces exactly as you suggested. The old maces are still available through the tutorial chest. The new mace might not spawn in an existing game where you already have the old one, but it can still be accessed through the tutorial chest.
I also added a new shortbow which now has the paranoia passive.
Do the weapons spawn randomly even without using Randomized Equipment Loot? And also, is this compatible with said mod? Thank you! Need some more variety in this game :D
Suggestion: I think all 3 of the extra weapons mods would benefit from addding some longbows and shortbows ;)
All of the loot spawns naturally. There is no need to use the tutorial chest, that's a cheat for people who want it. I have never used the mod you mentioned. You will have to test compatibility yourself.
I agree. My plan is to have 4 ranged weapons and 16 melee weapons for my next mods.
That response doesn't answer the question. Is the loot location randomized, or did you hand-pick it (like with the majority of mods)? If it's the latter, where are they specifically?
I have the latest update and this issue is the same for me. This is Not showing up in the Tutorial Chest. Extra Lightning and Extra Radiant do, but not this one.
Fun fact, as Lorroaken has 19 INT, hitting him once with Skull Piercer wouldn't lower his spell DC. But, if a Fighter gets in close to the guy, I suspect one Action Surge volley of attacks will leave him in significantly worse health to make up for such. Lowering his Intelligence is very useful, but, Fighters generally specialize in applying the Dead status effect.
You mention that the weapons also appear in the tutorial chest, but no matter where I place the mod in my load order, I see no weapons that have psychic damage? Not as loos weapons, and also no chest as far as I can see so far in the tutorial chest?
Thank you for this. After starting a Mystic play through I have been lamenting that there are not enough Psychic weapons and equipment. Any chance for some psychic boosting rings, amulets, robes or head items?
Unfortunately, I won't be adding psychic based equipement in the near future. There was actually supposed to be an entire psychic based set in the base game but that got scrapped. The two remaining pieces are the Ring of Mental Inhibition and the Braindrain Gloves.
26 comments
You're right, I was trying to do something different with these weapons and give an actual reason for players to get the dualwield feat, but it did not turn out great. I've now combined both maces exactly as you suggested. The old maces are still available through the tutorial chest. The new mace might not spawn in an existing game where you already have the old one, but it can still be accessed through the tutorial chest.
I also added a new shortbow which now has the paranoia passive.
Suggestion: I think all 3 of the extra weapons mods would benefit from addding some longbows and shortbows ;)
I agree. My plan is to have 4 ranged weapons and 16 melee weapons for my next mods.
I tried moving around in load order. Downloading from here and the ingame mod manager.
Is there any info I can give you to help solve this?
They are there now! Thank you so much!
You mention that the weapons also appear in the tutorial chest, but no matter where I place the mod in my load order, I see no weapons that have psychic damage? Not as loos weapons, and also no chest as far as I can see so far in the tutorial chest?