Request: Boots of Striding: While you are concentrating you gain 1 stack of Momentum each turn, and you cannot be pushed or get knocked Prone. +1 Athletics.
Hello, great mod! But my Warped Headband of Intellect doesn't add int bonus to cantrip damage. Stat increased correctly. Also, text reflects only stat changes. Edit: it was commented in armor.txt. I guess it was patched, but without changelog we can only see what's on screenshots and description page. And yes, I've downloaded full version.
Herbalist's Gloves now has all that Hellrider's Pride had and more (removes cursed). So there is no need for having 2 gloves with action on heal - have 1 and get everything.
Thank you for your work. I love this so much! One question though, would this mod work with Blood Of Lathander Re-divined by NukaCola069 since they both edit said weapon?
No for this one artifact. But if you put that your mod in Mod Manager AFTER mine - you will get this version, not mine. I'm going to look at this mode and if I find it is better - will make some changes to mine too.
I just got the Blood of Lathander in my playthrough and it seems like the mod doesn't work for this weapon? The damage is still 1d6 and there's no radiant damage added. I'm only using this mod and not the Blood of Lathander Re-devined mod I mentioned above.
Check out if the mode is active in the game Mode manager (built-in). If yes, turn it off, open the game, close the game, and turn it on again (Version 7 game is very glitchy). The mod is definitely not working for you (inactive). Blood of Lathander is changed in all versions (at least adding Radiant damage).
Your mod is definitely working, I know that because I have the other items changed as intended. (Thank you again I really like the changes!)
It's only with Blood of Lathander that it is not. I'm assuming it's because when I installed your mod I was using the Blood of Lathander Re-divined mod as well? I forgot to uninstall that and when I got the weapon I realized both of the mods' changes weren't applied to it.
I uninstalled the Re-divined mod and kept your mod but still the changes weren't there. I tried reinstalling your mod too but it didn't help.
Finally got the weapon during my new playthrough (in which I did not have the Blood of Lathander Re-divined mod from the start, only your mod). I'm glad to say that your mod works perfectly fine with the weapon this time. Must be a mod conflict during my last playthrough. Cheers!
Thank you for the great mod! I encountered an issue with Abyss Beckoners, though. I’m not sure if it’s conflicting with another mod I have (Better Shadow Lantern), but my Wraith eventually got mad after a few fights in the Shar Gauntlet, so I killed it. After that, I switched to a different pair of gloves, but the Demonspirit aura didn’t disappear. It’s still there even after two long rests (with the gloves stored in the camp chest). It seems like it’s stuck forever (:
aura didn’t disappear - a problem of the version 7 game, not mode. But if the mod works as intended - there should not be "Mad" situation... Unfortunately, I have no working save with those gloves. I'll test it when I can...
For the Warped Headband of Intellect, it only changes Intelligence to 18 for me. The first effect where it adds Intelligence Modifier to spell damage of Cantrips doesn't seem to work. My level 10 Shadowheart's Fire Bolt damage is still 3d10. Am I missing something?
If you have installed the Light version - the 1-st effect will not appear. In the full version it is working, but does not show up in the calculation - check the damage in the log.
Cool mod! The balance is pretty good, and playing a drunken bastard might just become irresistible now, given the strong set—especially since the weapon was the only downside before. Not anymore! This update still opens up a fun playstyle.
The change to Hellrider's Pride is more thematic than the vanilla version, though it does hurt a popular combo focused on buffs on healing. The Flame Blade replacement feels like a downgrade. I like the movement buff, but it's a bit of a stretch giving it to anything not boots. How about Searing Smite (once per short rest) and fire resistance instead?
Adding a Feather Fall effect to The Graceful Cloth (either permanent or usable once per short rest) would also fit thematically, while opening up more interesting active gameplay options over passive buffs.
Thank you! Bonuses from Hellrider's Pride is still in the game, moved them to Herbalist's Gloves IMHO one more Fire resistance is not needed, +3 movement is...
Bonuses from Hellrider's Pride is still in the game, moved them to Herbalist's Gloves
Enhancing an item's versatility and unique identity, without upping its power level and while making another item more thematically fitting is the ideal buff. And the toned-down version improves the mod even further. Well done, +1!
34 comments
Boots of Striding: While you are concentrating you gain 1 stack of Momentum each turn, and you cannot be pushed or get knocked Prone. +1 Athletics.
Could you change Healing Incense Aura from the Devotee's Mace to be usable once per short rest.
Also, text reflects only stat changes.
Edit: it was commented in armor.txt. I guess it was patched, but without changelog we can only see what's on screenshots and description page. And yes, I've downloaded full version.
Helm text is displaying the correct 4 Turns for me (2 plus my 2 levels of proficiency bonus).
However, in combat I am only getting 2 bonus turns instead of 4.
One question though, would this mod work with Blood Of Lathander Re-divined by NukaCola069 since they both edit said weapon?
I'm going to look at this mode and if I find it is better - will make some changes to mine too.
It's only with Blood of Lathander that it is not. I'm assuming it's because when I installed your mod I was using the Blood of Lathander Re-divined mod as well? I forgot to uninstall that and when I got the weapon I realized both of the mods' changes weren't applied to it.
I uninstalled the Re-divined mod and kept your mod but still the changes weren't there. I tried reinstalling your mod too but it didn't help.
The change to Hellrider's Pride is more thematic than the vanilla version, though it does hurt a popular combo focused on buffs on healing. The Flame Blade replacement feels like a downgrade. I like the movement buff, but it's a bit of a stretch giving it to anything not boots. How about Searing Smite (once per short rest) and fire resistance instead?
Adding a Feather Fall effect to The Graceful Cloth (either permanent or usable once per short rest) would also fit thematically, while opening up more interesting active gameplay options over passive buffs.
Bonuses from Hellrider's Pride is still in the game, moved them to Herbalist's Gloves
IMHO one more Fire resistance is not needed, +3 movement is...