*comment removed until I'm more knowledgeable of what I'm doing and can guarantee saves won't break because of this mod as reported on the others, sorry for confusion*
works patch 7 no issues for most players. Jan 2025
for me with many, many mods. I believe this mod, conflicts some other weightless mods and, the summon tutorial chest and several others, causing a minor not game breaking item spawn.
An extra backpack with 4 random common items in it in my Tavs inventory when I fast travel to a new region.
** Extra unnecessary steps I take. I tag the items and bag as wares to sell and sell it to a random non marked merchant npc who will trade. (nettle, random druid camp folks etc.)
(so my main merchants don't have 500 bags and rags to sift thru looking for good stuff to buy)
Hello, would you consider making potions 0 weight? When it comes to food, since it isn't something that I can immediately use in battle or exploration, I usually just send them straight to camp. But potions on the other hand, I like to keep a lot of them handy, which is why the majority of my inventory weight are from potions.
Sure you open a chest with 6 different food types in it, you can click each one and send it to camp, or you can just click take all because they weigh nothing. Even if there was only 1 piece of food, it's still faster to loot it then it is to right click and send to camp.
Thank you so much for this. I've always hated inventory micro-management in any game I've played.
I know it could be considered ''cheating'', but having camp supplies, or even gold or alchemical ingredients for that matter, have weight, gets pretty tiresome, without ever feeling rewarding in any way, especially after as we amass more game time, it does get old fairly quickly. The QoL it brings just feels too good. Thanks again.
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for me with many, many mods. I believe this mod, conflicts some other weightless mods and, the summon tutorial chest and several others, causing a minor not game breaking item spawn.
An extra backpack with 4 random common items in it in my Tavs inventory when I fast travel to a new region.
** Extra unnecessary steps I take. I tag the items and bag as wares to sell and sell it to a random non marked merchant npc who will trade. (nettle, random druid camp folks etc.)
(so my main merchants don't have 500 bags and rags to sift thru looking for good stuff to buy)
I know it could be considered ''cheating'', but having camp supplies, or even gold or alchemical ingredients for that matter, have weight, gets pretty tiresome, without ever feeling rewarding in any way, especially after as we amass more game time, it does get old fairly quickly. The QoL it brings just feels too good. Thanks again.